I’m so glad you’re back I missed when you were gone! The changed deck system has balanced the steal system. The only thing that seems broken in a normal gain is the +20 gold per province with grass land town placement, but I think my friends and I will just play brutal to nerf that.
For those people like me who have ocd and can’t have a bunch of farms side by side and not squared. I found that building whatever size you want is fine, but always remove 1 worker. For example; you’re making a farm and it won’t line up how you want it (2 workers) but it wants 3 workers, so just remove 1 worker when it’s fully built. It’s not completely optimized but that worker removed can do something else or become a labourer to move resources around. Rather than be inefficient in the farm. Regardless it’s all about the farmers planting and moving the soil around mid season and then harvesting. It doesn’t matter about them picking up the harvested resources as all the labourers in the city can help with that IF you have efficient amount of labourers. I have majority of my farms with one worker all the way to 300+ pop. IMO the checkpoints for the AI still needs so much work. I still have issues early game when making my first farms and it goes like this; i plant the farm down and a labourer gets checked to build, then the labourer has many checks such as clearing dropped items (hide, meat, fruits etc), heat, and tools which means IF any of these checks get marked it immediately interrupts the priority of finishing the farm and they go wonder somewhere else. Since farming is seasonal, you want your farms built during the winter since you get the most labourers during this time and you want your farms to be ready by early spring so it really messes up the game cause you could be in need of medical herbs and food ESPECIALLY in higher difficulties by year 3. I still see half finished seeded farms due to a random AI check on a villager that prioritized picking up hide rather than finishing seeding the entire farm. I also have stars highlighted on all these areas which means theyre priorities.
I have calculated that if needs are met and the pop does not run around aimlessly looking for food (issue on Deity if your food production/trade gets interupted) 1 pop can work 90 tiles, but for me the sweet spot for most efficiency has been around 164-170 for 2 pop. You can try to push it to 180 for 2 pop or 90 for 1 pop but sometimes they wont do all the faming (hungry, ill, longer distance to travel to get tools etc). In perfect situations and lower difficulties, 90 is no problem per pop.
Straight up man. I dominate easy mode by not even making anything past iron bars; ie no sand, glass, brick and higher. I just mass make luxuries and sell them. But I’m good without getting pissed because I died on year 3 on the hardest one again so I’ll stick to easy ahaha
The game has been on early access for a long time yet so far the devs have not fixed my early game food and income source: Hunters. The poison arrows do as the game says, speed up the time to kill prey. However, they do not decrease the drop of meat and leather. So on deity one hunter's cabin can do easily 800 meat per season with poison arrows as long as there are no mountains blocking the animals from walking into the hunting area.
Isn't the optimal size for farms 36? I read a study someone on reddit did where he calculated that its the size that gives you the most output per year
You can get two harvest out of a farm but it is somewhat random. It depends on how often your farmer is working and how quickly they can plant/harvest. That depends on difficulty, and how often they are leaving work to fulfil their needs. I haven't played around too much with farms like this.
Played coop with a friend of mine and didn’t look at any sort of tutorial. main city at 500 pop way too early which led to a bunch of issues but we (somewhat) saved it. looks absolutely awful though land-use wise
You didn't cover food problem. I may have expanded rapidly but everything went absolutely fine. Only til the animals just magically disappeared and my hunting lodges did NOTHING and my food supply just took a nose dive to starvation, tried killing every sheep and pig on the farms but that did nothing. 100 people died or left the city before I gave up. I tried to expand my farms to have a wide supply of food along with beekeeper, fruit gatherer etc. Didn't do much for me. I was drowning in gold though but the trade limits made it hard to buy enough to make a difference.
i think that´s a bug problem, because it´s not common to have problems with food if you have more than one pig and sheep farm. Unless that your populations it´s bigger than your expectations of food, try to read the production per season and the graphs about food.