awesome, it's also insane that this all works on multiplayer. One question though, are you developing this with OpenXR, so there could be a potential OQ2 port, or is it just SteamVR? If it's just SteamVR, it's fine, because I have an Index, but it would also be really fun to play a limited version on the Quest 2 with turning in real life without VR pulleys
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