Here's a link where these glitches are documented in detail: combovid.com/?p=1450 And here's Desk's SF2 vega-only combo video: • Video Twitch: / jmcrofts Patreon: / jmcrofts Twitter: / crofts
You could get a beatdown if you did the invisible throw during a challenge at my local arcade lol. He didn't mention the second stance ( invincible stance ).
He also said you can't get out of stance. Easy as im sure we all know a false kick , and to get into stance im sure is , get in range for upside down kick and just as your in a recovery frame throw a strong sonic boom so really you charge as you are going into the first upside down kick frame.
I remember in the 90s someone told me about the guile glitch where he arrests you. I thought they were crazy. Thank goodness for RU-vid and the future.
@@kriever It may have been left behind from their original. As they dumbed the game down quite a bit before release. They had "juggling" which they took out because they thought it was too advanced for the general public. That's also probably why Vega can be hit OTG.
True! We refer to it as "the invicible throw" here in Australia. Learned all the glitches backnin "92" you can also turn the machine off glitch using back forward up then down with joystick and pressing last to buttons timming must be perfect with down joystick
I literally shut an arcade down when Championship Edition came out because I mastered Bison in like 2 games, with non stop torpedos alternating with head stomps, won like 40 games in a row... The crowd of 16 people excited to see the new Street Fighter 2 quit and never returned... I need to get rich and bring arcades back to atone from this. ;) I'm serious, goal in life.
I've been a playing Street Fighter since the beginning 1, You can get out of the Guile stance by doing somersault kick any time even after the timer expires and you can continue playing so it's not a soft lock 2,handcuffs throw - your name - soft lock if you don't escape before the timer run out - to escape do the tug - if you go into the Guile stance you have to somersault kick first P.S the tug was what we called the invincible throw that guile does without having to touch his opponent 3,To do the Tug it's an backwards sonic Boom (I can't remember what buttons you press but i believe it's hard punch and kick also have to do it at the correct distance ) 4,You miss The freeze ( that's what we called it ) to do the freeze you have to do the handcuffs throw and the tug as fast as possible-to get out of the freeze you have to somersault kick then tug before the timer run out to avoid the soft lock or activate two player game mode ( new Challenger ) his can get expensive if you cant tug consistently Your video brought back alot of good memories i used to go to the arcades every saturday
it's both fierce and roundhouse, and there's multiple way's to implement it where you can grab them towards you or chuck them away from you... we used to call it the death throw or invisible throw...
Guile has touch of death (invisible throw). Fun to use it on the Vega stage when Vega is on the fence. Also, to get out of hand cuff, you perform the invisible throw. To get out of stance, do a sonic somersault kick. I used to do this all the time back in the days. Good times. =) And by the way, Zangief was my favorite character for SF2. People used to hate me when I play him because I was really good with the timing and distance of the spinning pile driver. haha.
You could also chain it up so if you pull them towards you instead of pushing them away, you can keep doing it after charge up and drag their body along the floor until they die. That was the Holy Grail and if you did that you definitely got threatened with violence outside after haha 😎 good times
@@guynicklin271 this guy missed out on heaps of the glitches. including the ryu and ken freeze on the car. the invisible throw/untouchable/catapault by guile. ryu vs ryu even lol better known as ryus ghost
I was a Streetfighter 2 fanatic but I had never ever heard of Zangief super move. With that Zangief becomes the truly unbeatable fighter. We all knew that once Zangief so much as touched his opponent that was it - 3x spining pile driver sequence in succession was the consequence. As a result only Dalsim and Guile could fend off with fireballs but this Zangief move makes him invincible! Thanks for showing it. All these years and I never knew!
Thanks for the video!! When I was little I would spend my entire allowance at the arcade playing CHUN LI. She is my favorite character and I would have lineups up kids waiting to play me! Putting their quarters up! I miss those days. Playing on a console at home is just not the same.
Great vid - brought back some memories. You can actually get out of handcuffs with Guile by doing an invisible throw (back to forward with throw and kick button together (believe the middle ones - been a while). Doing the handcuffs move (flash kick with fierce and heavy kick instead of the medium ones resets the game (a dick move to do on another player - losing both your quarters haha). Think there is also a reset with Dhalsim if you guys want to google and geek out. Another cool thing about invisible throws was you could change direction and if you hit your zone - could invisible throw someone like 4 or 5 times in a row. I spent a lot of quarters on these glitches - good times :)
I remember these in the arcade. I actually handcuffed a kid at a machine once, then somehow reset the machine. I just was goofing around and he managed to beat me a round, but one the second I handcuffed him as Guile, danced around a few times while he frantically tried to get out of it, I whipped the stick around and ran my fingers across the buttons in a random way and the machine suddenly did a soft reset back to the title screen. I just turned around and walked away leaving the kid dumbfounded, based on his expression I saw through the window out of the corner of my eye. Best moment ever. I wonder if he remembers it.
I had some guy do it to me and walk out But I remember how he did it! He held down on the joy and kept pressing medium punch quickly and then he did a flash kick by pressing medium kick but also pressed medium punch at the same time
@@claudiamatteolo1459 I get this guy, in my head is a non stop comedy sketch workshop, I think and post like this as well, it can be fun to share. Between his comment and yours, which is more fun to read? Which is related to the video? Which one is not negative? Ok cool, thanks.
@@werewolf74 What a dumb comment, how sad is pretending to play the clown in the hope of getting likes. Personally, the last thing I'd give a fuck about is to entertain your fat ass.
this is the only arcade game I'd let my BF put in our house. I actually had good memories of this game. I liked how combo moves worked for most characters, like the charge back then forward + attack for the fireball thingy. Or rapid tapping the punch button makes Honda slap attack or also that Blanco's electrical shock attack. I tried mortal kombat but every character had unique combo moves making it a ateep learn for us casual players.
No never, they use way too much power, those machines are very expensive brand new $35.000 they are built to last and pays for itself and then makes a profit you get warranty you get parts and service for so long, you can get all these old classic games on ya phone, I have doulbe dragon advance, streets of rage 3, and street fighter new challenges
@@lillyanneserrelio2187 hahaha, you can get alot of these games onya phones they are the same as the arcade versions but like anything trick to get used to ask first, street fighter 2's are very hard to use on the phones, the special.moves work and then somtimes they just dont work at all and its not coz ya not doing it right either, you could be fier balling fire balling fire ballibg then it just doesn't work suddenly, some versions i found they worked fine and i could actually dothe combos and moves, very very hard to do the tiger knee with sagat, but very easy with a control lever, if facing right you push the lever from nuetral position down then diagonal right upwards pressing any kick button when the lever reaches the neutral position, so basically a tick, and when facing left you do it the opposite direction
@@StreetFighter2010 I just built a bar top for my kitchen counter and same lol I have 100,000+ games on it but it stays on sf2ce or mk and sometimes galaga cuz I'm old.
That Guile heavy throw glitch has been immortalized in the Terminal Montage “something about Street Fighter” video. That was pretty fucking hilarious and a deep cut I wasn’t expecting lol
*El glitch que faltó, como muchos han mencionado, es el invisible throw, en mi región lo llamábamos el látigo porque desde lejos podías bajar a Vega de la reja.* *Además también podías combinar los glitches, podías quitar la estatua haciendo las esposas, podías quitar estas con el látigo o con la peineta (flash kick), etc.* *Lo único que no sé es si se podía hacer la peineta de pie, es decir sin tiempo de carga, muchos decían que sí, pero ni idea...*
Thats amazing, I remember hearing about the "handcuff throw" when I was a kid in the 90's. I assumed that was something to do with the Rainbow Edition or a myth, so cool to see it here! 👍
We called the invisible throw the touch of death. Also the that is the only way to get out of the handcuffs. Also the statu aka stand, all you have to do is a flash kick.
He didn't cover alot of things in regards to the earlier SF2 titles. Guile's invisible throw, Guile's invincibility (sonic boom and handcuff glitch), Guile switching off the game (medium throw & heavy bug), red fireball (Ryu & Ken), Zangief's stage hopping (akin to Guile's), Ken's SF2 Championship Edition bonus stage "middle dragon punch" glitch (akin to E Honda's belly splash) on the side of the car.
We called it kiss of death in our arcade (not sure who was the first person to spread that since this was pre-internet). It's like the biggest and most useful bug out there... To have omitted.
Great to see these glitches. I spend so much time to hone Guile's continuous invisble throw> For Sagat, you can jump over while Sagat Fireballs, Jump over Heavy Chop, medium punch, scissors kick, Guile lands invisible air throw, then catch the timing, execute another invisible air throw and the energy bar full deplicits. For any character, the maximum continous invisible air throw is 4x, the oppnent character just lays flat while being tossed left and right. Heavy Chop, heavy punch, scissors kick when executed correctly will blackout and resets the game
You can definitely de-soft lock the handcuff throw by performing the invisible throw before the time runs out. I was banned from using the invisible throw as I was able to do it at 100% successful rate.
Me neither. Played it on the SNES and was unbeatable. I could even win with Dhalsim on wekest level and any of my friends could pick their favourite character and put it on max level.
I doubt you could play very well if you didnt know about the glitches, they are not actually glitches they are hidden moves, to keep.people play ing the game ,if you use Ryu you have to get to m.Bison on one credit then you have to break both of the wooden statues of budah on the left and right ends of the screen and get perfects to unlock the battle with shein long, who is Ryu's teacher
@@mh4877 i would of thrashed you, sagat all combos all special moves really liked the tiger knee combos , he hits hard but if you tigger upper cut underneath the ryu or ken dragon punch you get hurt , now thats a fuckin glitch he misses you counter quickly and you get hurt , ya got wait till hes falling back down
You can get out of the hand cuffs by doing a jab sonic boom followed by a short kick almost simultaneously. You can get out of the freeze by doing a flash kick (locally we used to call them razor kicks). You can reset the machine by standing close to the opponent and doing a flash kick with strong+forward. Thanks for the video. Learned more glitches I didn't know and this brings back memories.
Getting handcuffed by your opponent was singlehandedly the most embarrassed thing that could have happened to you Even worse then getting beat by 2 perfects
You can get out of stance even if time runs out, a flash kick or super throw will get you out. You can also get out of handcuffs by performing a super throw while there's time on the clock still. There were a couple you missed. Guile has an invincible stance and he can also perform handcuffs and do the invincible stance too. The barrel trick you did with Vega can also be done with Ryu on rainbow edition, every character is also capable of disappearing on rainbow edition.
One of the greatest games of all time. Guile was favorite warrior. The best character. Best moves/throws and just so smooth overall. Too cool for school.
I wonder how many of these will be in SF30th Anniversary collection... Supposedly all the glitches should be there, except for the ones in the online capable games.
Personally think they'll be avoided from this new collection, as they'd break the game and make things so unbalanced like at the end of the day. can't imagine folks taking the game seriously if the bugs remained. Once somebody picks Guile in World Warrior, he'll invisible throw you, handcuff you, turn invincible (very rare to see, bug involving sonic boom), switch the game off. Or turn into a "statue" via the hard kick glitch and use it as bait to lure players into a trap etc's. Nah this collection Street Fighter game can't afford to include these bugs at all. Play'em on the Street Fighter MAME's on PC instead!
Of course they will. Can't imagine at Stunfest or Evo of any SF2 side tournaments being held and everyone kicking and punching to use Guile in World Warrior instead of anybody else?, lol. bugs like that can't be seen in an official released game in this day and age. Even if its a gathering of several sprite classics on disc and for digital downloads etc's. Those bugs will be long gone by release next week.
4:45 i remember this glitch back in the day, we used to call it the Statue. But that move has an other level of game breaking bug where it will reset the arcade and sometimes completely shut it off. You had to do a special move after the stand.
I’ve played the arcade version of Street Fighter 2 a billion times back in the 90’s and didn’t know any of these glitches existed! Thanks for the cool video.
4:50 - The Guile stance was good against the Zangief AI because Zangief would never do a move that would break Guile out of his stance. Basically just fight Zangief until you have a life advantage, then perform the glitch and wait out the clock :)
You are missing Guile's touch of death or some call it the invisible throw. You can get out of the handcuffs glitch with it and infinitely throw people without them being very close.
You can actually do a flash kick to get out of the stance. You can also do the strong and fierce throw flash kick glitch while at the stance. It's pretty cool, I always do it with against Gief and Vega. Great video as always.
You can do “untouchable stance from golden stance” = full forward circle, then heavy kick, heavy punch. You can also turn the game off from golden stance by holding down then pushing heavy kick & heavy punch. Invisible throw = forward back forward, heavy kick + heavy punch.
I was the king of Guile’s invisible throw and still remember you have to time it exactly right when moving the stick from backward to forward then press the heavy punch and kick the same time! Actually you can un-soft lock the handcuff move by doing exact handcuff move again without the need of invisible throw!
(on Vega's crazy backflipping on and off the screen super fast): "I think it's pretty cool." Vega hiding his face in shame, being made to act like a total tool. 3:53
In regards to Dhalsim's invisibility, you can do it with a yoga fire with heavy punch and medium kick simultaneously based on my 40+ year old memory... Guile's invisible throw? You showed Guile's freeze and double freeze (released by doing an invisible throw). Guile also had a triple freeze where both characters freeze (released by a yoga flame with heavy punch and heavy kick). Guile can also reset the machine by doing a double freeze with heavy punch and heavy kick. The terms I used were Melbourne terms in case you're confused.
lol I am a HUGE fan of SFII and the only glitch I knew about was the "Vega-teleporting-bonus-barrel" one~!~!~! Thanks for uploading this; kudos to you :)
Ive only seen this once and never again...a dude used Guile to litteraly put handcuffs on...like the opponent turned around and was arrested than the game ended...that was in 1993..have u seen that?
That final glitch you did is not an arcade glitch, its an emulator glitch. If you do that input correctly on arcade hardware the game will reset rather than dropping through the floor. Also stance should be upside down kick into sonic boom, not "upside down kick into flash kick". You are missing invisible throw and the untouchable /second stance glitch from guile as well. Invisible throw is used to get out of freeze / handcuffs. You can also do a ryu vs ryu on early version of world warrior.
Yeh but once i had me 2 50 cent pieces for 2 games of street fighter 2 champion edition at the Chinese takeaway bar but when i put the coin in it fell inside the machine so i put the last one in carefully but it to fell inside the machine so i pressed the little round button to give me coins back but nothing came out so i booted the coin slot part twice and the chinese man said Hey!!!! Wah you doo eh??? You boo a game!!!? he said noh my game may youre game finish you goh hom, noh my game , you no boo a game i boo youu , I was angry as well as laughing it was worth the $1 even if it was all I had fucking hallerious
Zeroforce14, it's partially implemented. They gave him more distance where he can grab. Also his command grab can actually connect if the opponent goes for pokes from further away.
In championship edition, you can also do a couple things: 1) Zangief: jump and do his spinning fist…repeat over and over, and he’ll go through the screens, unable to be hit…but you can grab your opponent and corkscrew pile driver them through all the screens. 2) Ryu/ Ken: jump and throw fireball, repeat through screens…throw opponent to get out of it
We had one of the first Street Fighter II Arcade Cabinets in the US in my hometown. It had a manual, that showed these glitches, as well as which ones would soft freeze the game, so the owners would know when unplugging it was the only way to solve the issue. Might have been an add on by the sales staff for early adopters. The owner every once in awhile would see the console get stuck from someone accidentally performing Guiles Handcuffs, and then he would do the touch of death 'invisible throw' to remove it. We even had some tournaments and the 'Secret Moves' were forbidden from being used. I perfected how to use Guiles Touch of death, and would use it against players who would use Ken and Ryu and just stand back and throw fireballs and Dragon Punches. Dhalsim had the invisible move, and could also reset the cabinet. Ken/Ryu also had the red fireball glitch as well. Didn't do any extra damage, just was cool to perform.
Great vid bro!!....also my all time favourite game and too played the crap out of ...there are two glitches you forgot to mention and it’s with guile...one is called “untouchable” where Guile stands normally and carnt be touched at all...and if time runs out a simple blade kick will get you out and the game continues..second glitch is “invisible throws” where you do a sonic boom with the heavy punch and kick at the same time (kick button must be pressed a fraction before the punch button)...and four throws and it’s a perfect win..hope you get to investigate these and post!!...again I enjoyed your vid some glitches iv never heard of before..! SHORYUKEN!!!
To do hand cuffs, get close and charge down, move stick to neutral pos and tap strong punch then continue stick to up pos and press med kick in one smooth movement. You will begin to throw but get locked . To release the hand cuffs it is like a backwards sonic boom, move the stick back to forward and as you go back again, press both hard punch and hard kick. No need to charge the move. Also , the invisible throw is done the same way but opponent has to be close by , ground or air.
You can't beat guile because freeze kick is immune to trows he just flash kicks you and then invisible trows and your fucked guile can grow you even when your jumping in mid air if you playing against it you fucked !!
@@JohnSmith-wi7nf Dragon punch was the meant to be in Ryus win quote. Sheng long was just a translation error. Fei long has nothing to do with the quote.
Sorry your wrong. u had to do the handcufs than invisible throw. to get out of it. I used to actualy do all those moves. Constant invisible throws till the opponent died. Heaps of people in Aotearoa knew how to do this.
The car glitch, done with Honda here - can be done with Ken (shoryuken before landing on either side of the car - BEFORE destroying either of the sides). I used it a lot to force ppl to challenge, because if the cabinet has coins - they are forfeited as the cabinet has to be reset. So they have to challenge BEFORE time lapses. Pretty fun to catch those guys who might have beaten me before and were unwilling to play me again. So I'd get my revenge
Cool video, a few I'd not seen like the Zangief throw. You certainly did not get all of them though. Guile has a few more, like from the stance you can change to another stance. He also has an "invisible" throw which makes you invincible if you can continuously use it. My favourite way to beat the game was to cause it to reset at the end using Guile or Dahlsim glitches. Also my favourite way to lose haha.
In SF2 turbo arcade version, you can do zangief's lariat spin in the air, jump, and spin again. You can eventually go vertically off the screen, and rise from the bottom. You can't get hit. If you stop you'll just fall back down. I used to bring down the opponents health a bit, then travel upwards till the timer runs out.
That's the Copyright Hacked Taiwan Version. 😂 V2 is the Shoryuken with many fireballs and then V3 is added with max speed on certain skills for certain characters like E-Honda, M. Bison (but in this version his name kinda swapped with Balrog 🤦🏻♂️🤣) and Blanka.
You can easily get out of the "guile stance" by doing a flash kick motion (hold down two second then up and a kick button). As for the handcuffs if I recall correctly you have to hold back for two seconds then forward and fierce and roundhouse button simultaneously (very hard timing) but it will throw the opponent. This motion is also used to do the magic throw you didn't mention in the video.
The Guile glitch where he freezes used to be referred to as "the statue", and no... getting hit wasn't the only way to end the glitchy stance... just execute another flash kick motion. There were several glitches you missed here tho. Dhalsim and Guile could reset the game by crashing it. Ken and Ryu could do infinite, never landing hurricane kicks. Lastly, the Ryu vs Ryu glitch where it was the only way to play the same character versus the same character in SF:WW.
Hopefully you'll read some of the comments, because there are some that you've missed. For me, the most glaring is the Guile reset of the entire machine, which, as stated earlier, loses both you and your opponents' quarters. I'd do that one when I was just about to leave the arcade because I thought it was funny. It wasn't funny, but I was a kid.
u could get out of the guild freeze...but u missed guiles #1 glitch that was the invisible throw...that was the only way to successfully... get out of the handcuff with guile
So much of this has been legend. I did the Dhalsim invisible kick on accident once. I had no idea what to do… lol. Once the other person kicked me out I was relieved. The Guile handcuff was legend. People would swear that Guile actually had handcuffs he used and you could see them… lol. It was all over the playground back in the day. Then some teen actually did it when we were at the arcade, we thought it was so cool
You never mentioned my favorite. I would use Ryu, and make sure my opponent had less health than I, then if you jump and do a hurricane kick, you could keep flying up the screen, appearing at the bottom, and keep going up as many times as you want. When time runs out and you stop doing the move, you will fall from top the bottom just as many times as you flew up.
Some notes: - Vega's OTG is caused by a stray hitbox in his trip animation. - Zangief's Magic Throw is done with Forward in Super, but O.Zangief *still* has it in Super Turbo, but with Roundhouse. - Guile also has a Magic Throw in WW, done by trying to do a Sonic Boom, but hitting a kick and then Fierce one frame from each other. This will even pull Vega off the fence! - Guile Magic Throw releases Handcuffs. - Guile Stance is canceled by inputting a Flash Kick, and *can* be done after round end. You can use this to 'pause' the arcade game after a round and come back later. - Guile Scrolling glitch only happens in inaccurate emulators. This will *reset the game* on hardware and proper emulation. - Guile Scrolling interrupt can be re-enabled by inputting another Flash Kick. You can also end up in Handcuffs from it at some points.
4:50 only glitch I discovered back when SF2 was still hot in the arcades. I was playing against CPU Zangief and he couldn't hit me out of it, which caused the game to soft freeze after time ran out. You can however break out of the stance by yourself by performing another Flash Kick. Which of course I didn't know back then...