A mod which scales all the planets and moons down by a factor of 10, this makes Kerbin 60km radius with a 7km atmosphere, It's so cute! kerbalstuff.co...
+Bram Swarr Could... could you even land? Is the rotational velocity below escape velocity? You'd need thrusters to hold you down, if it weren't the case!
actually I'm pretty sure Kerbals play human space program, because when the entire population of your planet has mastered rocked science, you kinda want a little challenge
Tjthemedic Well.. You can't really do them in other planets on KSP. That's what I meant. I didn't look any data but wouldn't it be possible to reach gillyscentric altitudes with this 1/10x scale mod?
SlidingSilver back in the days when struts were not just a good idea and rocket designs made cronenberg a little uneasy... [beat] ah those virgin 1.0.4 days.
SkulShurtugalTCG I think newton has a problem with that fantasy. Just like you can't shoot a cannonball into orbit, at most the ball goes around the earth just to hit the back of the cannon it was fired from, you can't jump into orbit. You'd just hit the thing you jumped off of.
+Velociraptors of Skyrim Who knows when this was actually recorded. Scott probably gets super-alpha builds that we don't even know about and didn't know they released the info.
+nubeees If the players of HSP are kerbals (cute little green men with huge heads), then maybe the humanauts would look like even-cuter, orange, skinny things with tiny helmets. Or maybe Mr. Potato head with aviator goggles.
+alexww180 Yeah. A planet with (roughly) 100th earth's diameter would have only 1 millionth the volume, and hence 1 millionth as much natural resources. The total surface area would also be smaller, limiting how much agriculture you can do and hence what your population could grow to be. Also, the atmosphere would be very fragile and much more sensitive to global warming or nuclear winter.
+Chris Gaming So the only way the Kerbal civilization could survive is by expanding into space for both natural resources and land for agriculture. At least the delta-vs are much smaller and terraforming is way easier!
Chris Gaming The population of Kerbals is also 10 times as small as the normal size. So it is not really needed to get more land for agriculture, but terraforming is so easy, that we easily can populate all the bodies around Kerbol
I do actually have a B612-like mod: Billiard's Planet Pack. Doesn't resize all the planets, just adds a few new ones. The asteroid Munroe is the exact specifications of XKCD's Little Planet what if. There's also Sprinkle: a 40m Minmus, and Drip: a 120m Laythe.
It would be a neat feature if a mod had a warp drive, which enabled this mod when active, and when deactivated, it would place you in the same relative position without this mod. That way you could have airplanes getting around the planet in minutes rather than hours!
+Wang Cian Not quite sure myself, but for the mass to stay the same, you'd need a density 1000 times greater. Yeah. Math can be quite unintuitive sometimes..
+Wang Cian the scale is 1/10 therefor the volume is 1/1000 the surface gravity is proportonal to M/r^2, to to remain the same the mass must decrease by a factor of 100, therefore the density is 10x the original
+thmsbarber I can confirm your calculation is correct. Masterboyy 212 got the right answer but by incorrect reasoning. Also, I would like to note that the density would be about 6*10^5 kg m^-3 - approximately 2/3 the density of a super-massive black hole, which is 9*10^5 kg m^-3, according to Wikipedia.
+Scott Manley PRO TIP: Wake up at 1am, spend a day being knackered, then go to bed at 11pm. Sleeping pills are for wussies. Take a first generation antihistamine if you need sleepiness. Taking medical advice from a youtube comment is smart!
The upper part of the screen being black in-atmosphere is...odd. I hope they can fix that; it's more than enough to counteract my interest in a toy-scale solar system.
New game that I've made up for myself: Try and watch as many KSP videos as possible without subconsciously trying to move the camera by dragging m2. Current record: 0
*Bob:* Aw, nuts looks like we aren't going to make it to Mun. *Jebediah:* It's ok, guys, I'll just walk the rest of the way. *Bob:* But-- *Jebediah:* --I'll _walk_
Toy Kerbin vs real Kerbin in terms of orbital velocities is like throwing yourself off a very steep cliff as opposed to throwing yourself off a very shallow hill.
How small of a planet would you need for a kerbal to simply run on the surface, and reach escape velocity? (little prince effect essentially) Also, how would KSP treat the "large body in orbit around smaller body" issue, where you get chaotic orbital paths because of the mass being accelerated differently throughout the object?
... and it's 100% possible to take Kerbal X to the mun and back, did it ONCE, never figure out how to do it again, everytime short on fuel, sometimes can't even make orbit after land on mun, sometime stuck there, sometimes little bit short and end up with high earth periapsis. Only thing I did manage to discover is that you wanna land "on the rear of the mun, facing Kerbin", so you just fire straight up home.
the 2 comments I have about this mod from my experience. 1. The Munar surface is cool as hell. Jagged caverns, giant cliffs, craters 2km deep. The graphics are suddenly very pointy and edgy, but if you don't mind that, it really instills a sense of wonder. 2. Deadly reentry is not a good idea. reentry at all is not a good idea. don't use rockets if you plan on coming back. Because half the time, you will not live. If you absolutely have to, plan to land in the water, as the land is usually pretty high from sea level
Hey Scott, whats with the soothing Bob Ross voice, felt a bit odd listening to you this episode. Not in a negative way but still odd. Usually you sound more excited.
I googled "how do orbit work?", here's what the AI find for me www.qrg.northwestern.edu/projects/vss/docs/space-environment/1-what-causes-an-orbit.html
Would the skies look that freaky if the Earth were scaled down to 1/10th its size? (Black void above, blue skies only visible on the horizons.) I mean, with the atmosphere being only 1/10th as thick....
I made an extra moon for Kerbin that was 1km across. I made it's gravity 0.015 and it's SOI turned out to only be 4 Km, but you can orbit it at as low as 150 meters.
Gigabic It took some derping around with stuff, but Kopernicus is a pretty easy planet modding tool. If you want to make a rocky moon it should be pretty easy as long as you know some about texturing. Atmospheres are pretty easy to do as well. Look up 'Kopernicus' and you should be able to add in moons, planets, even stars and the best part is you don't need any knowledge on coding at all.