So what do you think? Did this provide any insight into a mechanic you weren't aware of? Do you have some insight to share? Anything I overlooked? Do you wanna build a spreadsheet? (ala Frozen) ;) One editorial note: when I mention "income" for farm fertility, I'm really referring to "wealth". Wealth is the base number. The amount you get from taxes+metsuke on that wealth- that is "income". Technicalities.
the problem with the strategy is in legendary difficult the ai always destroy merchant guild or rice exchange and replace it with yari drill yard or archery range pro player usually only build rice exchange or merchant guild in province that already has sword school or any other unit training facility
My vassals tend to build a strong army, then rebel and attack me. My philosophy is, if they are weak enough to accept being a vassal, they are weak enough to conquer.
Good philosophy. A lot of vassal behavior depends on the vassal and what part of the game you're in. Some clans carry a grudge against you (e.g. Imagawa if you're Oda). Once you hit RD all your vassals will get the ticking realm divide penalty and eventually flip- some faster than others. Keeping tabs on their relation score helps with bribing ("gifts") to keep them in line and knowing who you have to revassal and when. The nice thing is if they flip and move their army away from their fort- you can storm the fort with your army, revassal (removing the RD penalty) and their army will stay intact so that they can help you police any subsequent rebels. I had one vassal last game that I was concerned about (the Hatano). They took out one of my vassals that flipped (fine) and wound up with a full stack of their own (also fine), but realm divide was building. The turn before they themselves flipped they put that stack in the way of my main rival (the Hatakeyama). Both armies wrecked themselves making it easy for me to clean up the situation.