I like how for most of the strongest units there's these major centerpiece units or squads of super elite infantry, then there's gretchin and stealth suits haha
@@AGamingChannelJW real. I started just shy of 2 years ago and I’ve already spent more on this hobby than I have on any of my other hobbies. EVERYTHING costs money. if anything, we shouldn’t have to pay for the rules just to play the darn thing…
Right? It’s so rough playing - Codex compliant space marines - Grey Knights - Genestealers - Tyranids - Eldar - Dark Eldar - Leagues of Votann - Chaos Space Marines - Adeptus Mechanicus - Black Templars - Space Wolves - Blood Angels - Chaos Knights
Stealthsuits could be mistaken as "nice to have" when in fact they're "necessary" to the extent of "desperately needed". 2 of the Tau detachments give you things that benefit your output when you crit (lethals/sustained) and there's very few ways of accessing hit rerolls across the codex.
Magnus’ aura for +1 to wound applies to the psychic attacks on Infernal Master, that’s already boosted to S7 D2 from Arcane Vortex. Along with flipping one damaging attack to an automatic 6, and picking dev wounds for kindred sorcery, you average 7 automatic hits that at worst wound on 5’s. Second best damage potential in Tsons behind Magnus.
It's gorgeous that the greatest asset of the Hive Mind currently is not any of its precision-engineered bio-horrors but a Mazda Civic with off-road tyres
Yeah, can’t argue with that. I had an opponent blend a Leman Russ Tank Commander with that combo. He was rolling pretty hot with him and he killed it with just the mortal wounds alone, i didn’t even need to bother with all the armour saves he may have forced. As soon as he said 14 mortal wounds i just stopped listening and removed my tank.
I love that Angron can potentially come back 5 times with full Health meanwhile everyone else with a revive gets 1 chance and gets like half of their health.
Please don’t complain about Angron, GW may hear you and he is the only one I have left. Please they already took my MOE with berzerker glaive and Kharn. Please sir. Please. Let me keep my angriest boi.
I take a karnivore in my tsons army alot and it absolutely rips stuff apart. Which is nice cause literally everybody but magnus wants nothing to do with the fight phase
I honestly think Guilliman should be the best buffer in the game based on the lore, the fact that he instead is auto excluded from any ultramarines list is pitiful... With the massive impact he has on the whole 40k setting he deserves so much better, and I don't even play ultramarines. But it makes me sad to know that he would be far closer to a worst unit list than this one...
Drukhari Talos I think is my standout strong unit for Drukhari. 80 points for 7T 7W 3+ Sv 6+ invuln. Not the best tank but for such a low cost they are easy to grab multiple. Shooting liquifier gun torrent is nice for split firing infantry while the twin haywire blaster devastating wounds tanks. Oh and it’s melee is pretty good to. Oh and it’s also got 5+ feel no pain. Oh and if it destroys a unit it gets to reroll hits for the rest of the game without using more pain tokens. Oh and that applies to rerolling charges. And there’s Overall just an amazing screener that’s cheap and has enough power to make it a worthy target also.
They're certainly devastatingly annoying to face, especially back in 8th and 9th edition when they had access to ways to improve their invuls to 4++. I've lost 3 units of Crisis Suits in a row to a single block of Talos in a face-to-face gunfight.
Another Honorable mention for Necrons is a Technomancer leading a 5 model unit of Wraiths in Canoptek Court. Very hard to take down, and give the Technomancer an enhancement, it gets even crazier.
I was told recently that with the recent FAQ, you cannot target loneops using the eater plague when outside the 12". I never verified the information, but it seemed likely.
3:20 plus if you really want to annoy your opponent with Gretchen’s, play as the Dread Mob. Gretchen’s in this sub-faction count as being battleline, which means you can field 6 lots of 22 of them for 480 points. Hoarding a buckload of them to farm crazy AF CP in the process.
If combos are counting in the honourable mentions, draxus + custodian guard ought to merit a shout! I also wonder if rupture cannon tyrannofexes might worth a mention.
As a Dark Angels player I’d move Azreal and Bullgryn to the main list over Angron and Typhus, they utterly define the games they’re in in the same way but for way less points
I do not think stealthsuits deserve to be on this list. They are a keystone unit that enable taus damage Output. Without them it would be all rather unrelible. I would confidently outshoot tau with my tyranids if stealthsuits became unviable.
So for the great unclean one, they are so annoyingly tanky however I sent angron head on into one of these things and he killed it in one go, I did roll really well but still
Here are the best tyranid units imo since none were mentioned. Tyrannofex + exocrine must haves in every army due to them being the best anti tank Norn emissary it’s so tough, it’s like trying to punch through a wall except the wall is alive and very angry
We are actually in a rather good spot atm. Played at Max potential we are even One of the Stronger factions. Even in general a roughly 50%winrate is good. Btw its not a positve thing to have units in this list. It either points at Bad internal balance forcing you into autopics, datasheets being broken and/or pointing towards other balance issues.
In terms of buffed Units actually my Deamon prince with the Healm has been a absolute nightmare. his Durability is a 4+ invulv / halve damage. Give him a 6+ fnp ( obviously have enough icons in your list to always get it ) and give him lethals hits ( per saying you also get that too ) then in fight phase I destroy 1 unit pop 1cp and shoot to give him sustained hits so its possible to give him lethals , sustained and a 6+fnp and then sworn Foe a unit ( monster/vehicle ) and when you get to it you +1 to wound for FOR THE SKULL THRONE ) so most of time Under T11 im on 2s and 3s with full re rolls. i know it's a lot of synergy but he just smacks like a TRUCK and i can make that happen like 80% of the time each turn with my list. and i pick that over Angron anyday and it only cost 225 points. and great video Auspex very informative ! So for Durability / 4+ invulv , halve damage , 6fnp Offense / hit on 2s wound on 3s with full re roll and sustained and lethals just nasty
@@FormerGovernmentHuman for the full re rolls to be specific. just be sure when he goes for the punch you know it can get the job done dont want a full daelth DP dead because you tried to swipe a T11 12W model ahah
It's still a bit annoying the way they went with the Triumph in the Sisters Codex vs the Index. In the Codex, you really need that auto 6 because Battle Sisters lost their Miracle Dice generation on Objectives from the Index. To compensate for the auto 6 ability they actually made the other buffs quite a lot worse or less interesting- Lethal Hits in melee (index) became extra -1 AP in melee(Codex) and extra Rapid Fire shots (Index) became re-rolling wounds of 1 (Codex). They also replaced its old ability to generate 6s for units that died with the movement buff, further encouraging the tedious 'trade' style of play that's been infecting 40k for some time now. The result is a unit that's become 'auto include' and very hard to balance since you can only take one of it, as opposed to the old version which was interesting and generally considered optional.
I have to disagree. I played a Tournament end of August, and this Thousand Sons player crushed me with his army that didn't include Magnus or Ahriman. He had a Winged Daemon Prince as his Warlord, a Chaos Knight, and a Mutalith Vortex Beast as his big heavies. The synergies for his Terminators and Tzangors were impressive as well.
My mate swears my army is carried by the sheer powerhouses my kataphron breachers are especially when a manipulus makes them extremely reliable all round
Those Deathwing Knights are so overly broken, I've seen over 3k of shooting done to a single squad of them only to lose NO models in the unit because of their stupid 4 up FNP, they seriously need a tweaking.
Big time, i have someone in my playgroup who got runs a full squad with Belial and it has yet to lose even a single model in 3 games played. It needs to be a 4+ invuln not FNP
Deathwing Knights with their Maces of Absolution because God Emperor forbid we have more weapons with both Anti Vehicles and Anti Monsters on them or just combine it into an Anti-Heavy keyword
I just realised something. I can not buy the Breachers or Arbites in the GW online store anymore. You can still get Arbites if you buy the Combat Patrol or Ordo Hereticus Battle Force but Breachers are just gone...
So there’s like 40 units that are the best units in the game right now. Pretty much every faction has a go to unit that you can build your army around. I don’t remember another time in 40K history when this was the case (I started in 2001).
As a Daemons player, I'm glad that the GUO made it to the list. He is absolutely a beast. One of the best distraction carnifexes in the game right now. Also I'd put Shalaxi Hellbane at least in honorable mentions myself. She costs a lot but is absolutely one of the best character/monster/vehicle killers out there. If you pick the right targets, you can easily make those points back over a game. Just my opinion.
Shalaxy is really REALY bad. It gets outshined by a unit of bloodletters with Bloodmaster with some buffs, who even outdamage her. Also skarbrand and the bloodthirster hit hard enough to fill the same Roll while both of them being way cheaper, more durable and providing Way better utility. Shalaxy atm has no reason to hit tables at her beyond absurd cost.
its pretty weak against anything with invulns in my experience, often you rather just have the sky ray with seekers. Not to mention several armies have the ability to blank an attack per phase so one big attack is bad there too
Yeah but at the same time Bloodthirster with Argath and accompanied with a Blood Throne with 6'' deep strikes has more maneuverability and pure damage output synergy compared to just Shallaxi alone
"The greatest weakness of Deathwing Knights is getting them there." The greatest weakness is getting them at all. Did GW stuff them all into battleforce boxes or something?
How does the chaos demons faction work with what units they field? Are there any rules about having to pick one chaos god or can they mix demons from multiple gods?
No Admech... not even in the extended "honorable mentions" lists. Guess we can always unleash hordes of Vanguard carried in Duneriders... really wished they'd make taking Knights into our lists a thing again after losing forgeworld Metalica
I love the channel but could I request that you do more faction/list analysis? These types of videos with just a top-10 across all factions are not really that useful tbh and I feel like you’ve got so much knowledge of the game that you could share around unconventional lists that would still work etc.
@oh7mak the razorshark is a flyer so not on board till turn 2... ...but plus one to hit on some mediocre weapons and a one shot hunter killer for 170 points...
To be honest canis Rex and the neurotyrant schaut hat a place in this list. For 100 p an global debuff synapse for the half Armee an 2 d6 strange 5 1 1 flamer and realy tanky profile with t9 8 wounds and invo 4 + and +1 so hit for the unit he leads and on top an ok meele profile. The neurotyrant is in every single tyranid list.
You mistake downright broken units that are toxic to the game with a unit that parctially makes the faction function. Most of the factions in the Video would be fine with those units getting seriously nerfed other than Tau and Ill get to that later. First you got about every stat and ability about the neurotyrant wrong, id suggest You read the datasheet again. The N.tyrant is in every list because it aplies a -1mod to the tests from shadow in the warp -> making The armyability actually worth sth. Because without it there is a very low chance of shadow actually battleshocking sth thats relevant. Everything else: the good stats, the ability to lead zoanthropes etc is secoundary. Thats why you only ever See 1 NT in a list. For the same reason i do not think stealth suits deserve to be in this list because without them taus output would be rather pathetic.
@@Olivenotto zap rannigan has alternatives. There are other ways to give orders to the things you need and from what i understand astra players would prefere those options such as tankcommanders for example to be buffed rather than being forced to Take this flamboyent model which stands out like a sore thumb. Typus is just good on his own and does not enable anything else. No idea why you clump this lad in. He has no relevant internal synergy whatsoever. Tyranids have no alternative to a neurotyrant and tau have no alternative to stealthsuits.
@@galling2052 shur you can give 600 p for tank komanders to have 3 orders like the 100 p from Solaris xd no Solaris is in every single astra Armee for that reason all one. You can agu than the same way for the swarm tyrann you can do for 600 p synapse creturs in your Armee to fiv everyone in synapse range - 1 on moral. But you wod not do it. The abiletys of the hiftyrand are not essential or nice but he combine it in realy low point valiu you don't need him for your Armee to work but you shut because he is havy undercostet. It's exaktly the same waht Solaris do you don't need him but everyone play him because he bring an Armee ruls buff worth much more points then he costs
@@Olivenotto you still have 0 idea how the NT works huh... pal just read the datasheet before you post anymore nonsence. And while you are at it read my Comment again. I said that tank Commanders ought to be buffed🤣 I agree on the hivetyrant though. Its auras are nutz now. But its not an autopick. Sometimes it gets cut in favour for a swarmlord or flyrant, especially in various versions of vanguard. It does not have a 100% pickrate like zap rannigan.
damn it hurts to see all the C´tan only on the Honourable List. But yeah 6" Movement and a 4+/4++ Safe is just bad.. Should give them atleast more movement up to a10" i will pay for it or give them a 2+ Armor. There are like an old Man with a walking Stick, slow but will hurt you with his Stick if he reaches you.