or at least apply deep wounds or hinder or something. An injured survivor shouldn't have a better time stepping on the trap than a healthy survivor its just so strange. Personally a hinder after escape and deep wounds would be so soo much better.
i guess if they make it that they cant escape trappers trap or it takes longer there would be a roit in the survivor community EDIT: and trapper should walk over his traps regardless
Why do the survivors Tru3 goes against get out of traps in like 2 seconds all the time but whenever I get stuck in traps I'm there like a minute later still struggling? (Yes, that was a bit of an exaggeration but still lol)
There's a spot in a hallway connecting the waiting room beside main lobby to the weapons lockers that makes your trap hidden and cant be ran around. I get someone EVERY time. It's an orange entity bubble on the floor that you can hide your trap in.
@@donnyg9993 So it's unfair to run against solos as an addon? Cuz I don't understand the logic. It only becomes OP when you can use.. what? Setting speed and escape slowdown add-ons on top of base honing stone? Even double iri doesn't sound too crazy w that as base. It would only give Trappers incentive to spread traps out more since he knows he'll actually have a chance at getting rewarded for using his power instead of hindered. It'd be a huge waste of time for setting the trap down + them escaping it + walking that distance in hopes of getting them when you probably won't and then they'll heal and it would've all been for nothing. 1 - 2 gens pop and you've got nothing to show for it. It would be addressing one of his BIGGEST flaws and that's wasting time in hopes of a snowball which isn't the most engaging gameplay imo Satisfying when they get trapped, but disappointing asf when you realize it was half a map away.