Bavarian oh yeah ! What I did there was use set piece delivery again ... for explaining purposes I dig deep into the principle of training and I took every drill one by one to increase the attributes in the correct order ... shooting .. creativity and so on ... normally I wouldn’t do that because I already know ... LUCKILY you saw it ! 😆 the the idea is to complete set piece delivery using the 180 rule at some point to increase crossing ... YOU MY FRIEND have a good eye! ... thanks for the tip 🙏
The 180 rule : HelloOOoO ! Let’s try this one more time for those who are new ... the 180 rule is a limit ! Meaning that you can’t get more than 2700 percentage points in a player (through training). It’s a limit set by nordeus. You are used to see players with different values in their attributes with white attributes usually higher but for the sake of teaching let’s make it simple and imagine a player who has in all his attributes 180% ... if you add up those values .. or multiply by 15 (because there are 15 attributes so it’s the same) the amount will be 2700 percentage points. Now ! ... no one trains their players with all the values at 180% ... (because some attributes are more important than others according to the position of a player ... and so you train the white attributes higher for that reason). But let’s imagine you have a player with all his attributes at 180% ... then the average quality would be 180% and you wouldn’t be able to raise any attribute anymore ... if you wanted to increase say shooting a 10% .. you would need to take away 10% from somewhere else ... get it? For example you can have 190% shooting but with 170% marking ... and all the other attributes at 180%. Because the 180 rule is a limit. Now if you apply this concept to training ... each drill will behave the same way ... if you pick pass go and shoot to train a striker ... just like when you multiplied 180 times 15 ( because the player has 15 attributes) now you have to multiply 180 times 3 ( because the drill trains 3 attributes) and the limit for the drill is 540 ... meaning that when among the 3 attributes the values raise to 540 while training with pass go and shoot you won’t be able to use the drill anymore, it’s a mathematical impossibility. So when people say apply the 180 rule ... it means max the drill .. train to the limit! ... and this is important to train a player efficiently because if you don’t train white attributes to the limit first (and with the right sequence) then you will be raising gray attributes later during the training unnecessarily ... and the player won’t be as well trained as he could be. The problem with following the 180 rule is not just understanding it ... like for example pass go and shoot trains 3 attributes so it’s 180x3=540 ... but another drill would be different ... wing play .. for example .. trains 4 attributes ... so the math is 180x4=720 ... the limit of the drill is when among the 4 attributes all the values (crossing, shooting, finishing and heading) involved in the drill add up to 720 ... you get the idea right? ... long run is 180x2=360 and piggy in the middle is 180x5=900 ... the real problem with the 180 rule is how much you spend in green boosters ... because after the 140 average when using a drill the amount of rests needed increases ... and you pay almost 1 rest per 1% increase ... so this effective method of training can be very expensive ... costing 1300 rest or more to take a player from 3 stars to 180%. However ... a mutant behaves differently ... because a mutant has negative values ... the cost is usually almost 1/3 of what others spend ... this is for a high level mutant .. because it requires that the negative values be very negative in order to train below the 140 average (also called the 140 rule .. same principle ... that among the attributes involved in the drill the average isn’t over 140) ... I HOPE YOU GET IT !! 🤷♂️ I reeeeeaaally do or I’m gonna lose a nerve 😆 if I keep seeing managers who still struggle with the basics ! Pass it along please we can’t have people who still don’t know this. And remember a smart and wise manager makes mutants ... check my playlist for more basics and advance concepts on training ... all positions are there so you can see how to train a normal player or a mutant from 3 stars to 10 stars ! ru-vid.com/group/PLtltHqQKuXzyjy6R1BgHbYHiOjqVK3YWt
Yulio Ramaniax crossing ! Hands down ... but for that you have to wait a little until say 22yo because if you train it right away you will use set piece delivery or defending crosses and that will raise heading and ruin the maintenance of shooting ... but yeah definitely crossing because when it’s deadly the crosses can make your opponent hate you for those precise passes from the flanks.
I still can't quite understand, after the sum of everything and such the result what does it mean? is the amount of training we have to do? or the amount of rest cases we are going to spend?
Bro, i will delete this game, i m level 29 and haven’t won UCL yet. Few minutes ago i lost against 3% stronger opponent who played 3W-1dm-3w-1am-2. I tried to counter this with 3N-2dm-3w-1am-1 hard defending, down left flank (cause i have a player stronger than 160%, aml/ml), long passing and off counter att, didnt play offside trap and didnt press to high, zonal defence. Please bro, where i made mistake, i lost 4:1. I m started to be really demorivated ( i also had gk with 130% and two cb with 120% and tackling above 200%)?
Milan Josimovic bro it’s the engine ... last season in my association I won every weekend .. I won both events .. friendly championship included and outside of nordeus I was on like 8 tournaments winning them all ... but guess what? In cup and champions teams with 20% less quality and without their manager .. without support without trained players I got defeated .. I’m telling you it’s two separate engines .. watch ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-WGTOTqc5vSg.html
When you are training you have to keep a combination of drills in mind to max out the player … like for example if I use slalom dribble and then sprint and then skill drill .. because all 3 have dribbling in common I would be increasing this attribute a lot … an attribute that I might need (low) to increase finishing with “1-on-1 finishing “ so … because it’s all connected you have to find a way to combine the drills in such a way that you don’t end up with attributes too high and others too low. Hope the answer helped
@@Apolorock11 si lo haces sería fantástico (aml ml -amr mr) mi duda es la secuencia, si debo subir disparos y definición a 340 ( cabeceo y fuerza las grises más afectadas) y mandarlo 6 niveles más arriba, o subir solo disparo a 340
Muhammad tata around 2k because the player wasn’t a fast trainer ! BIG ! This is why I always say others to buy Fast Trainers ... but you know how is the market nowadays ... finding a fast trainer at 18yo at 40% is SOOO hard ... since the youth academy they have become as rare as a flying unicorn farting rainbows
Riva ldi no, this is the result of buying at 18yo at 40% and letting the player drop a 20% ... it’s the optimal way of training .. do it with a fast trainer and man! Beast mode!