17:50 When I was young, I found it by sheer accident. Fast forward 18 years later and I still remembered how to get that level and I went there as soon as I could
Excellent video! While concise, this has some of the most pointed commentary on individual levels, and what specifically makes some levels a fun challenge vs. what makes others unfair, that I've yet found. There are some I'd have higher or lower but you defended a lot of the placements quite well. Air Crash isn't the #1 I'd have expected, yet the instant it came up I was like "...huh. That's fair, actually"; the board you ride on in those levels DOES control a lot better than some of the Warped vehicles. Subscribed
16:55 There is some sort of a clue about that secret. There are two checkpoints that are basically next to each other which makes no sense, so you might conclude there has to be something more between them.
@@PikminandOatchi how is it a bad level. The design is fine the jumps on the turtles are easily doable once you get the hang of it. There’s nothing wrong with it
I've always liked the puns and references used in Crash Bandicoot level names, especially in Crash 2. N.Sanity Beach - Insanity Beach Rolling Stones - The Rolling Stones (group) Road to Nowhere - Road to Nowhere (Talking Heads song) Whole Hog - The Whole Hog Snow Go - No Go Hang Eight - Hang 10 Snow Biz - Show Biz The Eel Deal - The Real Deal Sewer or Later - Sooner or Later Cold Hard Crash - Cold Hard Cash Beehaving - Behaving Piston it Away - Pissing it Away (kinda surprised they got away with this!) Rock It - Rocket Pack Attack - Pac Attack Totally Bear - Totally Bare Under Pressure - Under Pressure (David Bowie song) Dino Mite - Dynamite Tomb Wader - Tomb Raider Future Tense - Obviously a reference to Past Tense and Present Tense Hot Coco - Hot Coca There may be a few more, but they're the obvious ones!
They even do that in crash of the Titans 😂 A new hop-a new hope A zeros journey-a heroes journey The temple of zoom-the temple of doom Life's a beach-life's a b*tch Weapons of mass construction-weapons of mass destruction
19:40 Jamie: I hope this isn’t the last of Vicarious Visions Crash Bandicoot Vicarious Visions in June 2020: Nope! Hey Toys For Bob, can you take over?
This is such a great ranking. (rightly) putting air crash at number 1 against the odds is a masterstroke and shows how well thought through this list is. Great to see some classic crash 1 levels in the top ten too. I salute you sir.
I totally agree with Air Crash being the best level in the original Trilogy, not just only for being a Jetboard level, but the stuff you have to do to achieve the gems of the level, man they are both a good challenge and pretty fun.
Am I the only person who had to beat jaws of darkness 3 times because of that box above the cameras view? I even checked above the box next to it but not the metal ones
Yes! In the original game the skybridge levels like High Roads were some of my favorites despite how difficult it was first playthrough. In the N.Sane trilogy these levels are straight up rage inducing and feel janky as hell with the hit boxes and physics. It doesn't help that my brain is still trying to get used to how different Crash's jump feel compared to the ps1 games.
Agree with this list more than another where they put the snow levels in Crash 2 at no.1 😆 My favourites are Stormy Ascent/Slippery Climb, the hog levels, the Egyptian levels and Lights Out/Fumbling in the Dark 🤘🏻
Don't mind the list at all but all the motor bike levels and sjet ski levels would be at the bottom and Jaws of darkness/castle machinery would be top 10 for me.
At first when I saw #86 I was gonna go off but for once someone actually played the OG version and agrees it wasn't that bad on the OG and the reason why it's so bad is not the OG creators fault but rather the remake teams fault.
@@PsychotiX1022 Agreed. The only thing that is hard about it in the remake is getting the relics because this is a level that is one of the perfect examples of how the game was designed to take your time and not rush
I never played the first Crash Bandicoot on PSone, until this trilogy remake. Damn that first game is brutal. They could have given Crash these powerups in all three games of the original trilogy. In order to get the gems you have to get all boxes with no deaths. Road to Nowhere, and The Highroad are already difficult enough.
thank you for palying all games 4 times at least. ive done it myself and i aggree with your opinion. And ps personal fav sunset vista thanks for a amazing video by the way.
Actually... Night fight is not that bad. There are only TWO crates to backtrack, in the death route, both at the VERY end of it. So if you want to get the crates gem, all you have to do is completing the standard path, and then take the two crates going backward in the death route path. The end. It's not that hard.
I highly disagree with #86 I never played the OG one so I have no idea if it was better or worse but the remake High Road is a fantastic level and top 10 in my opinion.
That's fair if you enjoy the challenge. I mainly don't like how there isn't much margin for error for the jumps. You could jump on the turtle with the wrong momentum and fall short. Adjusting for this can make you overjump the turtle a lot as their hurt boxes don't really match the models. I've played through the N Sane Trilogy 3 times now, 100%ing it twice, and I still don't find this version's The High Road fun at all. But I'm glad that you do!
@@jamiethepayne I get where you're coming from. I just really like challenging levels. After playing trough so many Crash games and levels and most of the levels feel a little bit too easy, I have just fallen in love with the hardest levels. But yeah I understand if you don't enjoy it, my comment was maybe a bit rudely worded. Do you count jumping on the ropes as intentional game desing? That makes the level even more fun for me
@@pyryhirvenlahti I enjoy challenging levels too. Love Stormy Ascent! I just couldn't jive with The High Road. It probably didn't help coming off of the original game, where I think it plays much better, and I actually enjoy it quite a bit. And don't get me started on those ropes. I spent hours perfecting this level for the gold relic. I had the PERFECT run and only got a sapphire. I had no idea you are SUPPOSED to jump on the ropes in order to get the gold. Sure, I can understand going above and beyond for the platinum, but gold?! Man... I had a time with this level haha.
82: Deep Trouble 81: Under Pressure 80: Hot Coco 79: Night Fight 78: Totally Fly 77: The Lab 76: Totally Bear 75: Making Waves 74: Flaming Passion 73: Hang Em High 72: Flaming Passion 71: Tell No Tales 70: Hog Rider 69: High Time 68: Midnight Ride 67: Orient Express 66: Orange Asphalt 65: Up the Creek 64: Upstream 63: N Sanity Beach 62: Whole Hog 61: Hog Wild 60: Road Crash 59: Toad Village 58: Double Header 57: Gee Wiz 56: Future Frenzy 55: Rings of Power 54: Bone Yard 53: Gone Tomorrow 52: Bug Lite 51: Area 51 50: Dino Might! 49: Sphynxinator 48: Bye-Bye Blimps 47: Hang Eight 46: Air Crash 45: Plant Food 44: Bear It 43: Bee-Having 42: Boulders 41: Crash Dash 40: Crash Crush 39: Snow Go 38: The Great Gate 37: Native Fortress 36: Road to Nowhere 35: Diggin It 34: The Pits 33: Mad Bombers 32: Tomb Time 31: The Great Hall 30: Jungle Rollers 29: Rolling Stones 28: Boulder Dash 27: Temple Ruins 26: Jaws of Darkness 25: Cortex Power 24: Castle Machinery 23: Cold Hard Crash 22: Turtle Woods 21: Tomb Waider 20: Heavy Machinery 19: Sunset Vista 18: Generator Room 17: Fumbling in the Dark 16: UnBearable 15: Pack Attack 14: Bear Down 13: The High Road 12: Ruination 11: The Eel Deal 10: Lights Out 9: Toxic Waste 8: Piston It Away 7: The Lost City 6: Hangin' Out 5: Road to Ruin 4: Slippery Climb 3: Rock It 2: Spaced Out 1: Sewers or Later
All you have to do is literally hold forward from the start of your jump to gain momentum when jumping on the turtles in high road that’s literally it and yet everyone thinks it’s broken and unplayable if you’re one of the people who quit the game because you couldn’t beat it then this series wasn’t for you in the first place.
Omg my most hated is 1st 😂😂😂. Time trial was insanely hard considering poor controls and those nitro boxes where you park jet ski. Even hated it more than high road.
He said the difficulty in-and-of-itself wouldn't determine quality, if it was fair. The High Road is, at least in his opinion, not. Hope this clarifies it. :)
fatty_voops_74 that level is evil. I remember I had to cheat the level by jamping on the robe to get by the level. It took a lot more deaths that even aku aku couldn't save crash from
Awesome list for this fantastic PS1 platformer series!! Ever thought of compiling a Worst-to-Best list of robot-master (initial) stages from the classic console MM games - not the Wily castle/misc castle stages?? What about for the Reploid/Irregular stages in the X series!?
I already knew that in bee-having secret nitro boxes crates get the purple gem die and you still have it. Same thing happens in the original crash bandicoot 2.
I'm kinda surprised how far I got in the stormy ascent level,but I think I had 99 lives going into it so,I failed 99 times XD not bad for my first try though but I was pretty stuck,even with max lives I gave up on the high road level with that stupid bridge,I walked on the ropes XD I really hate those racing levels,it took me what? a few weeks or so to get unstuck? I can't remember now,but I will forever hate those motorcycle levels (I love crash's jacket and shades though XD) it took me 3 hours to get to the level of naitive fortress,I guess it's cause I didn't understand the jumping at that time with the boxes or whatever,and I had to beg crash to make it up there XD
My Top 5 is ( 5- Cold hard crash ) ( 4- hangin out ) ( -3 Ruination) ( -2 Diggin it ) ( 1- bee having ) if you didn’t notice they are all from same warp room it’s the best levels of the n sane trilogy in my opinion / my top 3 to this game is ( -3 crash warped ) ( -2 crash bandicoot 1 ) ( -1 crash bandicoot 2 cortex strikes back ) I don’t know why there is a line but just act like it’s nothing
I know it's your opinion and I respect that. I just find it weird that someone thinks a level being hard Is a bad thing lol. The chalenging parts of a game will give you all the fun.
Stages with deathroutes that skipped the stage crystal required that you just through a life away to go back to the last checkpoint you came from. Dying doesn't mean you lose the gem or the crystal, if you collected them from the level, you have them. You just need to complete the level to clear collecting them.
I know that but people casually playing for the first time probably won't. It wouldn't have been hard for them to just put the crystal closer to the end of the level.
People would expect that, but Crash was designed to be casual, it's just if you wanted to go for that 100%, the game asks you to be far more perceptive and to think outside of the box normally to figure things out. Kids had to do this stuff in the 90s on the original game, it's nothing different from the original and I like that the game features both an experience for casual play and more rewarding play for those that take more risks and paying attention to your surroundings.
That's the thing though, if you went through the stage more naturally like most casual players would, you would run into the crystal. You have the choice to go out of the way of the main path to get the gem, because if you go off the path to get it, you are asking to take that challenge on purpose. Death routes usually have no boxes to smash, so if you hit a checkpoint not to far from it, getting the gem on it and then dying is never a total loss. You have the boxes you collected and you can continue back on the main route to get the crystal. It might sound like it's a challenge, but it's not, there's a reason your lives and masks actually end up being expendable among certain levels of the game, especially if your a speedrunner or going for the best time in the time trail. I'm not saying you should change the way you play, but the original designers of the game designed it around a varying level of skill ceilings across the board for many players.
If a first-time player happens to get past the death route and get the gem, that's a reward. But then they're sort of punished because they won't get the crystal and will have t o go through the level again. On some of these levels, it's not too hard to get to the death route, so there's a fair chance that this can happen. That's my biggest issue with those levels. I have seen speedruns for the games and throwing away a life to get the rest of the boxes is a pretty cool strategy. But, in my opinion, it should just be for boxes, not crystals. Because gems are optional and crystals are mandatory.
Why do a lot of people think 'The High Road' and 'Road To Nowhere' are so hard? Don't get me wrong the first time you play them you might lose 30-50 lives but that's nothing to quit the game over. I came back to the N. Sane trilogy after a couple months break and I beat 'Road To Nowhere' losing 2 lives and 'The High Road' losing 4. You don't need to be perfect with the turtle placements or your jumps either just I guess 'good enough' Do most people suck that bad or am I just good? Not to brag but lol. I'm genuinely curious.
I agree, only the first time you play Crash 1 are all these levels hard. I never played Crash 1 so I was dying left and right the first time I did it lol. But after I got use to the levels I can do them easily now. I played Crash 1 again a few months ago and completed it very fast. I got platinum relics in all the levels again haha. It really isn't that hard.
Both of you are wrong, they are incredibly hard levels. Not to mention both of them feel broken on top of being ridiculously difficult. You’re really just that good or extremely lucky if you manage to beat them easily.
as someone who just finished the n. sane trilogy, bee-having should be way lower. it was infuriating because it doesn't seem like there's any consistent way to avoid being hit by the bees in sections where you can't dig. road to nowhere and the lab sucked too. what horrible difficulty spikes. in general, I had way more problems with the depth perception than you did.
If I should make this list I would start with putting all the Motorbike levels in the most bad list after them ill continue with the flying machine levels after that I can start forming a list.... I think thats the reason why I like Crash 2 more then Crash 3. I mean I agree with you in Crash 3 have some of the best designs in Crash N.Sane. but it also have some of the worst in my opinion. where there isn't really a Crash 2 theme I hate.
Just because you’re really bad at the game doesn’t mean the game is bad. Not only if you can’t beat the high road does that make you bad at crash bandicoot, it makes you bad at video games overall lol maybe not shooters idk. Again, hidden crates aren’t a complaint. That’s the point of the game dude.