It's probably your itemization that leads you to suffer mid-late. Roshan is bait 90% of the time. Respawn timer is so fast that you can contest even after losing a fight. I'd skip it and not worry about it tbh.
great guide, but I would have dropped a part about the healing creep, killing that on the enemy team can be a huge swing and punish them if they try to take yours down.
Do you have any advice for getting out-harassed in lane vs characters that have a gun with better range and don't engage you up close? My first attempt at Shiv was so bad and securing confirms/denies felt really bad when I played him. I've since settled into playing tanky chararacters like Abrams, Warden, the pig after trying out almost everyone but I can't shake the feeling I'm doing something wrong that is letting these situations become unfavored towards me. I couldn't really get a feel for pockets gun either, but I don't struggle with Abrams gun and Mo and Krill is maybe becoming my favorite now. The Warden and piggy I feel this gravitation to and I'm sure it's because their guns don't let me get denied like a shotgun does with the fire rate and range issues, but walking up closer and past the bridge in the middle of lane feels like you just eat a ton of damage trying to get farm. I'm not really sure how to approach Shiv and Pocket from a laning perspective because of it. Should I be buying the headshot item, is the attack range buffing item usable on these characters?
Hi Deathy, just found your channel and I have a question for you. I see you bought headshot booster early game, it was my favorite item when I started playing, before I discovered it has a 7s cooldown and it only adds a 45 flat damage instead of a percentage. Thats like 6~ extra DPS. I can o my see its use on very niche, early game builds. Maybe sniping headshots with a shotgun from the distance. Aside from that, I think any other t1 item is way better. Overall more ammo, 20% more damage or 12% more firerate will all have more value overtime and some will be useful a fair amount of time after laning phase, and headshot booster will be obsolete very quickly. Im fairly new compared to you, only 100 games in but I like to optimize and study the items, an opinion from a much more experienced player would be great, I really want to be convinced to use headshot booster since a lot of good players use it
Just a not about the ganking early tip. Souls are only split after 10min, before that everyone gets the full amount, so if it's early enough it isn't a big deal, but later it can be griefing to hang out in a trilane
The big question I have is - How do I itemise? Is it worth going for more smaller items to fill out all of your slots like in DOTA? Do you build up to bigger items first like in League? Or is it somewhere in the middle?
The reason I'm asking about this is because the base % stats given by the tier 1 items seem like really good value. A 500 soul item gives +6% Weapon Damage, whereas a 1250 soul item gives 10% Weapon Damage. I'm trying to figure out if the passives and the additional stats are better on the more expensive items, but it's difficult at first glance.
Hey, great question. I had the same thought when I just started playing. I'd say the answer is somewhere in the middle, and is very character dependent. Generally in lane you want to buy somewhere between 4-6 items that cost 500 (t1 items). Then, some characters like to rush some build-defining items. For example, as Wraith getting tesla bullets early is like getting maelstrom in Dota - speeds up your farm a lot, so you try to get it early. It's hard to give a definite answer. Feel free to reach out to join my discord to talk about specific characters and situations: discord.gg/2zucGbGC
@@Deathy Thanks a whole bunch! I joined your server, I think you really know what you're talking about and you're clearly a high skill player with the lobbies you're in :)
re: soul sharing early on, I heard that everyone in range gets the same souls until 10 mins, and after 10 mins they get split between people in range, is that not the case? does it just always split the soul bounty evenly?
Not exactly the case. Soul sharing is always equal between people that are in range (range is around 50m I believe). If you have 2 people, they both get FULL value. So total souls obtained with two people will be around 160 (80 each). If you have 3 people, you're not getting full value each. So you'll usually get 40 each, meaning you'll get a total of 120 souls. Basically, being more than 2 people in a lane is always bad for farming purposes :)
"creeps" refers to the troopers (the units in the lane). Hitting them is either shooting them or using your melee attack. Hopefully that clears things up