I stick to 243 because I prefer having all rooms in base at max level. Having slightly less optimal production is a small sacrifice I'm willing to make.
I'd have considered if 252 production is at least 40% better than 243. In reality it is like what, 5%? 10%? That's small. I'll keep my neatly maxed rooms, thank you.
@@Kindi001 Let's say you play for 2 years and you are getting just by Base decision worst resources in a gacha game which is crucial as gacha games are particularly grindy. Not only that you get worse resource and worst base experience because 2-5-2 is easier to manage unless you don't log in 2 times a day. (which most players do to use their sanity). I only see downsides not to mention if you are spending money in the game specifically to refresh sometimes you just leave money on the table for no reason just because you have basically made up bullshit disorder. That's how you look in the eyes of a 3rd person. It's like saying yeah I don't want free value 🤣🤣
@@dragichav2810 yes tell me that 5-10k lmd that i lost every day you tottal it for 364 days then 3.640.000 for a year, let me repeat, A YEAR. did i fine with it, yes.
I'm a dokutah who wants the operators to live in comfy luxury instead of treating them like slave workers sleeping on plastic mats Min-maxing LMD and EXP from base is not worth when you are spoon-fed from recurring events shops
Honestly 2/5/2 is better output and even cheaper (building supplies wise) to start out as a base even at the beginning. The difference in output isn't so bad, it is literally about 1/2 days worth of output per Week. That output is not much but adds up over time, after 1 year it is almost 1 month extra output (ie if you ran the base an extra 26 days to keep up with output of a non-right side max 2/5/2) The extra operator skills are becoming more interesting and having those slots makes for interesting combinations, by the time you have max operators you like, and are pretty much at end game, maxing out your base as 2/4/3 is basically like going to lazy mode and maxing everything out, like the feeling of seeing everything maxed. Having quick cycle dorms lets you use those operators in the Workshop and cycle them for more workshop work aswell. End game 2/4/3 is a balanced lazy approach that may produce less but produces enough for your posts/factories to keep running all the while you gets to use a fully maxed out base.
Yup, there is a point where it becomes comfortable to choose quality of life over sheer efficiency, the difference in productivity is significant but it isn’t by any means a crippling sacrifice, specially if you are more selective with the units you upgrade. Personally the way how I raise operators I find that the “lmd is the bottleneck” argument to be true, so far it has been always lmd limiting upgrade progression while I sit on a pile of exp (that’s MY experience though,your mileage may vary)
Personally, I don't really agree with your conclusion about the micromanagement myth, especially for a max right 252. One factor you didn't comment on was how long it takes for factories to fill up. A 243 base can be safely checked once every 24 hours with minimal loss, but a 252 will fill some of its downgraded factories in ~14 hours, which means they have to be checked twice a day. In practice, it doesn't really matter because sanity mechanics means that players should be checking twice a day at minimum. However, in a vacuum, a 243 base tends to require less management than a 252 base
That's true, a 243 can beat a max-right 252 if you login infrequently like that. But this only applies to max-right 252; all other 252 variants will either match or exceed 243's total capacity. More productive 252 variants may still over-cap, but overall production will still beat 243's regardless of the login interval. And yeah, this doesn't really matter when sanity caps in around 12 hours anyways. I don't think dorms can even support once-a-day base rotations with only 20 total slots.
I run 243 and I set out to not change my base setup until the right side is downgrade-able. Partially because I miss the 12 hour rotations a lot regularly and forget to get the extra 300 of visiting friends bases, so I don't think that 252 would be that great. But mostly it's just about being used to it.
As someone who is using 252, I rarely had a bottleneck for LMD. I've been overproducing gold with three gold factories, and periodically I get enough of a surplus to switch to 2 gold factories AND supply both trading posts for a couple of weeks; before having to switch back to 3 gold factoried again.
ysee, i use 243 because its more pleasing to me to have everything fully upgraded and the layout of buildings are visually pleasing. reject optimization embrace prettiness
i was on the copium that HG will add 243 optimal specific baseskills to make their base feel intuitive but then proviso happened and now i just think theres one sick bastard trying to torture (or gift, depending on perspective i guess) the data minmaxers every update
i love how the 243 are coping so hard in the comments and just use the arguement "well i love my current setup" or "i'm too lazy to get used to the new rotation" or "yeah it's just my preference"
Hello. I am an f2p dokutah (ever since) and I switched to a 2-5-2 setup from the 2-4-3 one very recently. I have been playing for 3 years and I am experimenting how far I can go with the new base setup. Only if the right side facilities of the base can be downgraded to give way for base productivity, and things may go a whole lot better in terms of shifting base compositions.
B-BUT BUT BUT SCIFI'S SHEETS ARE SO OUTDATED. HYPERGRYPH HAS ALWAYS BEEN MAKING NEW BASESKILLS THAT FAVOR 243 LIKE FIAMMETTA, PROVISO AND MLYNAR. IN THE CURRENT TIME 243 WILL DEFINITELY BEAT 252 MAX LEFT. A-A-ALSO YOU MUST HATE 243 SO YOU CHERRY PICKED YOUR RESEARCH SO THAT 252 LOOKS BETTER. I-I-I WON'T ACCEPT THIS. Congrats on the subs number Peter.
At first I was reluctant to switch from 2-4-3 setup but after some convincing I decided to switch over to 2-5-2. Other than getting used to rotations its been good + gold is no longer a surplus
Very much appreciated video. I'm using max right side 2-5-2 since 1st anniversary when W came and I'm Very happy I switched rather early 6 months in the game (for me). Also 9:49 had me dying that's some masterpiece 🤣🤣🤣
i see, so its not big different. true its more productive 252 and when i look at it its not that i always check my base like every 12 every day. sometimes i just forgot because work. i think many people like 243 because its kinda forgiving (?) when you cant check ontime. welp its fine i guess?
At the end of the day, it's fine either way. 243 may be worse, may be not, but if that fits their preference and life schedule, then it's their decision to keep it.
is a 2-5-2 with all factories at lvl 3, training room lvl 3 and only 3 dorms lvl 1 worth? you sacrifice a bunch of pinboard missions rewards (rip texas) and only 1 support unit for friends (no 6*) because you have to leave reception room at lvl 1
Yeah, that's the most idiotic point of this guy. "BuT iT cReAtE MoRe rEsOuRcEs". Well, hell yeah it did. But, considering all the things that you've lost or cannot obtain. It is so stupid to just leave that only for some LMD and EXP that will definitely overshadowed by events rewards.
While I didn't think 243 is better than 252 with my maxed right side, I just didn't have the motivation or facts like this to consider, this vid cleared my doubts and I'm switching to 252 😭
I really want to see production calculator for 243 and 252 Max Right assume we have all base skill. Previously calculation point out that 243 6h beat 252 max right but that nearly 1 year ago. Not sure what status of that right now.
And then there's people like me who just couldn't care less about all this since I already have all that I want, and a good stock of EXP/LMD. Unless I just suddenly decide I want to e2 max literally everyone that I don't use, I really couldn't care less about lower efficiency or whatever
@@xeroxcopy8183 Bro. I’ve been switched for 2 weeks now. What was the point of your reply? Also for the record I’m making much more LMD from my wack 2-5-2 than I ever have from 2-4-3
@@justyourusualDoktah have fun then, I'm just having fun shitting on 2-5-2 guys who are acting smug over a 10% increase and my point in commenting to everyone including yours that overabundance in resources doesn't make squat as if the game churns out new operators every week or at least a month
@@xeroxcopy8183why is there so much beef between BASE LAYOUTS holy shit 😭 i’m a returning player after 2.5 years on 252 checking out if the meta changed somehow, thank god it hasn’t but the base community is brazy
I am a 243 rotation of powerful operator combos masochist, I need that efficiency and until the right side will be downgradable I will keep suffering bcz HG are d*cks to veteran players
Imo i'm just lazy to do 252 Tho you made your points clear and info so i'm sure ppl will stop slapping 252 and instead do it I'm happy with no pp on 243 lmao
Can anyone tell me about the base rotations? I am using 333 for reaching 10million LMD which I will in few days. So, I am planning to switch to 253. Just simple note will help.
252 is the best setup, especially after Fiameeta, Provisso and Mlynar added. 5 factory mean you can switch to XP when you have surplus gold or switch back to gold when you run out since Provisso spend so much of it or you can also make Orundum Material and it won't mess up overall production. I don't know why people think 252 can't be used foe endgame, it indeed give more benefit for endgame player like me. Never struggle with XP stage anymore after switch to 252.
I'm a staunch 243 user... because nuildings that aren't maxed would drive me insane. I will make a slight disagreement about the Trust point, though. 200 trust can be valuable for the extra lore information it unlocks in your operators. Does it make a huge difference? No. Do I like having that lore information? Yes.
You aren't making a good case for 2-4-3 whatsoever. You realize that right? These are not at all good reasons to do 243... If you kept your weird quirks to yourself, then this dude wouldn't have to makes graphs and spreadsheets about a freaking video game.
@@Raptchur I'm glad he did because I'm tired of being given shit advice. These 2-4-3 clowns probably are the same ones that almost trolled me into focusing on 5* and 6* operators when 3*'s just work until I can farm mats for 4* E2 and so on.
I've found 15 slot (3 dorm) 252 to be an amazing build, though any upgrades to office or reception room is fatal for that build. I'm confused at the idea that a 15 slot or any of the max right variants of 252 would be considered "not end game" builds. That's just weird, the numbers speak for themselves That being said I keep my main at 243 or 153 or aesthetic reasons or personal need, but the 15 slot alt account has consistently beaten my 243 despite the latter having more E2'd base ops, rotations being way easier with 3 power plants and 4 maxed dorms etc. The debate is basically solved, 252 supremacy is real, but it's pretty silly to treat builds outside of like 006 or something insane like 513 a mistake... A base that's managed will produce plenty of stuff after all TLDR: Yeah people who claim 252 isn't the optimal build are being silly, but the perks of three power plants, especially when HG refuses to let us downgrade the right side, can be too delicious to avoid
wtf are you even talking about? Yes it is very surprising he made a video on youtube. Most people do talk in their vids. The ones that don't is because either their english is trash, or they live in a tiny home with 17 family members... or both.
I'll stick with 253 too lazy to change the base and it looks more right to me that everything is upgraded, couldn't careless about producing more lmd or xp , it produces enough for me to not care about changing it
All of you are wrong, 333 is superior in every way imaginable because (some math here idk). Something something rotations something something everything maxed means better.
i wonder if 243 had any chance of catching up to max right 252 if switching to 3 exp factories every few weeks was considered? (from 2 gold factories gold surplus). Before switching my base to 252 i used to do exactly that, collect about 400 gold bars and then switch to 1 gold 3 exp for ~52 exp cards a day.
This is similar to having 1 flex factory in 252 and droning only TPs. It matches 252's LMD production, but overall production doesn't increase. For most players, this will actually decrease overall production, as there are many EXP-only factory base skills that a single factory won't be able to utilize.
She doesn't hurt 243 in any way, but she benefits infrequent rotation schedules more than frequent schedules. 243 needs frequent rotations to beat 252, so she benefits 252 a lot more. So if you have Fiammetta, 243 can't beat max-right 252 even with frequent rotations.
I confuse when I use 243 setup the riic report factory exp and gold combine worth about 80,000 but when I switch to 252 it down to about 70,000 why is that I know the report can be manipulate but if I maintain them the best uptime 252 should have higher number no ? the trading post still have about the same number both 243 and 252
I have a question related to a couple Pinboard Missions. In some later Pinboard phases it is required to maxed out ambience in the dorms. Is it possible to complete these Missions with a 252 base layout? Or will I have to swap my layout to a 243 to get the missions done?
You'll only need 5000 total ambience for pinboard missions. This can be easily done by just having 4 dorms with one at level 2. There's another mission for 4000 ambience in a single dorm, which is a bit trickier. Downgrade some factories until you have enough power to upgrade a single dorm to level 4, complete the mission, then undo everything.
@@PeterYR Ahh, I went back to re-read the one related to 5000 ambience and realized I misunderstood it (thought it read each of the four dorms needed to be at 5000 ambience). Much less of a concern now that I understand it. Appreciate the reply and thanks for the work you do here. It's been a big help.
This just made me less want to switch ngl, it just reminded me when I used to nerd tf out on discord servers. And I gotta say that just made me feel miserable ngl...
As someone who rarely logins twice a day, i am keeping 243 thanks Also about the lmd and exp thing, fifth factory can also be used by people like me for orundum farming
You should have logged in instead of watching a video that you know wouldn't change your mind. How can a fifth factory be used for orundum if you don't have 5 factories? No wonder he has so many examples of 243 lovers that are easily proved wrong. It's plain to see that 243 users are casuals. That they don't want to put in the time or effort and show up to comment or watch these vids because they resent the people that do.
Hi Peter, I hope you can answer my question Is the difference between 243 and max right side 252, the amount of gold and EXP produced? I did my own math (not sure if it's correct) and I see that max right 252 produces more gold/exp depending on the last factory. However this doesn't affect the productivity of the trading post right? Meaning that both produce the same amount of LMD if I do the same 12h rotations (unless certain base skills). If that's the case, if I maintain my 243 I'd only lose out on EXP production right? Since my gold always maintains between 250-300 bars.
@@PeterYR thank you for replying. Currently I use drones when Shamare setup is present, and when they rest I dump it all for EXP. Inefficient it may be, I'm happy I've improved from randomly assigning characters to having a rotating schedule.
Thanks for the info dude, decided to switch over to 2/5/2 on both accounts and am looking forward to seeing the difference. Seeing all of the high construction mats that are left over made me feel like a bit of a bozo (all that wasted sanity, oof.)
@@PeterYRI'm confused at 9:19. If I'm not mistaken, the video said 252 takes 2.5 days to 100% trust an op. But doesn't 100 trust require 10k points? Shouldn't that be impossible to achieve within 2.5 days since we only gain about 270 sanity/day?
That's an average figure, across all 12 operators in a squad. Trust farming alone will raise a single operator to 100% trust in around 42 days, but since you can fit 12 operators in a squad, you can get an operator to 100% trust every 3.5 days on average. Trust from the base will speed this up slightly.
I generally recommend using level 3/2/2/2/2 factories. A level 1 factory might have too little capacity if you don't log in and collect items often, but if you need the extra level 3 factory for some base combos, it might be worth it.
What you fail to mention is doing base rotations diligently every day, at least twice a day, for a year is much much better than optimizing 252 or 243 or any base layout for that matter. I'm willing to bet most people don't even do their base rotations regularly, heck most people don't even do their recruitments regularly. So your video is kind of a moot point even if it is true.
>at least twice a day Well good thing 252 works perfectly fine on 12 hour rotations unlike 243 which requires switching every 37 minutes to be almost as efficient to 252.
are you sure 252 is better for managing? I rotate 4 times a day. (I have dorm skill operator in dorm both single and group, single target the best base skill, so i get 12 slot for morale restore)