Something that I hope gets added is that certain mobs that are irradiated will turn into their mutant counterparts, kind of like how lightning can cause certain mobs to transform. However, the irritated effect won't mutate a Creeper as the Nucleeper is basically a cyborg.
I got exploded by a creeper and got Oppenheimer quote while being rushed by cockroaches. I also got 3 raycats and a radgill named bob. 10/10 experienced
I got stuck inside of the cave, because I set my spawn in one of the structures and I was barricaded in by two brainiacs, and a nuke creeper 10 out of 10
I find it funny how the people who made the toxic caves… “toxic” had to tinker with creepers and smushing fissile cores into them just for some random guy probably several years later to just put a lot of iron and 2 fissile cores together to make an explosion that’s a lot bigger.
@@oldgrounds619 I was bored and tried to find out why are those resources are rewenable ussing mod's code and... 1.Unrefined waste is craftable. You need 9 toxic paste from gammaroaches. They can respawn. So, unrefined waste is rewenable. 2. To make sulfur rewenable, you need to place sulfur block and place acidic radrock above it. Since acid drops from acidic radrock, sulfur clusters grow from sulfur block. You can also place acidic radrock 1 block away from the sulfur block to make sulfur clusters grow on edges. Sry for bad English
For some reason i cant see the textures of the mobs when im in the toxic cave biome, for example with the Brianiac, I can only see the yellow drum he has on his back and two glowing green things at his side but everything else is invisible... can anyone suggest a possible solution? 😥😥
I was in the discord of them and some users said if you go to mod files and change some parts about nuke explosion you can change the size and destructiveness of the bomb can someone tell how can I do for that?