imagine the AI work at max capacity, so the ingame machine look at you puttin trap and think:.....wat the? this fooking dude.....puttin that in front of me thinkin me stoopid.......
One time I tried to place traps in the path of a Slaughterspine. I highlighted his track so I knew where he'd walk. He walked past me once, I placed the trap, and waited. He came around again, stopped just in front of it, turned around and went back the other way. I was so PISSED
Oh, somewhere on the net either in the comments or reddit, I read that the machines will learn the techniques that you use the most over time and forces you to rethink things in the first game. I used to us e traps a lot but I found that they would stop right when I baited them after awhile.
Not gonna lie I am conflicted on how I feel about machines destroying traps, on one hand it makes since, on the other, it was one of my main ways of fighting in the first game
@Gurtius Maximus It's almost as if a large portion of the world doesn't have English as their native language. And even if English is their native language, you still have people with dyslexia. Also, some people have an overzealous autocorrect. The horror...
I feel like from my experience of HZD my "expectation" has become putting down enough traps that anything literally just dies in the first explosion lol
Yeah. It annoys me in FW with the trap limit. Aloy is a genius who can understand highly advanced technology with minimal education yet struggles with counting to 5. WTF!?
@@jestermon101 theres a trap limit because traps were too op in the first game. A lot of the "nerfs" for forbidden west were fixes for all the op bullshit in zero dawn (fire arrow spam)
@@spacedout4061 yeah, but they messed whole combat with nerfing. First game was tactical and had a lot of variation, FW is just spamming same few moves against all enemies. And it's also much more OP than Zero Dawn.
Ha yes, ‘been there, done that’! Not sure if this a new ‘feature’, but that particular Slaughterspine has joined the ranks of those machines that (occasionally) have just been killed by Rebels when you get there. So I put down some explosive Tripwires (a weapon I hardly ever bother with now), shot at a Rebel and stepped back assuming they’d get wrecked when they walked into the wires. Nope, couple of them VAULTED over the wires without setting them off - Oh cra*! 😂
Never used traps in Zero Dawn. TripCaster tho, that was used a lot. They don't alarm monsters to your position. Throw as many as you want under the monster from the grass.
@@kishaloyb.7937 the game is on ps5. Mods are only for PC. The aloy nsfw subreddit only features 3d and 2d models drawn by people but are only art not mods
that's why I stick to throwing rockets using stamina then throwing down a smoke bomb and downing them with a silent strike with a +2silent strike weave installed, then while they're down from that I hit them with two power attacks before they can initiate another move so I can down them again, then I hit them with a critical strike while also having a +2critical strike weave installed. Then drop another smoke bomb, drink a stamina potion & either repeat the process of downing them over and over or I just back away and throw more rockets using stamina to kill them if the smoke bomb process didn't already kill them. Using the electric explosion valor skill usually speeds up this process on bigger machines and adds to the amount of time I have them ultimately stun locked. I rarely use traps lol I feel like they're only useful when you're already in stealth and you lay a bunch on them on their path ahead of time, as soon as the traps go off I'd most likely initiate my playstyle to keep them stun locked while damaging them. ps ~ dupeing Weaves can help you tailor your own overpowered playstyles albeit the timely process it takes to do this, it is worth it
There's plenty reasons, here's 10 of em 1. Not their Genre 2. The Cutscene is too much 3. Voice Actors kinda meh 4. The story is confusing 5. Too much Naratives (Someone telling the story in the back) 6. The Combat System is Boring 7. The Sound Effect for explosion, Laser, or the Bow when shooting arrow itself is almost non existent 8. Players don't have connection to the main Character, so they didn't care enough 9. The Dialogue between NPC is also boring, corny, and a bit Monotone 10. There's not enough touching moment, sad scene, or powerfull act that shows character Development
@@mr.z6252 1. Not their genre…..sure understandable 2. Too many cutscenes, not really. There’s a total of 6 hours of cutscenes for a game that takes 30-40 hours to beat the main story. 50-60 if you Platinum. 3. Voice actors kinda meh…? I mean it depends what your preference is. I think they were pretty good for the most part. 4. The story being confusing……I don’t think so at all. Having played Zero Dawn right before Forbidden West as a refresher I think it’s actually pretty clear where they were heading. I actually even theorized before Forbidden West that there was a small group of survivors that had fled in a space ship, and I was right. 5. I think this is done for people that maybe are confused, or to help guide them through scenarios throughout the game. 6. The combat system definitely DEFINITELY isn’t boring lol you either didn’t play the game, or you just spammed arrows. The Horizon series easily has one of the most fun and challenging combat systems and gameplay when played right. As a matter of fact I don’t think I’ve seen one RU-vidr that has done a better job at the combat than what I used to do lol 7. Your sound must’ve been off, or your settings were different because all of the sound effects you listed are almost too abundant for me.
That's accurate lol everytime I try setting up some epic, elaborate trap, the machines always seem to hop over them or avoid them entirely, eventually ending with me getting one-shot.
Didn't see that coming at all but so true thou😂😂😂 1st play through ever was on ultra hard and that happened so many times especially against that cauldron where u fight slitherfang as the boss,that fightin general was annoying and him killing me with traps i set many times didn't help any
XD haha, I was expecting it fail, but that not that kind of fail, also I am the kind of bombard it with everything we got, can't wait to play forbidden west.
Lol right! someone shown how to get Behemoth force loaders from a Behemoth convoy (two Ravagers and the Behemoth or one Ravager one apex ravager and a Behemoth or two apex ravagers and a Behemoth), where he got hit by every attack losing a small bit of HP at level 16. Here I am at level 35 getting one shot by the Apex Ravagers, accidently running into the slitherfang and Apex canister burrowers, and/or a second convoy. 😭😭😭😭😭😭
A good trapper must know that he can't depend on the traps, also the arc and the position is important. it is best to spread them out and have them follow each one while
I get its more practically right to do that but most players like to go for one shot high damage. Plus when u spread them out and focus on dodging machine attacks, sometimes by doing that u walk into one or more of your own traps!
Worth mention that all of that cost like over 1.000 Metal Shards and some other quite expensive and rare resources. ^This is the reason why traps (and tripcasters) in this game are completely useless outside of the arena (they are free there).
This Bone chilling funny 🤣🤣🤣💀 facts they run after who ever those magician's are but when it comes to us Normals they us they distance attacks smh wild just wild....🤔
Eso pasa debido a que no tiene que estar muy cerca del espinazaurio, si no usa esa habilidad, tu distancia debe ser media o lejana, ya que ese ataque hace instakill, lo mejor para la táctica de tranpers es distancia media pues así te ahorras los ataques cercanos y lejanos
I have to sell my Exterior hard disc drive so I'm playing everything again. Including the original. And the time she dies from the trap I've set oh my God. But after 3 and a 1/2 years I'm back in the game and I'm loving it.
Traps are only useful in early and midgame, or until you start getting legendary weapons that facilitate a more aggressive & faster style of gameplay. Plus, the ammo is kinda expensive. In endgame, with the right build and valor, you can 3 shot an Apex Slaughterspine, and 3 or 4 shot an Apex Thunderjaw. A good crit to a weak area can cut both by 1-2 shots. I put away my tripcasters & salvage boosting gear midway thru Forgotten west, and havent missed them.
tbh I am glad that a lot of busted stuff from the first game got nerfed in FW. whistling, ropecaster, and spamming traps during combat were honestly overpowered as hell
Honestly you can only be a trapper when you aren't using traps to kill, but to lower machine's hp, easing combat and tearing off components. If u use traps only then you must be playing for fun. Otherwise I can't ignore that "Blast bypass armor but also destroy components" thing
I swear to fucking god i look at videos on yt where aloy destroys elite slaughterspine in 30sec meanwhile my aloy sets 2 traps and the machines are tackling her into my traps so im dead