+Luis Galviz c Harder than the bomb defusing part is the room which u need to pass before getting into the bomb area.. that room with 3 guards with night vision goggles equipped
+Tom Arrow It's actually possible to grab the first three guards that come in since they move in set patterns and won't shoot you unless you block them, even if you're completely visible. Their priority is to kill the prisoners. The toughest part are the two colonesl who appear in the opposite sides of the room in a short period of time. Even Grinko can be easily grabbed if you abuse his animations.
Splinter Cell (Masterpiece) : Presidential Palast Pandora Tomorrow (Piece of shit) : Not even worth to play the game Chaos Theory (Something between good and bad) : Bathhouse Double Agent Current Gen (Piece of shit) : Not even worth to play the game Double Agent Next Gen (Still good) : Okhotsk Conviction (Too stupid) : Causes pain in your brain Blacklist (Best of all sequels if played in professional mode) : Airstrip
Only to get the presidential palace later ;). Seriously though, that level was rage inducing with the courtyard at the begining. I also hated the second half of the chinese embassy mission. First half was great.
@@stopthrm LOL yea I had to write a Word document containing the keypad codes for Chinese Embassy II. Since I play the Original Xbox version on the 360's backward-compatible emulator, the thermal vision on the keypads don't look too well.
@@stopthrm from what I remember the Chinese Embassy Part 1 was a lot harder than the second part because at least you can set off more than one alarm and kill people whereas in Part 1 you weren't allowed lethal force and were limited to one alarm at the very end of the mission that was rage inducing
God. I remember Sea of Ohotska level. I played it for 5 hours straight with contless resets to achieve perfect stealth score (I didn’t get caught once). And when i viewed the score at the end... *Stealth Score - 28%*
It's all because of the annoying nonsense with the bomb in the terrorist's camp. You must knock out or distract guards near the place of bomb placement, otherwise they will die and it's counts by the game. I recommend to knock out those guards one by one and then put the bodies into the water (yep, the game don't considers it as a murder).
ross smith Well Blacklist got that Perfectionist mode. I loved the action of combat which made me love the game. I never liked stealthing too much. But I loved invisible combat style. Chaos Theory was extremely good and first one I played. It allowed direct combat if things got ugly but I also found stealth fairly easy but fun. Body count wasn't any smaller though. But game lost some of nice features. In my opinion sabotage should be a thing. In Chaos Theory I could pop hole to generator. Now it's all EMP bombs. Not that I don't like it but I liked that one. But I like game as it is. I mean everyone can go as they want. Only exception being Conviction maybe but there never has been forced combat. I think, exceptions do exist.
I got through it first try without dying and I didn't even use thermal because I played it on PC and for some reason using thermal instantly crashes my game :p
I stopped believing you the second I read the 5th word and when you mentioned not using thermal I was DONE. It doesn't matter how good you are, you can't do that. But you didn't say that you did it without a walkthrough, so if that's true then I GUESS I believe you.
Am i the only one who think that bathhouse was an easy map?I mean i took 100% on expert. But it took me 4 hours to do so...cause i wanted everything to be perfect.
***** With a LOT of work and a lot of saves.I remember that before i was gonna make any move i was thinking about it too many times.The most difficult part was the one with the 3 soldiers in one room who were alerted. The key to that part is smoke grenades and dont kill anyone!And try to avoid even touch them just wait learn their patrol paterns and then move pass through them.That takes too much time though.Good luck.
***** Ahah i see well there i conserved my sticky shockers and air foil rounds from earlier and i took them out. I think there was 3-4 of them.Then hide the bodies in between before the bomb goes off cause as soon as you start defusing the bomb the timer stops so you dont have a problem.At least that was what i did.
5 maps are harder than bathhouse 1) lax mission in SCPT, 2) presidential palace from sc1 3) abbatoir from sc1 4) kola cell 5) vselka submarine and 6) vselka infiltration , they are all all from sc1 and much harder, try it out
+European Pizza But on the other hand, it's probably the least lit and generally the darkest level in the game. After you get the SC-20K and be a little conservative with your Sticky Shockers and Ring Airfoils, the levels is a breeze. The most difficult part is the generator room which you have to carry Dougherty through before entering the final area outside but even that's doable when you memorize the patrol patterns.
originalKashman If you honestly found it easy on perfectionist, then it means you're a splinter cell god player! I mean, I was able to beat chaos theory on the hardest difficulty on 100% without saving even once (only at the beginning of the levels) with no problems, but it was REALLY HARD for me to beat perfectionist on ghost.
Splinter Cell 1 and Pandora Tomorrow was just the most difficult Splinter Cell games. I really hope Ubisoft goes back to their roots with Splinter Cell. Chaos Theory still being the best SC up to today 😌
Was easy for me. Took some patience but only failed once in the entire level, at the very end because the guards killed the hostages. Tried again and finished the level. That was also the very first time I played that level.
*Cue eagle screech* Lambert: Sam!! Sam: What is it? Lambert: You forgot to synchronize before jumping. It's over, mission failed. Get out of there, you're finished.
In Blacklist he's great. He pushes Sam's irony and sarcasm to an (before) unknown level. I also like his story of redemption: he discovers that when he the things he does save innocent lives he likes it. And even though his criminal origins he strangely fits very well with the team.
I love cowardly characters who do anything to survive yet have an air of charisma and fake dignity to them. He's the moral/ethical compromised person, but he works so well within the team
The Abattoir mission was extra hard for me, my computer would crash when I had to switch to thermal vision. It would always crash, so in the refrigerator part I would see as much as the guards
I ended up breaking one of my controllers to the abbatoir and the palace. I was a good player,I just got a little impatient sometimes. I was also like eight
The hardest part for Presidential Palace was if you tried to play it properly instead of just running past the big fights in the library and the basement. Also, the big room where you first encounter the Georgian Elite is somewhat tricky.
I gotta say the Site F mission (Blacklist: Denver) is quite easy when you know you're way around it. I finished it in perfectionist without any knockouts and only 1 retry and it was really really good.
If you're going for 100% stealth on bathhouse especially if you played the HD version on ps3 with the glitch it was impossible to get because of a certain commando would see you when leaving in the middle of the cross fire There was a way to do it but you had to be quick Watch this guy centerstrain01 play it he plays with the least amount Ko's possible while getting 100% stealth
I really hated those annoyences in CT. You also can't get 100 % score in the second coop level and Ubisoft knew about that! What's funny is that even the monkey from the chemical bunker's lab can somehow spot you. CT coop is so tough.
originalKashman you think it was then noticing you? I have thoughts about distracting guards at the machine room while discharging Shetland's bombs. Guards start to shoot at camera if you got distracted them twice. So that's what I'm thinking why I always get that 97% rating
Chaos Theory drew me deeper into the Splinter Cell games. It's the only reason I played the others. Well, that was on PS2 then. I bought all of them on PC as of now! Will replay them all back to back. This video brings back memories.
I thought the final mission of Splinter Cell 1 was the hardest ever. First few minutes of the level, spotlights, guards with guard dogs. Then came infra-red lasers and then when you finally reach Nikoladz at the end you have to fight commando's with night vision goggles. I gave up at that point
This is the hardest mission in any of the splinter cell games. That ending was insane. I think I played the ending about 30 times until I didn't get spotted and took out the two or three guards that were on the roof.
sure the guy isnt playing hardcore stealth but just look at how he does each map in 5 mins its crazy!!! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QdC1cNt8Wso.html
Bathhouse would be my #1. Everyone remembers the end and for good reason, but even everything before that was pretty hard. I don't think most of Chaos Theory is really that bad, especially if you play it on normal difficulty. Bathhouse on normal is harder than many missions on expert.
+Mitch Johnson Yeah.. the last part of Presidential Palace was an all out war... First u fight Nikoladze's men and then u take out Cristavi's men..Better level was definitely Presidential Palace but Abattoir was much harder overall..especially the land mine area and the deep freezer part
It's funny because two of the parts I remember being most frustrated at were the mines and the fight in the stables. I didn't realize they were the same level.
I would say Bathhouse is the hardest mission to do on a 100% Stealth Expert Difficulty due to how the entire gameplay changes dynamic in an instant. I've managed to do it at that rating and with the least possible time used. You have to REALLY plan out your loadout and believe me the Stealth Loadout is not the best option, Redding's Recommendation is the best due to the fact you have plenty of Sticky Cams and Smoke Grenades, This is key for success. I most often always go for Stealth Loadout but Bathhouse is the exception.
Definitely agree with the #1 choice. Big reason was because it was the first game, where control is clumsy in comparison to the later games. It certainly did not help that the mine field was actually bugged and the guards could see you if you didn't stay out of sight and it really set the unforgiving tone for rest of the mission. The last fight scene was especially painful because Splinter Cell was not developed as a shooter. Aiming and shooting was really awkward and slow. Proximity mines became lifesavers and was the only way to clear all the bad guys, or at least get enough of them so you could shoot the rest, and even then it hit & miss. Without the mines, they would just take cover, circle from multiple directions and kill you.
Yeah I total agree with number 1, it was brutal the first SC was unforgiving lol My list: Splinter cell: Chinese Embassy / Abbotair Pandora tomorrow: TV Station where you capture Sadono / Israel / Indonesia was also merciless Chaos Theory: Bath house / Seoul Double Agent (xbox original): Kinshasa Double Agent (2nd version): didn't finish it Conviction: was way too easy but I think Third Echelon was sort of hard Blacklist: the mission with 4 Iranian commandos, forgot the name
+Muhammad Abdur Rahman Thanks for the feedback. I got to agree with Kinshasa, it was a tough one for sure. Capturing Sadono was also a pain. The mine field part kind of took me back to the Abattoir mission. Not to mention the last part when you actually have to capture him. Israel wasn't that hard for me, until the last part,. It's hard if you are going nonlethal, but sniping the guards made it a piece of cake, at least for me. Not sure what mission you are talking about in Blacklist (with four Iranian commandos), maybe the Iran mission?
+Channel Hotmonkey yeah the mines were horrible, and yes I found out it was Tehran, Iran you know near the end where those commandos with Shields come into the room? The last mission was also like this full of heavy enemies
Muhammad Abdur Rahman Yeah, we're on the same page hehe. The Iran mission was hard, but I found that sticking to a certain path makes it that much easier. But finding the right path and timing took me forever.
Um, I know I am late, but I disagree with the Conviction and Blacklist levels. Personally, I think that Conviction doesn't have a specific HARD level (I mean they all are kinda hard, not if you have experience with the Splinter Cell series, which I have and some levels are still hard lol) as for Blacklist, Denver was the easiest one for me...idk how...I passed it in 3-4 tries (in all the other levels I died at least like 10 times lol) I think the hardest level of Blacklist is Grim's second 4E Mission "Border Crossing" and if 4E Missions don't count then, I don't know which level is the hardest because they are all look easy if you pass "Border Crossing", which I did thanks to walkthroughs...XD But Splinter Cell Chaos Theory is the first Splinter Cell game I ever played and I loved it, but it was really hard, and I think the hardest Splinter Cell game on the series is Chaos Theory, I still haven't completed it. -__-
Border Crossing had one difficult section, and that was the objective inside the truck where the sniper is looking. There's a gap in the patrols that allows you to get close enough, and once every 2 minutes or so it aligns with the sniper's viewpath so that it's wide open to get in. Getting out works the same way, although you need to wait for a different patrol gap.
Yeah, the thing I did that made the mission harder is trying to complete it without hurting any guards/Ghost style, but I ended up doing it Panther style...lol
I liked the 3rd echelon mission from conviction it only took me 2 lives, but that ending where Sam goes to the reception area and says that he used to work here and then blows up the full building is FKing dope
#3 was a pain in the ass on both the 360/PC and Xbox/PS2 versions. Jerusalem ranks up high on my list too, though some of that is attributed to the quirky AI.
Sione Fonua yeah Denver was pretty easy if given enough patience. the hardest mission was Guantanamo Bay not being able to take guards out from afar was the bane of my existence.
Just learn the drop on the crossbow. I got it down to where I would take out the sniper from the spawn of Diamond Mine. You can make some ridiculous shots if you account for the trajectory properly.
Denver mission, I got by without being seen once and without knocking out a single enemy. I try to always play this way. This was however the hardest misson in the game because of the very end where you need to do the 3 objectives
I am glad to see I am not alone in my frustrations of some of the SC missions. I have regularly played the original SC trilogy since their inception and just finished going through them once again on my PS3 in HD. However ... I have a confession to make. I got so frustrated with the Bath house mission in Chaos Theory that I gave up every time! Here's the embarrassing part; I FINALLY beat it (yay) and found out there was a 10th mission (hang head in shame). I was certain that the Bath house HAD to be the last mission because it was so hard! Oh well, I enjoyed the 10th mission very much even though it was challenging.
A lot of people play Splinter Cell and attempt to achieve a perfect stealth score, but in the novels, Sam Fisher very rarely attains perfect stealth, and he does execute as well. I’ve always loathed how the Splinter Cell games will provide us all these cool weapons and then penalize us for using them. Upside down neck break, karambit, pull through the ice, etc., all worthless if you want perfect stealth.
You missed a mission that was really hard and I just can't remember which splinter cell it was but they had the same tools as you and you couldn't let those red lines spot you and you had to take out a guy on a roof top. I don't know if that is Conviction pandora tomorrow or the first splinter cell ending. I am trying to remember and I can't for the life of me. It was one if not the hardest mission in any of the games I played.
I love the old splinter cell games where when you kill an enemy, he quickly has to turn on invincibility so he can warn all the other guards. Or maybe when I shoot an enemy in the head and he turns around and blows my brains out
+John Doe Thanks bro, glad you think so. What mission was the hardest for you. For me there was no dilemma, Abattoir was, and still remains the hardest, I cant recall ever beating the level without getting detected a couple of times, or having to snipe a dozen guards X'))
in the gamecube versions of SC and CT , Abattoir is rather.....challengingly fun to me. :P but the Bath House is utterly torture, they just place the ai and lighting in all the wrong places for the gamecube version, unlike the pc versions, its honestly my nightmare
+John Doe Yeah, I got to admit that I never played the GC version. But as for Bath House, I totally agree! It was always a smudge on my overall performance in Chaos Theory. I could rarely get it right, and that is after countless reloading, from the beginning that is! Loading from a save point never was satisfying for me. And what was most frustrating is the fact that I would usually screw up at the end, while defusing the bombs. But it is a classic, nevertheless! :)
a classic it is, that is, the first few parts are fine by SC standards, infiltrating the bathhouse,sneaking around the bathhouse,sneaking into the private area,but then after that, the game throws the AI into war, and demands you to keep prancing around like its totally fine -while getting shot at by enemies trying to shoot the enemy- ,and then theres *THOSE 3 GUYS BEFORE THE BOMBS* which...which...which in the gamecube version....ARE my nightmare, and if the infamous bomb sequence itself wast enough ...... there was this one time i defused the last bomb, and shetland was walking right besides me as he taunted me and ran to the door,but as Sam's animation to defuse the bomb was ending ,some random guard happened to walk by me,then he saw me and killed me on the spot, lovely. back to the very begining of the checkpoint which is before you defuse the previous bombs,take down those 3 cockheads ,sneak by a war,and even before you sit through the eavesdropping sequence between Doug and Otomo. but even then... the gamecube version may be botched so, its not SC's fault. however the mission's end is....arguably my only real memorable EPIC moment the series ever had, a cool standoff with a long time friend turned enemy, its rather fitting for such a nerve racking mission to end like that.......................................so any personal shenanigans you remember from your nightmarish memories of the Abattoir mission?
+John Doe Yeah, the scene between Sam and Doug at the end was pretty epic! I actually put the ''You wouldn't shoot an old friend'' scene at number three on my top 10 SC moments video. As for Abattoir, I really haven't played the level in quite a long time. But I remember that there was no easy part. Not one! Getting past the first few guards right at the beginning of the level, right before you jump over the wall to get to the mine field, was a challenge alone. And then the minefield. I actually never passed it perfectly until I watched a walkthrough online, and even then it was frustrating. Then the freaking roof. I know you have to move when the lights switch off, and you have to avoid the squeaky parts, but still, I almost never passed that part without the guard running out. And when I would sabotage the antenna, and enter the facility, there's a guard who walks up the stairs every time. Even thought I played the level so many times, I would always forget about him and just run into him. The refrigerator rooms were my biggest nightmare. Honestly, I never got them right, I don't think even once. There's a similar situation in the Bath House mission, when you enter the sauna. You can't see much because of the steam, but it doesn't come even close to the refrigerator room of Abattoir. Sea of Okhotsk is also similar during the snow storm, but in that level at least you have a lot of room to maneuver, as opposed to the refrigerator rooms in Abattoir, where you really have only a certain path to take. The final fight wasn't that horrible, but it kind of took away the overall stealth experience I enjoyed.
Vladimir Ilyushin That’s what quicksaving is for, haha. I admit that I heavily rely on quicksaving in all my favorite games because I like the power to experiment with outcomes.
Very Great Lineup. I Would Like To Know Your Thoughts On The Regular Xbox Version Of Double Agent. That Game Is Seriously Overlooked To The 360 Version.
Chinese Embassy 1 was harder than Abbatoir imo. You cannot use lethal force, but the guards have automatic rifles and can gun you down at a moment's notice.
So far, I agree with the list... except no. 2 (LAX mission) u should put it on the last... and my tips for the abattoir level in SC 1 for the final battle... u should put some wall mine in the entries way... it will kill all the mercenaries and leave the grinko alone and more easy to kill him...
I've been doing a stealthy, clean-handed playthrough of SC 1, and after completing Abattoir, I've been taking a much needed break after finding a way to get past those goddamn turrets both in the freezers and the stables. When I got to the final fight i was just like "fuck it" and killed everyone.
Stealth wise, Chaos Theory was too good. Personally, I loved the Double Agent much more than any other splinter cell game. Primarily because it had ALL the right ingredients. Heart Touching OST (one of the best to this very date), heart touching plot with really threatening villain, and characters with great chemistry. Did I mention the OST? Just listen to the main menu track and if you don't get the goosebumps, you tell me. I never felt the same about Blacklist. Good game somewhere but a piece of shit without Michael Ironside's voice. He IS the Sam Fisher we have known forever and NO ONE can replace his voice. Enough rent, I guess.
Nice list & video. Original SC: Abattoir level & I'm playing it right now (PS3 version of SC Trilogy) Pandora Tomorrow: LAX Chaos Theory: Bathhouse Double Agent (Xbox 360 version): JBA HQ
I finished the last mission of blacklist on perfectionist without killing anyone and getting a perfect ghost score. if you ask me, I think that hacker's den on perfectionist without a partner is the hardest mission of blacklist.
Actually, Hacker's Den on Perfectionist can be done without killing anyone, you just have to be very patient and know the right paths (and know to shoot out the lasers). Trying it with pubs on the other hand makes me want to tear my hair out due to their stupidity
This is a great list, when I was a kid my first splinter cell game was pandora tomorrow and my hardest missions were like you mentioned obviously LAX but also that Jerusalem level and submarine one aswell. Also I would like to point out that I played both versions of double agent on pc and ps2 (the older version) and the older version is EXTREMELY HARD!
I agree with this list. I hated the Abattoir, Bathhouse, and Denver. LAX was somewhat difficult with those infected ND133 guards. The whole Sea Tanker in SCDA was difficult on both versions of DA. Third Echelon HQ was just a tearjerker towards the end when Sam plays Lambert’s message on the answering machine in his old office.
Andy the Bearman I’ve always been one to play Splinter Cell stealthily. In fact, I was convinced that Blacklist was just Conviction and Call of Duty blended together.
Blacklist was my first SC game, and while I can see how the precedent wasn't really set all that well for it, I thought it did an incredible job of giving the player options. It made you feel in complete control of your surroundings.
I was worried this video would be another clickbait pile of uninformed bullshit but it's actually fairly well made. I'd place Bathhouse higher, but that's about it. Good on you, CMH!
You missed one: New York on Double Agent - original xbox or PS2 - the entire mission is crazy hard - especially the darkened offices section where its just room after room after room with guys with night vision. Then you have the fight with Emile Dufrense where you are practically unarmed for the whole fight.
Honorable Mention: That damn Ghost Recon Wildlands mission. 1. Can't get detected. 2. Can't kill anyone until you meet Sam. 3. Drones are jammed, so you can't disable the generator. 4. Every microscopic micrometer of that place is covered. 5. And to top it all off...NO FUCKING CHECKPOINTS!!!
Ok, not sure if anyone else saw the BMW FILM ad called "The Escape" that I just sat through before this video loads, but, both the overly bearded guy & the other dude look like they both could do a Sam Fisher role. The one with the long beard, if trimmed down & given more grey cpuld possibly be the CONVICTION time line version of Sam. The ither guy would have to fix his hair a tiny bit & grow a 5 o clock shadow & he could be one of maybe 3 timeline "Sam Fisher's". I'm thinking maybe CHAOS THEORY, PANDORA TOMORROW primarily, but maybe 1 more as well. For a BMW ad, it was actually pretty cool & plays out like a full length movie so, I hope I'm not the only 1 who saw it
Agreeable list, however you made a slight error about the LAX mission. Sam doesn't have to stop a neurotoxin, he has to stop a storage device from releasing weaponized smallpox.
If you don't insist on getting 100% for Bathhouse, it's okay. Well but, lol, that can be said about a lot of levels in the Splinter Cell franchise. Awesome countdown anyway. I personally think there are too many levels in Conviction which can be deemed as downright hard and frustrating, because of their mandatory combat implementation. Even to this date, Chaos Theory is one of my favourite games among all genres, not only in stealth, not only because of its amazing level design, but also because they are very fair and don't tend to lead you astray to trial and error.
I really want to play these on hard mode now. I bought the first 4 for the original Xbox 2 years ago but only played through Splinter Cell 1 (then bought it on steam during a sale a few months later) and over 10 years later I ended up having hard time with the abattoir's last level, AGAIN! Everything else was fine and dandy but I had to replay this part like 5 times before I managed to get the rhythm of rolling to set up a bomb, roll back, head shot head shot head shot, grenade, shoot, etc...