Sorry I apparently can't read and Combustion Combinator says 3 DIFFERENT fire spells, so ignore everything I said about multiple Pyroblasts and Sunset Volleys!
If that we're the case it should maybe be a 6 mana 7/7 to take into account that it has to kill 7 minions to stick on the board, I think there's definitely the upside of the fact that given the wording this requires you to target minions which means it can kill minions summoned after reborn or death rattle, making this arguably a better version of twisting nether or soulstealer making the legendary portion of this card necessary
Hey, I came to the comments section specifically to gush about Sangara. Neat to see you here! This is such a a sleek card! ✔️ Mechanically thematic for Blood Death Knight ✔️ Flavor for days ✔️ Balanced at a glance ✔️ Fun to play with and against ✔️ Novel mechanic I could go on! Great job. What a cool concept.
Sangara would be an amazing card to have in the collection. Triple blood rune decks are very cool as in they play as fatigue warrior but they fail to do anything counter active to your opponents win condition. You’ll sit there and just clear until they find some way through and you lose. This card doesn’t make you immediately win but it does give you an “ice block” effect that would enable some combo or prevent you from out right losing in one turn.
I agree we need some more strong and interesting triple rune options, but I think the rune system is just so hard to balance. Either people are only playing triple rune, or there's no reason to play triple rune. I loved triple blood prior to rotation though and want it to be good again!
Just like you said in the first video of this series, I miss Trump's videos like this! So thanks for reviving the idea! :) Faulty Miner should be reworded. "Battlecry: Excavate twice. They cost (1) more."
If it works the way I think it does, you could get Fireball, Sunset Volley, and Molten Rune, if you could forge, it could be 10 mana to deal 12 damage, and deal 20 damage randomly split, also summon two 10 drops and get 2 random spells. Which might be strong idk
The first card said 3 different fire spells. If it didn't say different, than you could get 3 of the same. Plus, it's going to be targeted at random since it's doesn't specifically say "target opponent if possible"
It would specify targets chosen randomly. Based on the text it should be targetable, but I assume if you get like fireball and frostbolt you'd only choose one target for both to hit.
Nom’Nom is basically Deathwing without the discarding and 3 mana cheaper. Would that make it see play? Probably not because Twisting Nether exists, sees no play, and is only 1 mana more expensive. Insanity Warlock can clear full boards and heal to full for 4 mana late game, Pain and Questline Warlock barely interact with their opponent at all outside of OTKing them, and Control Warlock/Wheel have other, better ways to clear board. Like Sargeras.