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TRAPPER LOCKDOWN! Dead by Daylight 

TrU3Ta1ent
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Broadcasted live on Twitch -- Watch live at / tru3ta1ent

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14 июн 2024

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Комментарии : 19   
@revelation2-9
@revelation2-9 14 дней назад
Trapper needs some of his add-ons to be base-kit. He'd be pretty legit, but Behavior can't allow that.
@Evalora
@Evalora 14 дней назад
it took over half a decade for them to let the star killer of the game carry two traps by default, wouldn't hold breath on that one
@tinfoilpapercut3547
@tinfoilpapercut3547 14 дней назад
Traps need to take a health state, not just injure.
@DoubleCocoRainbow
@DoubleCocoRainbow 13 дней назад
or at least apply deep wounds or hinder or something. An injured survivor shouldn't have a better time stepping on the trap than a healthy survivor its just so strange. Personally a hinder after escape and deep wounds would be so soo much better.
@alamar-kr5wf
@alamar-kr5wf 14 дней назад
Trapper should always be able to walk on his traps without being stuck in them. The trap should deactivate tho.
@neder2321
@neder2321 14 дней назад
there is an add on for that I think
@adolfosilva6048
@adolfosilva6048 14 дней назад
@@neder2321yeah im pretty sure hes saying it should be base kit
@donnyg9993
@donnyg9993 13 дней назад
Yea the fact you need an add on for that is absurd
@BakedBunn
@BakedBunn 13 дней назад
Either that or his purple honing stone should be base-kit. If they did both Trapper would instantly go up a tier or two I feel.
@TheDragonKiller90
@TheDragonKiller90 13 дней назад
i guess if they make it that they cant escape trappers trap or it takes longer there would be a roit in the survivor community EDIT: and trapper should walk over his traps regardless
@pyrytuomela
@pyrytuomela 12 дней назад
Fr the best perks with those add ons on my opinion are thanatophibia, blood echo and possibly gift of pain.
@silentassassin8584
@silentassassin8584 13 дней назад
Why do the survivors Tru3 goes against get out of traps in like 2 seconds all the time but whenever I get stuck in traps I'm there like a minute later still struggling? (Yes, that was a bit of an exaggeration but still lol)
@shoul1
@shoul1 14 дней назад
This is why I love RPD as trapper.
@BakedBunn
@BakedBunn 13 дней назад
There's a spot in a hallway connecting the waiting room beside main lobby to the weapons lockers that makes your trap hidden and cant be ran around. I get someone EVERY time. It's an orange entity bubble on the floor that you can hide your trap in.
@CaptToilet
@CaptToilet 14 дней назад
Tru3's complaint about the traps is why I run that add on that downs them the moment they get free. Would be nice if it was basekit but is what it is.
@donnyg9993
@donnyg9993 13 дней назад
That would be pretty unfair to survivors playing solo imo. Some things like not being able to walk through your traps should be base kit tho
@Ergeniz
@Ergeniz 13 дней назад
@@donnyg9993Its not unfair to solo survivors at all.
@BakedBunn
@BakedBunn 13 дней назад
​@@donnyg9993 So it's unfair to run against solos as an addon? Cuz I don't understand the logic. It only becomes OP when you can use.. what? Setting speed and escape slowdown add-ons on top of base honing stone? Even double iri doesn't sound too crazy w that as base. It would only give Trappers incentive to spread traps out more since he knows he'll actually have a chance at getting rewarded for using his power instead of hindered. It'd be a huge waste of time for setting the trap down + them escaping it + walking that distance in hopes of getting them when you probably won't and then they'll heal and it would've all been for nothing. 1 - 2 gens pop and you've got nothing to show for it. It would be addressing one of his BIGGEST flaws and that's wasting time in hopes of a snowball which isn't the most engaging gameplay imo Satisfying when they get trapped, but disappointing asf when you realize it was half a map away.
@darthseraphim369
@darthseraphim369 13 дней назад
Dude is an expert trapper but yet he can’t walk over his own traps? it takes him like 10 secs just to set a trap? DEVs need to fix that
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