I don't care how many factions they bring in there's just something magical and satisfying about playing the empire and using mankind to fight all manners of creatures. I've played other factions but nothing feels the same. I just can't explain it but I've heard it from others too.
I have been a total fan since rome total war 1, but when warhammer got announced I was sceptical. But man from day1 I got hooked and it never let me go. Now years later warhammer 3 immortal empires keeps expanding. Who knows where it will end. The diversity in mechanics, units, races and so on. And the lore is just a chefs kiss. Yes I also want a rome 3 and medieval 3 but man this game has me hooked right now.
I played one Rome 2 campaign. Tried 3k. But then I picked up WH3… my poor bank account. I’ve put in 250 hours over the last 3-4 weeks. Bought a few DLCs. Finished a Cathay Realms of Chaos. Then switched to IE and so far have done a Kostaltyn, Volkmar, Khorne, Be’lakor, Gor’Rok, Zhatan, now an Ikit campaign. I’ve learned enough to bump it up to Hard/Hard and as it all clicks into place, the game just gets more and more satisfying. I understand the drama but to me it’s negligible. TW fans shit on CA (for good reason) but as a variety gamer… they are no EA, they are no Bethesda, they are no Blizzard. Blood God DLC is stupid but everything else provides enough content to almost if not totally justify it’s value. What’s really awesome is all the diff campaign mechanics. Replaying a faction a second time is always much different as you gain more experience. Example, when I played Volkmar I conquered lots of territory, but wasn’t near good enough to get even half the Books of Nagash by turn 200 and I switched campaigns. Can’t wait to go back to a new Volkmar campaign on VHard/VHard and smash some skellies. (Khemtri declaring war on turn 4 or so absolutely kicked my ass in my first playthru, had to restart and waste cash to get a non-aggression just to get started.) The game gets so much better when you start to understand all the units. I heavily relied on normal autoresolve in many first playthrus bc enemy armies just straight up scared me. 😂 Now I feel comfortable smashing nearly everything in manual. It really makes you feel like Sun Tzu. 🤣
I was disapointed they didnt improve the Horde Gameplay and Factions, I really thought the Chaos Warriors as a Horde was really fun. Maybe because I love Attila.
@@alexs_toy_barn well Beastmen were literally the worst faction out of the 19 available. By far. Chaos Warriors were the main Horde faction. Attila introduced Horde gameplay to Total War, It was an innovation that went nowhere. Im dissapointed, Warhammer has the perfect scenario for Horde Gameplay
@@gerardotejada2531 I would recommend giving beastmen a try if you’re looking for good horde gameplay. The problem with hordes in warhammer 1 and 2 was the AI’s tendency to capture ruined settlements after you razed a settlement and moved on but with the beatsmen overhaul at the end of WH2 they put a mechanic that fixes that problem and they are still primarily a horde based faction. Haven’t played them since the end of wh2 when they got reworked but it was a really fun experience playing a taurox campaign and would highly recommend it if you are willing to pay for the dlc pack for it.
Around 4:30 you mentioned that it can take thousands of hours and you still wont play every legendary character and that is 100% true. By the time game 3 was due to be released, I had over 2,000 hours playing Warhammer 2 and had yet to complete every campaign. I forced myself to get a short victory with everyone. Never again lmao. I'll be sticking to my Elves and Chaos tyvm
How I felt trying Nurgle lol. Everything else I’ve tried is at least decent so far, with Chaos Dwarfs, Warriors of Chaos, Cathay, Skaven, and Empire all being standouts to me. It was strange to me that I enjoyed WoC though because I enjoy watching missile units obliterate approaching infantry. Lizardmen felt slightly underwhelming, but I think that’s mostly because the other Lizardmen in Lustria basically conquered my campaign for me then allied. I only fought the Hunstmarshall and then Tzeench for my last few settlements for the long. Also, Geomantic Web is useless. Who the hell really cares abt commandments. I slap the money one on and only change it if I’m warned about corruption, control, or need an army.
I'm a Warhammer nerd from the eighties buying the 1st edition and there was little lore then. I used Risk pieces color coded for races in my kitchen table( was too poor for miniatures lol). The Old World was slowly fleshed out with lore first. Then the New World. East always that mystery. This game despite its flaws is just a treat for my fifty something self. It was always the " Disneyland" of fantasy realms. The blended history, Tolkien and even Michael Moorcock as well as a few others into a more grim fantasy realm. This is much better than those Risk pieces battles I had in early eighties.
I used to have a heavy bias towards historic TW titles, bu the sheer variety of units and factions of warhammer has won me over. It will be hard to go back to historic titles.
Giving CA credit where its due, THEY KNOW how to make KICK ASS TRAILERS! They definitely hit the nail on the head when it comes to the "Warhammer feel", and overall they are good games, just not "traditional" total war, particularly with how the combat works.
id say due to the size of the setting, the contents of this game is spread around across the different factions and map location. this unfortunately prove to be a problem for players like yourself who only play exclusively certain faction like the empire. Because regarding your comment about the map variety for example, there's actually different kind of maps that allow more choke point style and what not, that you will encounter if only you are fighting with or against certain factions. in this review you also didnt mention 2 major thing that might be the deal maker for some. - The fact that this is the first title in the series that offer a full on 8 player multiplayer campaign (that's not hot seat) as well as simultaneous turns. - and this one might be due to it only being recently announced after this vid is posted. but finally new faction teaser for content as well as immortal empire campaign being accessible for anyone who own the base 3rd title (no longer need the 1st and 2nd game to access the map)
I gotta check if they finally fixed the pathfinding because they haven't addressed it in the patch video Edit: Bug still in the game they haven't fixed it
Warhammer III certainly had a rocky start, but I do feel that once Immportal Empires came around, things started falling into the place. The thing that I still find very frustrating however, is that WH3 still feels a lot less stable and performs a lot worse than WH2. I always had a pretty smooth experience with WH2, but even on my pretty overpowered machine, WH3 doesn't perform very well. The Windows version, native Linux version, and Windows version on Linux under Wine/Proton all leave a lot to be desired IMO. But since Immortal Empires is now more or less the de facto way to play, I can't really go back to WH2 I feel...
The way forward for historical total war titles is a heavy focus on mechanics and realism and gameplay tactics in order to compensate for less unit diversity etc
I guess you already know this, but Spears got "Charge Defence vs. Large" by bracing and facing (Halting). But I get the point, more automated and restrictive than a good old toggle. Btw: I belive all small units also gain 600 mass by bracing (halting), wich does not make much diffrence if a Dread Saurian is incoming. But can reduce inpact damage of a ligt or medium cav depending on the mass difference. If its worth sacrificing a contercharge for, needs more testing pr matchup than I got the patience for :p ref: TWW stats, KV_Rule (bracing_immovable_by_small_entity_mass 600)
Recently CA made it so Immortal Empires only needs Warhammer 3 to play it, not all 3 games anymore. Plus, any DLC only needs Warhammer 3 for IE. So if you want to play the Tomb Kings, a Warhammer 2 race, you don't need Warhammer 2 anymore, just Warhammer 3 to play them in IE.
@@AndysTake If you want to play Karl Franz, you still need the first game. But so many barriers have recently been taken down and allow for new players and their wallets to have an easier time.
Karl is not a recommend for new players anyway. Hardish campaign and almost useless allies. Cathay is the more easier "human" faction to play with better tanky infantry. High elves are probably the easiest to recommend for me to new players. The visually make sense. Guy with big shield and spear in front. Archer behind. You can say that the empire has similar visual indication also. But your empire spearmen is already running for the hills after a few second in combat with savage orcs and your archers take a little longer to kill stuff than your high elf archers. Also high elfs have better Ai factions which can usually keep themselves alive a bit longer instead of imploding.
if you havent played a nurgle campaign i highly recommend it. i wasnt sure about them either and i dont know the lore but i gave them a go just to find out and it was really a lot of fun almost as fun as playing kairos fateweaver
Only problem is both have a relatively difficult campaign opening. Tzeentch is surrounded by enemies and Nurgle is just so weak at the beginning imo. I started both but ended up moving on for now. I’m sure I’ll enjoy them once I feel comfy on VHard/VHard. Currently on Hard/Hard but still have a tiny bit to learn.
@@brendandrummond1739 with Tzeentch i swing hard right take out the nurgle thing and then sack or raze the elf wizards capital to slow him down a bunch pop back home and take the rest of the territories on the south pole then move out from there bird boy is op
well, WH3 is actually known as the buggiest one of the series. and it is still not fixed 1 year after release. that's why people left the game. just look at the steam charts. even IE and free release of IE couldn't change this. Reiksguard knights with rifles are definitely not lore friendly.
To add some of the things you mentioned would require a lot more micro on a game that has enough of that (faction depending) chariots alone need to be babied the whole battle or else basically useless (I tend to avoid them because of this) but overall this game delivers so much to so many it’s really hard to complain about anything other then certain things just not working like the gunpowder issue in tww3 which makes certain factions or units a lot less deadly because of a minor slope in a hill you happen to be standing on lol. If everything that’s already in place worked flawlessly and as intended this game would make this game top tier vs anything else released within the last 15yrs regardless of genre… imo of course. I’m 35 and grew up with all the old goodies and I’ve waited my entire life to have “lords of the realm” type game but on steroids with a warhammer makeover and CA delivered that, 3x’s over. This game a truly a gem and should be put along side BG3 in terms of delivery, yes the DLC’s coulda been a bit better in tww3 but they Alrdy said they will fix that. Now if CA could recreate this with a WH40k makeover would be epic and could die happy lol. All 3 games are the only game I could easily play for 12+ hrs straight and not even realize it…. Can’t say any other game has done the same thing for me at least since the late 90’s.
In my opinion they simplified the campaign gameplay too much. For example the trade system. There ist simply no one. You are free to trade with everybody across the map, no matter of borders or harbours. No furtherr costs for resettlement ruined cities. Where do the new settlers come from? The sense was, that your troops settle there and then replenish gradually. Quest rows are reduced to a simple battle, that doesn't fits into the gameplay. You don't have to do anything. The Potential of the outposts ist wastet. Why does the player does not have to choose, wether it should be a garrison or a trading post? That would make the interaction with other factions much more immersive. Diplomacy goes just down to declaring war. And your allies declare sometimes war just in order to draw you in senseless wars against factions you bareley have discovered yet. The Player bias. The only way ot the game to challenge the player is throwing armies at him. Soon enough 10 oder 12 per turn. It's beatable, but boring from the point on, you fought three hundert battles against chaos. And yes: The chaos. If only they where coming from north, as a threat, that forces the civilised people to cooperate, as it is shown in that newest trailer. If they don't make tha campaign part not more interesting, I think I won't return to that game. It's a pity for the awsome design of the races and factions, and the looks in battles, but the game is combined from two parts. And the strategical part is now too simple built, just paint the map.
Man you confuse me on the one hand you speak mostly facts on the other you think that cavalry charges are more devastating in Warhammer 3 than in older titles when historical total wars like Rome could be beat with one unit of Spears and shitty light cav. And of course that ww1 Units are lore friendly for the empire
Lore friendly in a funny way, but perhaps I’m just wrong in saying that. It feels like a natural progression since the empire is based on Germany after all. Also I don’t get it, cavalry charges are sick in Warhammer 3?
I like TWWII best because I like the idea of traveling to the new world and taking its riches, which stems all the way back to Sid Meier's Colonization. Plus the races weren't that over the top as the new Deamon races are. Basically I want Empire II haha!
It's free content. Why would you need someone to tell you how good or bad it is? Thing with grimhammer is I've seen people larp over it as the definitive way to play the game and people hating it cause it's bloaty with giants having like 6 passives and an active ability.
@@AndysTake I actually looked up magnus opum in a Latin translator and I got 'great wealth' or something, rather than 'great work'. Anyway its funny, no one but me noticed
"Fans can be rabid" Wrong. Its people with a level head that aren't fans who give genuine criticism that makes CA recoil. Out of all the gaming communities I've seen this one is the most apologetic of CA's bad practices, which always ends up with "I told you so" on release day.
Whilst I love Total Warhammer, CA haven't had decent sieges since Medieval 2. The top level Castles in particular were amazing to defend and assault. Medieval 2 Knights also dropped their lances after the initial charge and used a secondary weapon. It would be nice to bring that back!
I realise this comment is a year old and you may have moved on. But in the recent dev talk on the total war official RU-vid channel. The devs confirmed that they have not forgotten about the counts and they are in upcoming plans. They didn’t specificy what that means or when it might happen but it’s good to hear they haven’t forgotten them.
if you dont want a lot of magic dwarfs was always the safe faction. I prefer vampires... close enough to the empire to have some real fun.. i mean... no fun.
Dang man you really don't like the mythical stuff huh 🤣. I understand tho. Like I'm not a fan at all of the human and even elf factions. They are boring to me compared to stuff like beastmen and everything else. But that's just personal taste. Just like you have yours
There is a mod for TW WH3 which had made me fall in love with the game. It’s called Total War Millennium: Modern Warfare. Which lets the Empire build WW1 units such as big artillery zeppelins fighter plans machine guns field guns bunkers and entrench on the battlefield. They are also planning on expanding the mod to other factions such as French for Bretonia, Russians for Kislev. Please check it out I’d love to hear your opinion on it.
@@emanuelalfred1565 I actually have a slight suspicion that there might be an announcement for something else CA is working on between now and Chaos Dwarves. April is a good amount of time away, long enough to use that time window to hype something else.
Blood for the Blood God DLC was not included in the base game for the rating. CA and Sega wanted a T for Teen rating which they couldn't have gotten with the Blood. So they added it as a cheap DLC for those wanting it. The good thing is you only have to buy it once over the series. So you'll have Blood for Warhammer 1, 2 and 3 with one purchase.
Yea which is BS. This is like if CoD removed any blood spurts and makes you pay for it. If they wanted to exclude it just for the ratings, they would make it free and optional to redeem. A total war game isn't a total war game without the blood.
The walls and buildings are comically large because it’s warhammer, you got to do some research, if you don’t like the magic and stuff Total War Rome exist.
Never was interested for warhammer, for me the historical part is the most interesting feature in any total war, and to not have it makes it not worth time or money
your opinion is so biased. they were so lazy over the years. there are still bugs from game 1 in game 3. Focus always was on selling dlc and not quality. To praise them like that feels cheap, maybe you want to be a CA-partner? Becaus thats what most of them (have to) be like.