@@As19240 nah you cant see it pantsir players evolve and now they use IRST mode, no aircraft can detect the pantsir's radar. Only the SU25 SM3 can detect the pantsir radar band
Fighting with the US, against Germany and Sweden, is absolutely miserable. I have at least 80% chance of losing when I get this matchup. It's not just US wallet warriors but also Leopard IIs being extremely good, arguably OP at this point.
No, the leopards aren’t magically op now that still belongs to Russia, matter of fact since this latest apfsds spall update I haven’t penned through any Russian era at fucking all and when I play the t90m out I find it almost impossible to die
@@Optimusprime56241 people seem to not be able to grasp that the Abrams series of tanks are literally the 2nd worst in the game only beaten by the Ariete. The only thing the Abrams have going for them is that theyre atleast not the complete piece of shit XM-1 or MBT-70 series. Those are even worse. And for people who say "it doesnt matter the CAS is good": 1) yes its good but several other nations have much better options and with FAR better ground options to get into them 2) Nearly every opponent USA faces has better SPAA 3) In that case, if the tanks are bad; then US players should be able to first-spawn in fully loaded CAS aircraft. You can first spawn in SPAA so whats the problem? Just because a nation has good (x) options doesnt mean that makes it ok for (y) to be dogshit (especially when X requires Y to even use). If it is ok to you; then by basic game balance, we shouldnt have to suffer through Y in order to get X especially since in the case of USA X isnt even the best; which means USA should have access to fully loaded CAS first spawn in RB.
Most newbie players who bought the Click Bait would still have to play hundreds of hours just to get to 11.7. By that time, they should have either reached their first 11.7 tank but more importantly, they should have understood top tier gameplay. Top tier is vastly different from Mid to Low tier. Knowing the maps can help, but most times you just get a case of bad luck. I find it ironic that the Click Bait is self defeating as people will have bad experiences, they will rage and leave (instead of putting in the 2880 matches or 960hrs required to unlock a single tech tree out of 9 tech trees). This game only wants your money, not your time. It doesn't matter to them if you have stopped playing because the market is closed with no alternatives. Either people will come back, or new customers will come in. I bought the M1 KVT while being at 9.3. Was able to get a lot of good matches, watching USSR fail completely at 10.3 was a shocker. Thankfully I grinded for 400 matches until I had a full 10.0 to 10.3 lineup of ground tanks.
This is exactly me. I have 900 hours in WT. mostly Air RB. I wanted to get into top tier on ground, so I picked up the click bait. The tank feels great, but I fucking suck. So now I’m researching how to play top tier ground so I’m not a parasite on my team. Also it’s on me as a player, I’m not much for sitting around waiting for something to cross my sights, even in other games. I like to be aggressive. Just have to take a step back as I’m bottom tier in terms of skill and knowledge to play aggressively right now.
@@exoticxz_gaming2200 at least we’re trying to learn lmao. How many guys buy a premium and bomb until they get what they want. Then they don’t know how to dogfight other planes. lol
Well said. It's just pain and br compression is there to force you to buy premium vehicles. We players are basically manipulated into making ''preferential matchmaking'', especially at 10.0 br which is notorious of how many premiums you see during the game. Yes, I said there is preferential matchmaking and it's a sneaky and manipulative way of them knowing that most players will buy into grind and they will mostly play with br 10.0 vehicles and get to face 9.0 and 9.3. It's like 29 out of 30 games you play against 10.0 and 10.3 whenever you choose to play 9.3 br and it's just a pain and not very fun. Hordes of premium tanks to try and force you. They want YOU to buy that 10.0 premium so you also feel good matchmaking or whatever. They don't give a crap about healthy gameplay or fun, that's not a priority. They do EVERYTHING they can to get money out of us. And it's just hilarious how they act dumb like they don't know what they are doing whenever we boycott something to change. There are many black holes like this in the game and this is just one of them. And it's a main reason why there is no decompression even though we have a massive amount of players and the search for a new game is just a couple of seconds. Basically, you hit a nail on the head, they can get away with it because there is no alternative so they become greedy and predatory as much as they can and basically they pushed boundaries that cannot officially be called pay-to-win but basically, it is if you look what you need to have to have a really good time. There is no alternative so we stick to this one I agree completely, but as soon as something like Gunner Heat PC gets a multiplayer I'm out for good.
Justin as someone who plays USA the teams seem to be the most problematic, also regarding the DU mention at 4:36 all abrams used since the a2 usage feature DU on the frontal armor including lower plate, my friend drives abrams
Brandon Fero, an OIF vet and a former SEP driver, claims they do have hull DU inserts and intergal spall liners, confirming all the reports players sent to Gaijin prior to them openly saying "We don't think they have" and reducing the reload time to shut our mouths.
The fact that 10.0 soviet/Russia between 9.0-11.0 (10.0 range) is in the negative kinda proves it’s often a skill issue even though Russia has the best 10.0 line up (regardless of if u agree or not the soviet 10.0 is good) but so many people pay for it that it brings it down
It’s been at 50% ever since the obj 292 event and t80ud was added. Most 10.0ish games for the past month or two has been Russia vs Russia which makes sense for the 50% wr. I have been noticing less of them so I wonder what the true win rate will be once things get back to normal.
I've made a similar statement in another video. The Abrams is a sniper tank, not a brawler. Right now top tier US is made entirely out of snipers. Soon as the battle gets into sword fighting range it's over as you can easily one tap an Abrams in too many spots.
I've noticed that when I fight the US at top tier, the nation's that carry them to victory are typically Sweden and France. You have your occasional good US player, but the US is carried by nations it gets teamed up with. Even when I play top tier France and fight America, it's just a point and click adventure to victory.
What I notice is the lack of effective AA vehicles for the usa. I mainly die to jet or heli that my team can't defent against because we mainly fight germany and the urss at the same time. My air support get taken out in 5sec but their air support just roam free in the sky. The Pantsir-1 can kill pretty much any air vehicle in their spawn in less than 20sec most of the time. In a way, I thing it's a problem that gaiji can't fix since the us military have a doctrine of getting air superiority first, so the need of AA vehicles isn't there. Feel free to correct me if I made a mistake.
I agree, the maps are too small, meaning they get free ground to get right inside optimal ranges and then play demolition derby gocarts. They could start by giving Western SPAA equivalent to the Pantsir.
Gaijin refuses to model the Abrams correctly. Edit: Gaijin accepted a report about the neck "turret ring" being too tall, but they still haven't fixed it yet. Gaijin doesn't model DU density correctly either. Also, the Abrams has a spall liner, it's an aluminum plate in the back of the armor stack up. But of course there's no way Gaijin will accept the reports about it. And yes, multiple materials can be used as a spall liner (not just kevlar) but aluminum plates, polymer mats, and other things.
They rejected my bug report about mgs turret. Hunnicutt says it has -8 +18, but gayjew does not trust a time-tested researcher, but believes some "federation of american scientists"
As someone who recently got an M1A2, I was dissapointed. Very dissapointed. Idk why I thought it would be any different from an M1A1, as it’s almost exactly the same but at 11.7
@@knowahnosenothing4862 because it has a CITV and M829A2, but with gen 1 thermals, and the same weak armor, it’s essentially the same as the other Abrams
I have SEPv2, it's not actually that bad, I reload within 5.0 seconds, apfsds has a good penetration. However, all in all it doesn't match with Leopard IIs and T-90M, it needs improvements
they could help the winrate of US top tier by buffing things around the Abrams instead of the tank itself so good players have a reason the play the nation. like un-nerfing the targeting pod on the f16 giving then an AA that can actually hit targets beyond 10km and Giving the Apache its longbow hellfires.
They'd have to buff the Click-bait and AIM players, vehicles are perfectly fine. US top tier was an enjoyable experience before those two tanks showed up.
On the topic of badly performing MBTs, have you considered doing a video on the XM-1 (GM) at 9.3? Gaijin nerfed M735 so this thing is a pain to play, especially considering the only other MBT in its lineup is the MBT-70.
As an american m1a2 sep v2 and v1 and m1a2 abrams im normally skilled on most maps well one map i don't like is ardennes but sinai desert maps i get a good rate of win cause im use to the terrain plus open maps more often with hull positon covering it some players within u.s team is kinda wacky but some ain't i do manage to get 0 kills on ardenne or field of poland now and then but i still get a decent kill and win rate
I used Sep v2 against a Russian, Swedish,German team on Poland and got 8 kills before dying. It’s a skill issue for sure. Ever since KVT got added America has fallen
While I hate top tier premiums, adding em to only a couple countries is completely unfair. It drops those nations win rates so hard and at this point the only way to even it out is to add em to all nations. It would also help if they fixed the abrams turret ring and give it the extra 100-200mm it should have so every auto-cannon can’t pen it. Tungsten core darts should also shatter on the ufp rather than bounce, every abrams should have a spall liner, and most US IFVs and light vehicles from the 80s onwards has spall liners.
"Fan-made" and "easily manipulated" I don't think so. It pulls its data from the stats in ThunderSkill. The thing is the data is "incomplete" in that it pulls it from players who actively update their stats in TSkill. That is why the average overall WR is above 50%. Usually people that are stat-conscious are usually better than average or at least willing to measure themselves against other players and hopefully improve. Knowing that, there are lots of things to take with a grain of salt like "seal clubbing" at super low BR for specific nations with specific OP vehicles. Nations that are vastly less played than others (Italy, France, ...). But in the case of top tier USA there no "outlier", there are many tanks played by MANY players. It's a complete tech-tree with planes, helis, etc. so really those insanely bad WR are kinda difficult to explain. Especially when the tanks have high speed, manoeuverability, gun depression, reload... They're very much meta and "shouldn't" be suffering that much. Conversely : Sweden and Germany clearly overperform at 11.7 and it's probably a part of the problem (which affects RU to a lesser extent it seems... Probably thanks to their OP CAS/helis (tanks are pretty lame in the current environment IMO)
I have no idea about some armour irl shell capabilities but 3bm60 getting through cheeks and all the internals still having enough to pen and heat to cook the ammo upsets me
The BR heatmap is wrong...i doesn't take alot into account. Some folks on Reddit did it right and found out that USSR and USA have the lowest winrates...prepare for the T-14 Armata and SEPv3
Honestly I’ve stoped playing USA ground game after 6.7. Especially now that I see that my favorite tank T92 get pushed up to 7.0. Why it’s can’t brawl in 7.0+. And I read the M18 now at 6.0. It’s hot the fire power to compete but come on that tank went from 5.0 to 6.0 in 2 years yet the Chinese version stays where it’s at.
I just got to 11.7 usa my very first top teir line up and I am gutted at how bad the M1A2 actually is, we are just getting ripped apart its brutal. One of the biggest issues is spall liner or lack of one. Second is thermals I mean the VIDAR has gen2 or 3 at 8.0 yet abrams don't get them until the very last tank in the line WTF gaijin. I don't think armor is an issue as we have speed and reload speed along with depression on the gun to balance that out but still WTF GAIJIN! OK rant over lol
I love nato sim battles, if im being honest i love top tier us, i just dont play like i plan on winning anymore but to have fun, using spaa as main or trying for mpat kills on choppers, i still like the abrams but man i hate the feeling of penning a t90m and only turning its crew yellow or shells yellow even on side shots, i just hope they add m829a3 for the extra era resistance and slightly better performance but we will see.
US top tier is bad because the lower front plate protection doesn't scale up as ranks go up and you eventually end up with a technically paper thin hull and a overprotected turret, the result is people aiming for the cannon, the neck and the hull if you're overexposed, getting 1 hit kills like 40-50% of the time, and 2 hit kills like 90% of the time, add to the recipe that the latter Abrams doesn't get an overkill shell to compensate its current glass cannon state and it's just miserable when you face some decently protected tanks like the Leopard 2A7V, Strv122+, T-90M, and so on. The most balanced nations for top tier are Sweden, Germany and Russia, but you should specially consider grinding Russia for long term for multi tech tree grind, they get the best SPAA, attack planes, and from time to time, tanks.
Can't tell you how much I'm struggling to kill M1A2s at the moment. Shoot LFP, kills driver engine, they one shot me. Shoot barrel / breach, somehow hits cheek, non pen, they one shot me. I shoot below the barrel for the neck shot, OPTICS ABSORB ROUND, they one shot me. Infuriating
I started with US air, got to top tier, decided why not and do US ground to complete the tech tree. Needless to say I'm now a US air main and Germany ground main
Honestly though, if you're gonna play it like a "light tank," you honestly might as well just go play Japan instead IMHO. Type 90s and especially type 10 and TKX have bad armor too, but they're faster, smaller, and have an even faster reload. Then again, I'm part of the minority that enjoys Japanese mbt playstyle. If I need to win, I'll play my 2a7 or STRVs, but for just plain fun, I play Japan.
Turns out a sub-par vehicle is sup-par. The Abrams series is the worst MBT in the game besides the Arietes. Thats why, and when it comes to making tanks more easily killable with extra moduiles they want to add it to the fucking abrams first too as if its already not easy as hell to kill.
Thats weird, i have like 50 % win rate with M1A1s and i cant wait for M1A2s and everybody says it's so bad these tanks. In my opinion, Leclerc is worse. I think Abrams is NEEDS A SKILL
The reason why i stopped playing war thunder. Why would and m1 be worse than an old Russian tank, i grinded the crap of the game to get to top tier American tank tree, only to find out the that the American tree has the worse top tier MBT.
I just got back on War Thunder with the M1 Abrams , the top 3 players for my team were M1 Abrams I got 9 kills slaying saying this tank is great. Clicked on the video because of title😂 with premium I got 25k RP that one game
I enjoy M1A2 and all Abrams tanks, but I hate my US techtree teammates. Tank is fine. But too many people choose US tech tree as their first one. Includes myself and my friends here in central Asia 😅
Abrams can pen but for me fuel tanks eat my shots and you can never 1 shot a leo unless you hit a very specific angle..and if you dont 1 shot they just use the commander to fire back
@xfgusta That's very valid. I just find that my rounds are more effective on target, specifically against T80 relikt bags. And as dumb as it sounds, I find the L27a1 better at extreme range because the closeness of the mil lines for DM53 often covers up the target
"the M1A2s (...) the endgame 11.7 Abrams are still competitive, they can still perform on their level..." *proceeds to explain how an MBT must be played as a ratty light tank to perform*. Dude if this unending amount of compromises and conveniences are forced to be done for US mains -because i don't think i have to bring the F-15A situation to the table in full depth- to perform, then you should start by your own to stop doing those claims of "skill issue" in the first place, the community hears how you treat some nation players and they feel entitled to do so as well, also you're asking for a decent piece of skill on performing a light vehicle gameplay in a rectangular 55 ton machine that barely has the thrust to weight to pull that on increasingly linear maps. Im just disappointed and not because you're asking for american players to play better, but rather you're endorsing some animadversion between lines in this current mood of just pointing and telling everyone that the user is at fault here, when there's a reasonable mix of circumstances guilty of how the M1 series ends up in the current state at top tier.
Game is balanced! Abrams side frontal turret thickest part of the tank same armor values as the Leo side turret and t80s. Literally the fucking tank is not even effective hull down as if your not looking straight at the target shooting you and exposing you turret ring is no a good option moving your turret and protecting your gun will result on the same. Now add on that they refuse to give them the A3 with 800 pen and then the addition of spall liners makes it so that you are playing world of tanks now and they are playing realism since no matter where they shoot you ur tank will either blow up in one or be severely disable. Add more, they nerf the ADATs to where it can only shoot at 6km while the target has to flight straight or no get overwhelmed by vickers missiles while also increasing the spawn cost. Basically US spas now is hers that have to fight their SPAAs just to even get close to their jets. Let’s no forget how crap hellfires and maverick missiles are. I mean in conclusion they fucking water down everything US fields on the game to make Russian crap pretend to be good. It’s a Russia propaganda game. Germany and Sweden is the only competition and they fucking team them up non stop on top of the overflow of lvl 20 players with clickbait’s and wolfpacks. Yeah there is no hope.
@@MrBigblacksock While premiums is a problem, it isn't the root of the problem, as seen by the US 10.3 lineup doing just fine, while ONLY the top tier lineup is bad.
@@MrBigblacksock I think Russian premiums are more forgiving... just look at the 2s38 it literally has (or had, havent played lately) an empty space, where if you hit it, nothing would happen, the shell would go straight through.
@@christopherchartier3017 that’s the point. I used to play Abrams pre Click-Bait by myself and enjoyed them. But since the CB it’s the worst possible experience you can have in toptier. But it has nothing to do with the performance of the tank itself.
You're not wrong, though the Ariete is known to be an awful vehicle given its lack of mobility, armor, proper optics, etc. The abrams is known as one of the best proven MBTs in the world. Just, not in WT xP
@@JustinPlaysTV that rather confirms my point, doesn't it? USA has “average” tanks but shit players = 37% winrate. Italy has dogshit tanks but rather good players = 54% winrate. It's largely the players who make a tank successful. I don't want to say that the Abrams is as ok as it is in the game, but neither are other tanks, like the A7V which, with its much more modern armor, still has worse armor ratings than a STRV from 1990.
So i'm a real gunner on the m1a2 sep v2 in real life and have played WT since 2014 when it first released on ps4. I will say I don't really think the abrams performs poorly by any means in WT, a lot of it has to do with players being kill hungry and not organized and planned with their movements not to mention your usually playing by yourself. However the abrams is pretty inaccurate in Wt to the real thing. There is no such thing as a "TUSK' abrams. The TUSK kit is a survivability package primarily focused towards urban combat and IED's. It's not meant for tank combat, Russia is really one of the only nations that covers tanks in ERA because of their experiences in the Chechen wars. All M1A2's should be able to mount the two different TUSK kits and be able to REMOVE them. We wouldn't use a TUSK kit for tank on tank combat. I do understand why they are only on certain variants in the game, but it should always be removable. The m1a2 sep v2 should get m829a3 sabot and it doesn't. All abrams tanks are also missing their armor package. All m1a2 and beyond have either the DU armor addon or the modular armor add on. The m1a2 sep and beyond should also have the duke box which in theory should jam drone signals (it's designed to jam different type of forms of signal I.E cell phones so IED's can't be used). For balancing and since the T90M, leo 2A7, and challenger 3 are in game the UsA should also get the M1A2 SEP V3 which would get the AMP round and could mount the trophy APS. It also gets more armor on the turret cheeks and front hull. Not to mention Wt really needs to add in the use of the APU which the sep v 3 has. This would allow tanks that have a APU to operate turret power and thermals without running. This also means that if your in a vehicle with a APU you could get your engine shot out and not lose power to your traverse and thermals. There are a number of other inaccurate things and ways that gajin purposely nerfs american tanks IMO, these are just a couple examples with the abrams. Also, shooting a 50cal with a atgm or heat round wont kill the crew, fuck off gajin.
The problem with Abrams DU armour is it's protection value as its not publicly known compared to the rest of the vehicle so without leaking classified information how will Gajin add this to a degree of accuracy and balance?
Its cos to kill 2a7 and 122, you have to get through spall liners that turn you dart to apcr. Then insane frontal armor and blackhole fuel tanks on the sides. Even without them, in latest patchnotes, gaijin said they fixed an issue where all leo 2 s were deleting spalling when penned through the front hull. While abrooms is entirely weakspot and when penned, creates literal nuke of spalling.
And for what is the spalliner in a Leo2A7 and Strv 122B+ for? Exactly for preventing spalling. But the T90M get´s not exploding fueltanks, so GJ give DM53+, so i can take more ammo with my Leo´s. 😁
the 1 thing i disagree with is the idea that the existence of a weak spot makes giving the tank hull armor pointless. its still 1 less place you can get penned and makes unaimed snapshots less likely to kill you. thats like saying since the t90 can be 1 shot though the drivers window it mite as well not have armor on the rest of the hull.
exactly the hull is a massive weak spot meaning in the case of a quick reaction shot you're more likely to pen an Abrams since there are more weak spots. less areas that can easily be penned means you're less likely to die from a quickly aimed reaction shot in an encounter.
difference is that the abrams weakspot (mind you its not modeled correctly in game as its too wide) is much larger than the t90s drivers port weak spot and usually a definite kill if penned. the t90s driver port can just kill the driver and get lodged in the gun breach. snap shotting an abrams is one of the easiest things in the world with that turret ring.
In real life it won't even be hit most of the time because tank crews are not one brain than War Thunder logic you have to tell your Crew what to do in Real war logic isn't easy sometimes.
@@Янус_ЫртIRL the turret neck is almost an impossibility to be hit. Most modern tank engagements are typically over 1km, and with that kind of distance environmental factors like altitude and wind direction play a huge role and can cause APFSDS rounds to slightly deviate from their trajectory, so even if enemy tankers try to aim for the neck its nearly impossible to land a direct hit on it without some luck involved.
The American top-tier MBTs in War Thunder really grab my attention. They all seem to share one big flaw: they lack decent extra armor. Once you figure out how to take down one, you pretty much know how to handle them all. They're like clones, with the same weak spots that any decent dart can punch through, regardless of their battle rating. Sure, they've added a bit more turret protection on the later models, and some fancy ceramic/ERA stuff, but it doesn't make much difference in most fights. Gaijin keeps saying they can't add stuff like Spall liners or better armor because they lack historical proof, even though players have given them plenty of evidence. And to make things weirder, the later models somehow end up being heavier in the game, even though they don't have better armor in-game. Unlike the Leopards or the USSR tanks, the T64s, T72s, T80s, and T90s all have different variants of the same vehicles but are vastly different regarding their protection internally and externally. Not to mention, the USSR has ERA that can add over 100mm of effective thickness against chemical and kinetic munitions, completely changing how you have to destroy them. The same can be said about the Leopards, but not as drastically as the USSR MBTs. Whenever I fight against US MBTs in top-tier battles, I shoot at the same exact spots, and the results are usually the same, except for some random chance or shots being nullified. In-game, the Abrams feels really unreliable. Unless I get the first shot off, I can't fight well against vehicles with fuel tanks that can absorb entire 600+ pen darts at nearly point-blank range or spall liners that mitigate all the spall damage. I always have to sit back and wait it out, but most maps and game modes don't encourage players to use vehicles correctly. Instead, they encourage players to just hold W and rush into enemy vehicles they can't handle up close. Call it a skill issue, bias, or whatever anecdotal assumption you prefer, but at the end of the day, US statistics show an abnormally low average win rate that needs adjustment in some form.
It's a Russian game and they hate USA - they will add advantages which most unsuspecting players ain't bother to check - while making Abrams a GIANT target in anyway possible. Do you notice the IR of T90s are nearly invisible while you are in Abrams?
@@tomshepard9050 it called skill issue. If its yours - it's weak. If its enemy's - its bias, op and etc. devs dont have USA, they just bad at making realistic vehicles and realistic damage model
Not sure what kind of proofs people gave, but Abrams in reality is not that strong. The only thing can change is just few plates, but not weak spots. Abrams not really changed or planning to
@@tomshepard9050 Devs are not people who make USA unplayable. They make realistic as possible anf sadly Abrams is NOT something that can survive multiple 5000kg bombs or whatever. Abrams irl have such problems that you have in game. And its bad for devs, because they love "Johns" (USA players who buy premium 10.0+ tank or jet while having only first Sherman in tech tree), so it would not make sense for them to make Abrams bad on their own. There even bigger chance that devs love Germany, because Leos and STRV are truly OP. All problems are either bugs or because its irl problem
Btw tip with the gen 1 thermals i picked while playing the AMX-30s of french tree. Switch the thermals from white hot to black hot. Targets are way easier to spot like that. Atleast it feels that way. The tradeoff is that it hurts your eyes. As for what can be done for the abrams? Nothing to the tank. Maps though. that is what can be done. Atleast I struggle hard in the thing when facing a brawl maps And especially cities that have no cover for the hull. Of course at times you get the wild streak and murder everyone but that is more luck than judgement on my end atleast. (also there is a word to be said about the spalling of some american ammo but I think that goes away with the 120.)
Just use Binos ffs. Ppl staring to gen 1 thermals whole game and not seeing enemy next to them are the best... Thank you for contribution with your guide to create more zombies staring at bad thermals with garbage optics with no commander view... 👌
It's Gaijin, they would add the T-14 Armata before they add any WWII SPH, other tanks they've missed, or anything more modern for any other nation. Let alone the M10 Booker.
@@Jason-jb1vs It's got the same 105mm gun as the M8 AGS , which is a lighter version of the M68 used on the M60 Patton and it's got a top speed of 45 mph (72kph).
The thing I hate about the Abrams is the thermals being ass all the way up to 11.7. Also the 5 second reload is only available to GE players, and only as long as the loader is alive. And the several instances of other nations getting tech that a single vehicle got while America mounting multiple systems on several vehicles not being added in for “historical accuracy”
The major (if not only) reason why US Top tier is Bad is because of the playerbase itself (mostly premium players). The fact that M1s is overall better than challengers, leclercs, merkavas, arietes yet they still perform much better than US MBTs Shouts something
I cannot count the matches where I spawn in with 3/4 of the team jockeying a prem Abrams variant (or a Locust or BT7....but that's another story smh). They rush a cap, there's a bit of a chaotic melee, they die and leave the match. IMHO, there have been multiple matches where we would have won if the majority of the team would spawn a backup or ANY other vehicle and stay in the match. It's exponentially harder when you have 4-6 players on your team and the enemy still is rocking 12+
@@DevinEMILE not like the Abrams armor model correctly either the only real thing the Abrams has over it is just a better round which doesn't mean much as you are still aiming for weak spots
The T-90M received special fuel tanks that the abrams should also receive as an excuse to delete the spall generators that exist in between the crew compartment and the fuel tanks.
Well, first of all USA players arent the brightest, dont get offended, im Talking myself too (im an usa main). Secondly tank arent that good, sure firepower is great but thats about it, no armor, not that fast, very big, getting one tapped almost every time. And last, opposing tanks are just better (maybe except italians)
Simple gaijin refusing to model and update the M1A1s and M1A2s. The M1A1 and M1A2 both have spall liners for all models, and depleted uranium armor, both hull and turret (although only 5 had DU armor in the hull for the M1A1 which would turn into the M1A2 program (prototypes). It is also missing it’s M289A3 and M289A4, (also the M1147 but that is currently not being fitted to it from what I know).
I personally find servers do influence a lot more than vehicles do. NA server has very weak US teams, Formidable German teams, competent USSR teams, and very few Swedish(Which has the strongest ground lineup for a single player and possibly has Gripen), and in general very few cheaters. EU servers has competent US teams, Okayish USSR teams, weak and cautious German teams, and a lot of Swedish(although not very competent, maybe they went for the strong vehicles but not being good themselves.), A LOT of cheaters, avg 1-2 per match, completely destroys the game(YES, some people I reported made to the ban list, because you can't snipe a static leopard 2a7 into the breach and killing 3 crewmen, 2km away, through multiple layers of foliage, and with t80uk thermals). M1 are actually pretty strong after the reload buff, having the best turret cheek among the 5s+ reload echelon, best depression out of any vehicle without hydropneumatic suspension, and has a very strong potential only if you know how to play them. Of course, bad players made them look bad on performance stats. If you only play NA server, know this, even if yourself is playing a full ace Swedish ground+air lineup, it won't change much since it's a 32 player game: Germany+USSR=70% win rate, Germany+USSR+Japan=75% win rate, (although japanese teams alone doesn't guarantee a win). USA+USSR=F15+F16+Su25+Ka52=Air superiority and you want to counter them as early as possible or they will over turn the ground theater if the air issue is left unattended.
I always enjoy a match where USSR and Germany is on opposite side, there will be strategies where I see USSR player using 292 on their first spawn, which are meant to counter the first-spawn A7Vs, and the rest of the leos are easily pennable in the hull with 3bm60. Especially it's a good game if Germany+Sweden (Which is few on NA server) are playing against USA+USSR, it will be a great game where USSR players are trying to kill A7Vs as fast as possible, USA sniping and seeking opportunities, Germany following Sweden into the objectives where they have to worry about Vikhr and Paveways for leos not having LWS installed.
Stigma. That is why. The Abrams is propped up at every turn to the point that people think it is invincible, and while it is a tough nut to crack, the same cant be said for the Abrams in War Thunder. But that doesn't stop US Mains from finally grinding up to 11.7 and thinking they are Rambo, only to get mugged like you did at 13:07
I don’t understand why the win rate is so low. *actively contributes to lowering the win rate by abandoning team* RU-vidr main character syndrome is insane.
The funny thing is the neck/turret is to high..Irl the gap is much smaller but gaijin thinks otherwise when you can see pictures that clearly show the turret is much closer to the hull
When USA is in your team in a top tier game : Quickest defeat When USA is in the enemy team in top tier game : Your spawns are being camped by a dozen abrams, the skies are filled with F-14bs, F-15s and F-16s, your helis are being sniped by ADATS and LAV-ADs.
It's nice that they fixed the bug with the Leopards, but when the bullshit we see at 15:22 is going to be addressed? I had a match the 1st day T-90M was added and one fella jumped me with his sideskirts completely exposed at a 90 degree angle point blank and M829A2 failed to pen his relikt 6 times while he was struggling to find my black hole apfsds magnet aka the turret ring. It couldn't be the spall liners' fault because the darts were getting deleted before going past the ERA.
USA mains have always been funny in the head, it's just getting more and more apparent with each patch as it takes longer and longer to get to top tier with each new vic/br. People like to harp that top tier is braindead which is true in some aspects, but if someone spends thousands of hours to properly get to top tier, they are most likely going to be solid. I remember nearly 10 years ago watching p51/p47s turn fighting zeroes and never climbing. Now when I spawn in top tier ground rb when I hear turbine engines I pretty much leave or rush a cap then die then leave. Alot of nations had/have MBTs with paper armor or whatever, so the Abrams having "unrealistic" armor is a moot point, the average USA main is as brain dead as lemmings falling into the ocean. No point in sugar coating it at this point, we need to pin point the actual problem instead of blaming the lineup of USA vics, which btw is pretty fucking good and extremely flexible. You as someone who plays multiple tech trees as I do know the stark difference playing with USA and against USA teams and there's really no point in softening the fact it is not an Abrams problem but truly a side climb problem with their players. People talk about armor this and that but we all know if you're getting shot you fucked up. Granted yes having t90m and leo2a7 armor rocks and makes the game much easier but those of us playing Type10s, Arietes, Leclercs and so on all have fantastic stats and winrrates playing bamboo armor MBTs. Also, the strongest part of USA has been their CAS and their CAS players are as braindead as they were in the Abrams. The sheer amount of times I have seen F16Cs fly straight at Pantsirs only to get blown out of the sky seconds after spawning is astounding. They even have their radar on any mode not TWS so any other plane on the other team knows they are there. So you got most USA players leaving after 1-2 deaths with 0 kills then the few that do get enough kills to spawn CAS they get blown out of the sky in seconds cause they have no clue on how to energy fight SAMs. The only way they can fix USA winrates is to somehow attract veterans from other tech trees. Either with Abrams buffs or even a South Korea subtree (shouldn't happen) to attract my fellow moonruners or free handjobs for level 100s living the life in other tech trees. Fact these chumps are begging for the A-10C for CAS in top tier is all we need to know.
The tanks are terrible, but the CAS are great. You basically need to rely on air support to win the game in US. But I think what US top tier lacks is variety. Only 3 things you will see when playing against the US. Abrams, HSTV-L, and Bradley. All are very easy to kill.
The US also usually stands as the major nation in a match with the teams being 70% us (unless with Russia) Also pantsirs are just overpowered so cas for the us side teams against russia is border line impossible
I mean the US design is horrendous when you can one shot all of them via the turret ring frontally with ease due to the space between the hull and turret, the same is true for most tanks but it's notably easier to kill a Abrams this way plus it has no ERA to soak up the energy
Just waiting for them to fix the turret neck to 260mm LOS and volumetric with an acknowledge bug report. Also it is mainly the players. Also technically the SEP or SEPV2 one of them would've already had turret upgrades. Its kind of annoying how much spalling the inner fire walls make.
@@cutthroat795 Imo you don't need any more pen than something like 3bm60. Also the French round seems to nuke everything, even the 410mm pen one does a lot of damage.
@@cutthroat795is it really that bad? I have no problem taking my 9.3 amx-32 into 10.3 (and then fighting 11.0 bc uptiers) and i seem to be doing fine with a relatively weak 105 round.
@@cutthroat795 In my experience it spalls more than dm53, shooting a bvm in the side means you actually kill it unlike dm53 which passes straight through
At certain point i started leaving whenever I got US or Germany in my team, cause they were mostly 1 death leavers anyway. Trying to fight for the win with multiple spawns, backups just to find out you are 3v8 almost whole game after few minutes was frustrating. I really enjoyed 8.3 US lineup except the teams... I did miracles with Bradley and Sheridan, but you have to drop a nuke to win, otherwise it is lost cause. Germans sit at first rock near their spawn and cry about being spawncamped when they never leave spawn... Sit there all the time, die, go to the same spot, die and leave. They smoke all the time even after being hit by machine gun. Don't try to get a good spot, they will push you out cause they know single spot on a map and if you block their way, they will grief you into death. :D
I think another main reason American top tier suffer more is because the Abrams is just SO DAMN LOUD you hear it from a mile away I know skilled players can hear tanks but you could have all the worst settings for sound in the game and be a level 1 noob playing with your friends top tier tanks and you will still know and hear the Abrams coming lol
These are random battles with random players any win/lose stats makes 0 sense imo. 1 reason why I enjoy playing US is variety of "toys" to play with. So many options to win the game. If at least another 1 or 2 players with brain in team still playing its easy to win. If it was all so "RED" as shown in those stats it would be probably too frustrating to play. In reality its more like 50/50 (in my experience)
The Abrams is a good tank but the problem is it excels at nothing what so ever outside of reload now. It's armor is bad and the turret ring is even worst and thiers a mountain of things wrong with it and pair that with people not playing it right it's makes for a bad set up. It took you 3 shots to kill that one 2a7v which is why anyone can hop In it and be a star. They have made tanks like that so OP combine the bad abrams players with a bad overall tank and you get a 36 percent win rate at 11.7 but wait....they have an f16c with agm65d that need 1k spawn points to even get and better yet the vt1 one missle so OP it's almost pointless to spawn a plane when your playing against Germany or sweeden what's the point so America at top tier is garbage. I'll stick with France and Russia untill they fix that turret ring and that god awful breach that if it gets spit on your tank is useless
I would say the biggest issue with the Abrams in general is weakspot size. While it doesn't have the largest weakspots per se, they're large enough that a penetrating shot will either one-shot or disable you. If an M1A2 and a BVM round the corner at the same time, the Abrams will have a lower chance of hitting a weakspot firing on instinct. The BVM player has more surface area to work with and generally in terms of gun height from the ground the weakspots in the M1A2 align pretty well. Top tier US is pretty interesting as there isn't much diversity of vehicles. You have the Abrams line, the HSTV-L, ADATS, and the misc. premium/marketplace vehicles. Would I like to see the SEP v3 in game? Yes, but I also want more vehicles to fill different roles.
One of the other issues I've experienced is in order to break even at 11.7 US, you need to get around 2-2.5 kills per death to profit SL. Repair costs and ammo costs will skyrocket if you're dying a lot. It applies to multiple countries at top tier but I only play 11.0 US because of the SL burden. I quit paying for premium and I average about 5 kills a game for that lineup.
Add on top of that a breech shoot will often take out at least one crew member, sometimes two and occasionally three knocking you out. Such a disabling shot will typically take you out of the battle for 25-40 seconds and at this BR is more than enough time for enemies to close the distance and eliminate you before you can repair the damage. Normally, your team can prevent that from happening simply by existing but American teams collapse quicker than a house of cards in a hurricane.
What would you expected from Russian Gaijin, T80 and T90 are like gods tanks Even they are real shit on current battlefield If Ukraine, Gaijin should think About reality Where US Bradley Fuck the Hell out of T-90 in Ukrajina, not Even mentioning When it will face a M1A2!
Yeah the win rates for America has significantly decreased for me as well I'll be scoped in shooting tanks locking down an entire objective come in before I know it you have three or four enemies spawn camping 90% of your team in your solo on the cap trying to fight off everyone lol I still managed to get 9 kills most of the time