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For those who are wondering why Trapper is maskless and if it’s a new skin or not, it is actually a bug. When you equip the metal mask for Trapper, the mask doesn’t render in like it is meant to.
They could at least make the yellow bag base kit, keep the green/purple bags as is, then rework the brown/yellow bag into a new add-on set or smth. The fact you NEED a bag is boring and loses a lot of potential in his add-ons.
i personally think trapper is more intimidating without his mask. he has such a gruff and hateful look to him that wearing a mask just sorta mitigates.
Trapper needs a Rework, so this are some ideas for it First Change^^ New Trapper Mori, so some killer have different mori and the trapper needs a mori where he uses his traps so basically Every Time you have a Trap on you the Trapper will use it to kill the survivor^^ head vs trap^^ - First real Change, Dead Hard trough traps is no longer possible - Trapper starts with 4 Traps + 6 more traps already on the map(3 of them already armed) - Give the Trapper a new Add on, yellow and green which will give the survivor who frees themself from a Trap the Hindered Effect for 6/10 Seconds(- 10% movement) can be useful to catch up to them(i mean there was a beartrap piercing into there leg, cannot be paired with padded jaws and honing stone.) - Logwood Dye(Yellow) is now base - Trapper Bag(brown,Yellow) removed - Tar Bottle(Green) - makes the traps darker or lighter( depends on the floor there on) - Traps can be no longer detacted with a map Honing Stone and Iri Switch effects: New Honing Stone: - every 30 seconds a random bear traps opens again on the map - Survivors who free themselfs get the haemorrhage and mangled status effect until they healed up New iridescent Stone: - Survivors who free themself out of a trap go into the dying state - The Survivor who frees the trapped survivor gets the exposed effect for 25 Seconds just ideas, but things that can be tested in a ptb - 2 new Traps that he could use - Barbed Wire Traps = could be an Add on which removes 3 Starting Traps and gives him 3 barbed Wire Traps which he could use to trap windows - Effect could be, each time a Survivor fast vaults the trapped window they get deep wounds (Still has 6 normal traps around the map + 2 on him) - The Wire can be disarmed with a Tool Box(Time needs to be adjusted) - Trapper can get new wire traps out of lockers - Maybe take it further, trapper can trap 3 pallets, those can be used normally by any survivor, but once thrown, there no longer be able to go over them without taking 1 health state of damage:D, kinda strong but interesting, those can be disarmed with a toolbox aswell(25 Seconds or so, Bar does not reset like on chests when you stop to sabo) So Changes up the Gameplay since breaking the Pallets isnt always necessary in that Situation - Trip Wire - This is something a few people already posted, so this is my take on it should be like a normal second power - Trapper can place up to 6 Trip Wires, walking trough these will give you the hindered effect for 3 Seconds(- 5% Movement) speed + a notification to the killer - you can disarm them or step over them. disarming them will give the killer a notification(should take like 4-5 seconds to disarm - can be used on doorways or in between objects such as crates etc. not wider then 3-4 meters id say where can this be useful? well basically on every infinite, killer shack or bigger loop. or to gain map info on sneaky boys
Yeah, he’s not bottom of the barrel, but he’s definitely below mid I’d say. He wastes too much of his own time. The traps don’t make up for him being a M1 killer, which true always says aren’t the best.
Gotta hard disagree that trapper is underrated. His traps don’t make up for him being a m1 killer, which tru3 has said multiple times aren’t good. He’s too reliant on the bag and wastes too much time setting and picking up traps that survivors can easily break out of.
It seems like Tru3 dislikes anyone that uses Dead Hard...and yet he uses and understands that its the best exhaustion perk...it's just a lain to watch. You. Can't. Complain. If. You. Use. It. Also, thx fot the content my guy
Literally every killer in the game besides Demogorgon and Pyramid Head are humans. You can I guess count Freddy, Spirit, Deathslinger and Hag as ghosts and zombies but they were humans when they were alive.
@@soleo2783 Oni was dying when he was pulled by the Entity. Whether he died or lived, he was still human. Myers is also human, evil incarnate being an extremely overhyped title connected to him because of an achievement trophy.
@@onemuststand7353 Keyword "was". He was turned into a literal oni when the entity got him, no? I think i heard that somewhere, that makes him not human by definition. Myers isn't that clear cut, he seems to have a lot more control over the trials than other killers. Also don't some people that worked on the movie also call him smth similar?
for me the tru3 is the only killer i saw that play with normal shadow and dont put a lot of light like another killers or surv i watched some videos the game i like ps1 graphics because dont have shadow hahahaha
this might be the worst survivor team ive seen in a long time. it took tru3 over 2 minutes to get his first hit and zero gens were done. 10 minutes in and only 2 are completed. where are these teams when i play
Pros: Its way quicker to grab them, rather then to hit them, wait for weapon clean up animation, and then finally pick them up. 2. If you have perks like Save The Best for Last, grabbing the obsession will not waste stacks. If you have Play With You Food, you can also do the same thing to preserve a stack. Cons: You could get stunned by either a pallet or flashlight if you're not careful. If the survivor has Decesive Strike, it will activate. Can't really gain any stacks for STBFL if you just grab them
Um... Every single killer in DBD besides Demogorgon and Executioner are humans... Spirit and Freddy are human ghosts, while Deathslinger and Hag are human zombies. Every other killer is literally still a living human.
@@jamesgarter9340 wasn't being sarcastic I was giving you a way to discover about him, read all the killers lore, some are pretty decent. You'll see why he is human, etc.
@@bloodyx24 Diasagree on both parts. Its not easily better than sb or lithe and saving health state by dh gets recognition while saving health state by other exh perks doesn't. I do get that recognition part is like this beacuse vs dh feels rewarding for and frustrating for killer due to it has very short delay on "cause-effect" and very obvious, but still...
Im so glad tru3 isnt a dev. God every pallet would be like that one he was calling fair. With only one side you can go around, all the killer has to do is go around or fake go around. Even if the survivor predicts what one he does they are still going to get hit there.