Blob might be the missing character you're looking for. Adds to the brotherhood affiliation, and his defensive superpower that tickles pushes an attacking enemy within 3. The Explosive Force on his spender doesn't hurt either.
Fun list idea! I would also include Alien ship in instead of spider infected. It doesn't move their models but can do chip dmg and I think you have enough movement with the models you brought that having them from crisis cards probably isn't necessary.
Yeah the crisis selection definitely could've been more refined, I picked most of them off of just pure "how many triggers can we trigger", but certainly not optimized.
Electro definitely wouldve made the cut but this was made before he got revealed, so unfortunately he was left out. The player I made the list for actually ended up adding Ebony Maw with the Space Stone to the list as one of the flex slots, so definitely a good call on him!
had a rules dispute a while back. If a character would be moving as a result of a superpower say something like daredevils man without fear. At the end of the movement before the super power can be completed this would trigger right? Also side note. Daredevil has to move in order to proc that attack right? thanks in advance
So definitely not an official ruling, but as far as I understand, yes, if daredevil uses his man without fear you can trigger tricks and traps or similar between the move and the attack, no matter who is the active player/character, and then he would get his attack (if still within range). And yes, if he doesn't move/advance because he's already in range or something, then you do not get to use the trigger since no advance was made.