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Treantmonk's Guide to Wizards: Subclasses 

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Welcome to Part 1 of my Guide to Wizards, the Arcane Traditions!
0:00 Introduction
5:05 Abjuration
11:42 Conjuration
20:44 Divination
27:50 Enchantment
35:10 Evocation
44:15 Illusion
54:00 Necromancy
01:02:00 Transmutation
01:12:30 Bladesinger
01:22:52 War Magic
See you next week!

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30 июн 2024

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Комментарии : 607   
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
A couple corrections: 28:47 I say that Hypnotic Gaze is not casting a spell so it bypasses magic resistance. This is an error, it bypasses Spell Resistance, such as gained by the Abjurer or through a Mantle of Spell Resistance, but the Magic Resistance of monsters includes magical effects, which will provide advantage on their saving throw. 1:17:04 I say you can use a Bow while using Bladesong, this will end your bladesong, so better to use a bow in combats where Bladesong is not available, which is probably when you want to be hanging back out of melee anyways.
@keeganmbg6999
@keeganmbg6999 5 лет назад
I’m curious as to why you feel that Necromancy is the weakest. An army of 8 Zombies who each try to grapple your enemy will likely hold it in place, you then have one of them use Dragon’s Breath Poison as they’re all immune to it. As long as your enemy stays grappled, all of your Zombies can just pile on the attacks while the target struggles to get away and takes poison damage every turn for 10 rounds (assuming you don’t lose concentration). Assuming your zombies hit 50% of the time, as they only get a +3 but have a rather large number you would still get 3d6+5 a turn just from their attacks hitting. Let alone they take damage away from you and the party, they don’t require concentration, one spell slot keeps them for the whole day, and they can guard over you and your party at night as they don’t need to sleep or eat. Am I missing something? Or did you mean simply the school doesn’t add much to what you can already do as a Wizard who summons those creatures anyways?
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
@@keeganmbg6999 the standard optimization of a necromancer is much how you describe it, but in practice I think there are massive quantities of pitfalls. Too many for a RU-vid comment. I'll list a few highlights though:. Room sizes/hallway sizes can make large numbers of zombies difficult to manuever effectively. You will find large number of slow stupid followers a nightmare for navigation of typical dungeons. One area of effect damage and they are all destroyed. Lots and lots more. I agree though, in a perfect scenario, very effective.
@keeganmbg6999
@keeganmbg6999 5 лет назад
I see. You mean in practically, not in potential.
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
Yeah, I try to rate by what I expect you to get in gameplay, not just the numbers. That's probably something I should clarify on video, thanks!
@harjutapa
@harjutapa 5 лет назад
30:09 - you can actually use Instinctive Charm repeatedly against the same target, so long as they keep failing their save against it. It only stops working on a target on a successful save.
@777Looper
@777Looper 5 лет назад
Until ten seconds ago you were a faceless mythical figure. You, sir, have made great contributions to the community. I have you to thank for my illusion wizard pirate, Oliander. Well met, sir. You have my subscription.
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
Welcome Caleb! Glad to have you here.
@acm4bass
@acm4bass 5 лет назад
Treantmonk: I think Enchantment School has a fairly evil aspect to it. School of Enchantment: "Who Me?" "Look into my eyes!" Treantmonk: Enchantment is so cool!
@Duranous1
@Duranous1 5 лет назад
This is what I always think when I see it, definitely a good toolbox of someone who is evil. Also, I can't stop thinking about Jafar when I read it.
@MisterCram
@MisterCram 5 лет назад
@@Duranous1 you see Kilgrave in Jessica Jones on Netflix? 🤔
@Billman66
@Billman66 5 лет назад
You're absolutely right; stripping a creature of free will is rape pure and simple. That being said, fireballing someone aint exactly friendly (grin).
@unvoicedapollo3318
@unvoicedapollo3318 3 года назад
@@Billman66 I've actually considered making an enhanctress who was a victim and said "no. It's my turn to take control"
@Bfdidc
@Bfdidc 2 года назад
Using Suggestion to send one bandit running away while the rest of his friends are massacred makes that bandit the lucky one. He probably won’t be complaining about free will too much. ;)
@fortunatus1
@fortunatus1 5 лет назад
Summary: Wizard subclasses Abjuration: Green Conjuration: Green Divination: Sky blue Enchantment: Sky blue Evocation: Green Illusion: Green Necromancy: (low) Purple Transmutation: Purple Blade Singer: Green Warmage: Sky blue
@arcanecontent
@arcanecontent 4 года назад
If your DM allows multiclassing - have your Blade Singer multiclass into a Monk. Now you have a bonus of up to +5 to your armor from your Bladesong, plus a bonus from the monk's armor calculation which is dexterity+wisdom. If you are rolling for stats and get high to insane stats for your INT, WIS and DEX, then you can have up to a 25 AC (without the Shield spell or other AC enhancing spells). If your campaign is reaching epic proportions, like for instance, you can increase your stats above your natural maximum (due to magic items etc.) Then you can gain an even higher AC.
@Klaital1
@Klaital1 5 лет назад
Not sure if the pun was intentional or not, but exclaiming how illusory reality is unreal was pretty hilarious.
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
Lol, I didn't even notice!
@michaelgroce966
@michaelgroce966 2 года назад
Caught this as well
@SimonGrandell
@SimonGrandell 5 лет назад
War mage really gives you what you need for good battlefield control. A good initiative and good concentration saving throws with the wizard spell list.
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
If it wasn't clear on the video, the two things in life that make me the happiest are the love of my family and initiative bonuses on my wizard. Don't make me rank them.
@vectorzulu
@vectorzulu 2 года назад
@@TreantmonksTemple 2 years later you're doing your sub class rating for all classes.
@fpanch0
@fpanch0 5 лет назад
Table of Content: 5:05 Abjuration 11:42 Conjuration 20:44 Divination 27:50 Enchantment 35:10 Evocation 44:15 Illusion 54:00 Necromancy 01:02:00 Transmutation 01:12:30 Bladesinger 01:22:52 War Magic
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
Also in video description. Yeah, this was a long one...
@fpanch0
@fpanch0 5 лет назад
@@TreantmonksTemple Im watching from my phone, video description links dont work :(. great video btw
@Spyger279
@Spyger279 5 лет назад
Blue- Divination, Enchantment, War Magic Green- Abjuration, Conjuration, Evocation, Illusion, Bladesinger Purple- Necromancy, Transmutation
@minibuscus2
@minibuscus2 5 лет назад
LEGEND!
@tookarrowknee
@tookarrowknee 4 года назад
Minor alchemy can be used to destroy dungeons. By transformung the stone to somethung more flamable :3
@davidpowell9376
@davidpowell9376 5 лет назад
One time when we were at a low level, Minor Alchemy became our standard method of getting through locked doors: I (the Transmutation wizard) would Minor Alchemy the area around the lock to turn it into wood, and then the Barbarian would bash through it. It worked pretty well!
@jasminpoljak6115
@jasminpoljak6115 4 года назад
Issue is, its against the RAW. You must change whole objects. If dm lets you partial tranformation as house rule , then its a decent utility. As written its just not practical.
@Vernoan3
@Vernoan3 3 года назад
Okay, change the lock.
@williamwontiam3166
@williamwontiam3166 3 года назад
Why not just light it on fire?
@sportsnut1473
@sportsnut1473 2 года назад
I did this on the bolt of a prison door during my first ever session
@qarsiseer
@qarsiseer 5 лет назад
You have underrated Minor Alchemy, it should be purple or at least orange. The primary power of the ability is when it says “wood” it doesn’t specify the type of wood. My personal favorite is balsa wood, extremely light and fragile if you’ve ever worked with it. The main limitation to this is time, but you can break into or out of most things using this. You can: • Transform the iron bars of your prison cell into balsa wood letting even you easily break the bars. • Transform stone walls into balsa wood allowing you to dig through them. It also doesn’t specify what type of stone you transform it into. The uses for this are much more niche but there are types of stone with interesting properties like obsidian, sandstone, and marble is useful sometimes. • Transform a wooden object made of tough wood into balsa wood to break it more easily. Finally two more unrelated but very relevant uses: • Reinforcing wooden doors by turning them into iron. The effect lasts for an hour so is perfect for securing an area for a short rest without having to use a spell slot on Rope Trick. • Transforming allied weapons to silver for use against werewolves. This is a pretty orange use but its a good one. EDIT: Notably, a DM may choose to not allow players to pick a specific type of wood or perhaps not changing the DCs for balsa wood. That’s still okay. Transforming Iron to Wood at the very least reduces the AC of the item by 4. Reinforcing a door or silvering weapons works regardless.
@amyloriley
@amyloriley 5 лет назад
Could you point me to the places in the Forgotten Realms that are known for their balsa wood? Of course, since today, my character is an expert on balsa wood, even more so than the DM. (He's also an expert on enchanted magic wood.)
@leodouskyron5671
@leodouskyron5671 5 лет назад
nikkienisis there is always a very light wood. In rl every continent has something like it. There are even baboo woods that can be very light so his point seem very en*light*ened
@darklightstudio
@darklightstudio 5 лет назад
Sorry to respond to an older post, but these ideas are brilliant compared to just trying to fool people. I am very surprised Treantmonk hasn't responded to this yet!
@TheGbitte
@TheGbitte 5 лет назад
A rock of Clay or Chalk are Stones. • you can turn a metal into chalk to dilute in water, use predigitization to flavor and give someone else a drink.
@darklightstudio
@darklightstudio 5 лет назад
@@TheGbitte OUCH! lol
@Sylentmana
@Sylentmana 5 лет назад
I think malleable illusion would have to move with whatever the player attaches it to. If it just sat in the space it wouldn't just float in the air. It would disappear the moment it was cast purely due to the movement of the planet through space.
@weighteddice2916
@weighteddice2916 5 лет назад
As one of the people who gave the example about blocking 800+ damage on an Abjurer by level 10, I think it's important to clarify that I would almost never prioritize this archetype IF you cannot refill your ward without using spell slots or ritual spells, just because be able to do so makes the class absurdly potent. The two best ways to do this are either a Warlock 2 dip for Armor of Shadows or (and this is personal favourite, and I think may be one of the strongest control mage options in 5e) playing a Deep Gnome and taking Svirfneblin Magic for Nondetection at will, and 6 temp HP to the ward with each casting. Allows you to walk into almost every encounter with your ward full, and I've had countless encounters where I can freely spend my ward on my allies or just on myself since I know I'll have it maxed out for next encounter. Highly recommend Svirfneblin Magic Abjurer. Awesome guide, Chris, keep it up!
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
Thank you. I will forward your deep gnome advice in my races video!
@mathieulapointe261
@mathieulapointe261 5 лет назад
Which one would you say is your favorite? Deep gnome or warlock 2 / abjurer X?
@jand.4737
@jand.4737 5 лет назад
and if you ever get to level 18, you can cast a 1st level spell and a 2nd level spell at will. Stuff like shield and a 2nd level abjuration would be ideal for that.
@Aequilix
@Aequilix 5 лет назад
Mathieu Lapointe I imagine Gnome if you dont want to delay Wizard progression. Though Hexblade proficincies and two invocations would be sweet
@weighteddice2916
@weighteddice2916 5 лет назад
​@@mathieulapointe261 Deep Gnome by a mile. +2 Int +1 Dex is great, especially for a Mage Armor Wizard. Advantage on stealth in most dungeons, advantage on mental saves vs magic, the ability to recharge your ward WAY faster with a feat that also gives you free casting of other relevant spells, while making you immune to targeting by divination magic. In addition to not slowing your wizard progression, it allows you to dip fighter 2 at 18 if you prefer getting action surge to capping out wizard. I'm opting to cap out wizard 20, get the extra feat and finish strong with another 6th level slot. All in all it lets you be more versatile with the option for cleric/fighter/rogue/etc dips, keeps your progression more consistent and one feat is less of a cost than a 2 level dip for a control wizard, in my eyes.
@TasnuArakun
@TasnuArakun 2 года назад
What an amazing resource for new players. I love that you don't just go through and rate all the features but also give examples of how each can be used. It gives me a much better picture of their role in a group and how you'd play them. It also makes it much easier for me to describe the subclasses to other players if they want to play wizards in the future.
@stevemorris3746
@stevemorris3746 5 лет назад
Grim harvest starts off fairly weak, but once you start getting into spells like fire ball, vitrolic sphere and circle of death you can easily dispatch any weak mobs and drastically increase the chance of getting a kill. If you really want to be evil non combatants are also creatures. Inure to undeath is there for when your own undead inevitably turn on you, Im talking the create undead ones, and for helping you hunt down things for command undead. You can also use inured to undeath to lower the risk of casting life transference. Sure you take less damage and thus heal for less but its still healing. The max damage you can take from lv3 life transference with resistance is 16. 32 hp recovery is nothing to scoff at for a wizard and the spell can be up cast. You can then blast out a circle of death and if you get a kill you gain 18hp. You can also use vampiric touch on your own undead and enervation to regen hp. Because of how animate and create undead work necromancers have their concentration freed up. This allows them to toss out a strong control spell like cause fear, blindness, hold person or cloud kill, then start blasting with their attack spells. All other wizards have to pick between battle field control and minions. A lot of people focus too heavily on the minion aspect of necromancy. They expect the zombies to do all of the heavy lifting and they end up making this huge hard to control army. The real strength of the necromancer is the ability to have minions, concentration spells and attack spells at the same time. You can do stuff like cast a high level hold person, then move in the undead to attack the affected targets for crits then on your next turn blast the survivors with a strong attack spell like fire ball.
@Branboy00
@Branboy00 3 года назад
Additionally, I think most people aren't using their minions creatively enough. Why just have them rush in and attack? instead, have a 2-4 zombies which are pretty durable, grapple/aid in grappling an enemy or two, then cast cloudkill which they are immune to poison damage, and them have skeleton archers pepper the enemy with arrows. The creative combinations are mind boggling if done right. Also, in regards to life transference, try combining it with magic jar, take control of an enemy's body and use THEIR hp to heal your party members.
@stevemorris3746
@stevemorris3746 3 года назад
@@Branboy00 I agree. That sentiment goes with all minion spells. More than dealing damage can effect the outcome of a fight. Any time an enemy targets a minion its basically wasting its turn as it is not effecting the original combat strength of the party. If a couple of zombies can soak up a bunch of attacks they have done their job. Even a zombie on 1hp can do some work. Skeletons can make use of cover when launching ranged attacks. I can spend hours going on about all of the ways you can use minions more effectively. A lot of people have this notion that damage is king, but its not. I have seen many a bard do powerful things with out a single damage die rolled and the same can be used for minions.
@junglerat7247
@junglerat7247 2 года назад
Life transference specifically says that the damage cannot be reduced in any way. I think that everything you said about how creating undead working is true and great, but it's much more a function of how Animate Dead works than the Necromancy subclass. You're also not getting an extra summon out of Create Undead. The necromancy subclass just isn't getting you all that much more out of creating undead, so I think his ranking is pretty fair. Necromancy school as a whole is "decent" and undead thralls is "good."
@swxqt6826
@swxqt6826 Год назад
At 13th level, you can also use Create Magen as many times as you want, assuming you have the material components.
@LordZeebee
@LordZeebee 5 лет назад
The Transmuter 2 ability is really freaking good if you have a bit of imagination. All nonmagical locks can now be turned to wood and just bashed or burned, any stone wall will no longer be a problem given enough time and an ax, you can turn the bars on your cell window into twigs, you can give someone extra damage against creatures susceptible to silver weapons and you can turn any stick into a lethal weapon. Let's also not forget how much heavier iron is than wood, turn a chair into a huge chunk of iron and chuck it out a window unto some guard's now demolished head to ease your escape or something. A bit situational sure but there are sooo many possibilities and just those two first ones alone can be worth it.
@cmikewilson
@cmikewilson 5 лет назад
I like cork and chalk.
@planetfall5056
@planetfall5056 5 лет назад
@@sharkforce8147 The lock on the door is much smaller than a cubic foot so it would take less than 10 minutes to transmute. There wouldn't be much point in transmuting the door itself, its likely made of wood anyway. But the nails holding it together, the hings attaching it to the walls, those would be quite good.
@planetfall5056
@planetfall5056 5 лет назад
@@sharkforce8147 It says it takes ten minutes per cubic foot, there is no mention of it being in batches. "and of course, this all presumes you have access to any of those parts of the door." You would be in a bit of trouble if you didn't have access to the door knob. "and it still doesn't acknowledge the fact that with a tool proficiency you could probably get through that door quicker and easier if you have your equipment." Sure, this would be for if the rogue had already failed picking the lock or was in some other room. "if you don't have your equipment, again: how are you performing alchemy with absolutely nothing?" Since when did wizards need alchemical equipment to transmute stuff? Its a temporary magical effect, they're wizards not alchemists. Do wizards need alchemical equipment to cast polymorph?
@ravenmagic5
@ravenmagic5 3 года назад
Sneak up on a guard Transmute their clothes to iron. Edit: as most clothes don't take up much space it would be super fast.
@36424567254
@36424567254 3 года назад
i think you explained perfectly why the bladesinger is super interesting to me: at early levels, when wizards do very little (you cast 2 spells, then what? cantrips and watch?), you can decently fight in melee (and most importantly, defend yourself, which may be key in a smallish party where you don't have 5 "bodyguards"). At later levels it certainly tapers, but so what, you're now a full wizard, and everyone knows wizards are already broken at high level in D&D, who cares if you're losing a small amount of additional spellcasting traits which would come from another specialization. In fact, you could even say this is a more fun, more balanced mage which is stronger early on and *slightly* less stupidly powerful at high levels. Plus the concept is just super cool, which is always nice.
@MrHazardP4
@MrHazardP4 5 лет назад
Yes! I was looking forward to the subclasses analysis.
@sasukechan9634
@sasukechan9634 4 года назад
Treantmonk, I just stumbled upon your youtube after referencing your handbooks for many years for 3.5e. Instant Sub.
@mathieulapointe261
@mathieulapointe261 5 лет назад
Unless I am mistaken, once a Transmuter gets simulacrum, the simulacrum could create another transmuter stone. I don't think these stones disappear upon death and as such, for 1500g of snow and Ruby, you could give everyone in your party a nice buff of a transmuter stone (proficiency in CON saving throws is like a half feat for some time and 1.5k gold). I think this makes transmuter pretty nice.
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
Simulacrum is broken in so many ways!
@planetfall5056
@planetfall5056 5 лет назад
Heck, remaking an alchemy stone doesn't consume spell slots or anything, it just takes 8 hours of time, so it seems like they could remake their transmuters stones if they use them up on a Master Transmutation as well.
@charlie_c1373
@charlie_c1373 5 лет назад
I read your written guide a few years ago... very good. This is great to link to new players. Thanks.
@Nemonstitch
@Nemonstitch 3 года назад
Hey Treantmonk, just wanted to say, you taught me so much about playing Wizard in Pathfinder, and your guide made it my favorite class to play by far. I'm glad to see you're doing the same for 5e. Much love!
@acm4bass
@acm4bass 5 лет назад
So just to point something out that deserves an underline. When you use Portent you can change your own ability rolls. So if you are a forger, and you eventually get a 20 you can apply it the quality of your new forgery. Based on Xanthars description of skill, the roll becomes the DC of the document. Also, its use in legendary resistance, you still need to burn their resistances down and if they make the save normally they wouldn't have to burn it.
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
A portent for a single legendary res is a bad deal IMO
@acm4bass
@acm4bass 5 лет назад
You are probably correct. If you are fighting a monster with LR and its hitting hard a wizard needs at least 3 LR knocked down and may not have help...time might be an issue.
@christopherbryan160
@christopherbryan160 5 лет назад
One of the few videos released to day that isn’t a joke.
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
Every year I think I hate April Fool's day a bit more. Maybe I'm getting bitter in my old age.
@mikelustigshow
@mikelustigshow 5 лет назад
I love your videos and have learned so much from you. Thanks!
@ainthebrain
@ainthebrain 5 лет назад
How to take control of a lich: Step 1: Be a Necromancer with a diviner friend. Step 2: One way or another, get rid of those pesky legendary resistances. Step 3: Have the diviner cast feeblemind and give the lich a 1 for the roll. Step 4: Have the necromancer assume control of the lich. Step 5: Profit (or terrorize villages, whatever works for you). Step 6: Die when the lich repeats that save for feeblemind.
@samueldrunkard6129
@samueldrunkard6129 5 лет назад
do this on a vampire instead of a lich because a feeble minded lich can't cast spells. plus if you control a vampire you can by proxy control thousands of lesser vampires.
@KINFIN123
@KINFIN123 5 лет назад
Ain The Brain one month later.
@opposumness3107
@opposumness3107 4 года назад
I like step 6 - made me laugh.
@mrpotatoh
@mrpotatoh 5 лет назад
this is really good, as always quality content keep it up!
@FelineElaj
@FelineElaj 5 лет назад
Great video, looking forward to more!
@bryanheinrich8217
@bryanheinrich8217 5 лет назад
Love your channel! Keep up the great work. You have made a player (me) that plays bards, to want to play wizards!
@LethaL_DonkeY
@LethaL_DonkeY 2 года назад
You're the best online teacher so far. Thanks bro.
@Duncan55Watson
@Duncan55Watson 5 лет назад
Savant is useful for Adventure League wizards. Choose your spell picks from non-school options and use treasure points for scrolls of your school if the option presents itself. Given season 8 constraints on gold this is a wee bit useful.
@khorramzadeh5892
@khorramzadeh5892 3 года назад
You do a really good job I read your guide to wizards it's very well made
@iancampbell4394
@iancampbell4394 5 лет назад
Chris, the worst part of my day is when RU-vid tries to tell me you have a new video and it's not there:( Keep up the good work!
@kapnkerf2532
@kapnkerf2532 3 года назад
Just joining the chorus. These are super helpful. Thanks!
@d3c0yBoY
@d3c0yBoY 5 лет назад
Thank you Chris. Very cool.
@jonc.6046
@jonc.6046 5 лет назад
RE: Durable Summons, I don't understand your comments. Both summon lesser demons and conjure minor elementals allow the caster to summon multiple creatures, up to 24. Also, the savings in material components for find familiar . . .
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
My mistake, I was looking at the summoning spells I usually cast. I'll have to look at DS + the lesser summon spells.
@smbakeresq
@smbakeresq 5 лет назад
Durable summons is ok. Summoning hordes of lesser creatures that are small and weaker at higher levels makes them just meat bags, their combat effectiveness isn’t really good. It is MUCH better in mass combat situations, you can make whole platoons of things. There is also the table issue, it’s just annoying to summon a horde and then have to go through all their turns for everyone else.
@smbakeresq
@smbakeresq 5 лет назад
Treantmonk's Temple Durable Summon applies to your familiar also. The spell doesn’t say you summon anything, but I play that it does. It’s not much but it helps.
@zhoupact8567
@zhoupact8567 4 года назад
To be fair. One would think flock of familiars work the same as normal find familiar. "You temporarily summon three familiars. Spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by the find familiar spell." __________________________ 14 levels conjuration wizard, chain warlock 3, extended spell sorcerer 3. Now you have all sorts of options for what type of familiar army you want to send out into the world. You would at most have a level 7 spell slot sadly, so a total of 9 familiars if I am not wrong. A nice little army of birds flying all around you searching up and down the place. >.> I wonder how much ground they could cover in 2 hours. If there is anything of interest around, it sure will not escape you. :3 I suppose they may be too weak, or you could put the 9 imps to work building you a house.
@NephilmX
@NephilmX 5 лет назад
Not mentioning Bladesinger's Extra Attack + Shadow Blade combo is criminal. It puts to rest the question of whether a Bladesinger should even get in melee.
@simonwessemius9188
@simonwessemius9188 4 года назад
Liked your videos alot! Keep it up. I played a necromancer before. And i loved it! He was fed up with loosing loved ones to injustice. Loosing his faith in god. So he turned to necromancy hoping to get his wife back. And in the mean while. If you die while being a bad guy. He would bring you back to life, to let you work to make up for that. Kevok, The judge of the undead
@killcat1971
@killcat1971 5 лет назад
The ability to transmute one material to another is often over looked for it's utility, lets say you need to get into a locked door, and the Rogue can't pick it, or you cant bash it down, whats the lock made of? It's usually steel, so transmute it to wood, now it's easy to bash or cut.
@muker83
@muker83 5 лет назад
For Minor Alchemy (lvl 2 Transmutter) the main use I can see is to change the hinges or a lock of a cell into a wood, so that you can break it more easily.
@energyfitness5116
@energyfitness5116 5 лет назад
Could use it in gambling as well. Just dont get caught.
@muker83
@muker83 5 лет назад
@@sharkforce8147 I don't see any requirements for equipments, but I've forgot that it takes 10 minutes. Still You can get lock for the night so You'll have time. This could be just some bars in the dungeon or sewers.
@muker83
@muker83 5 лет назад
@@sharkforce8147 I'm not sure how I would rule that, but I'm always trying to make the PCs' skills fun and usefull. It's alchemical process, but You can say it's magical alchemy, so no equipment is needed. (transmutter don't get this tool + proficiency) I never said that it's something wonderfull, but on a rare ocasion you can find it valuable. Everyone runs their game the way they like, I try to make sure everyone has equal opportunities to use their traits, skills and wits.
@S0nyb1ack
@S0nyb1ack 5 лет назад
I agree breaking into or out for somewhere might be the best use of this. Out of curiosity - would you allow the player to change an arrow tip into silver in the sense that it would still deal normal damage? What I'm thinking about would be a plot where were-creatures would be featured early and relatively heavily - a 2nd lvl party can't easily come up with silvered weapons... Or how about this idea - changing a metal rod into wood and using a knife to make its tip pointy - would you allow the players to make makeshift spears that way (maybe even a full spear?) -> could maaaaaybe be useful in a survival heavy campaign (though somehow they need to get to a metal object that could be made into a weapon with a few modifications, so this probably isn't even that usefull in that case...)
@SirSartome
@SirSartome 5 лет назад
Sickening Radiance is something to consider for evocation. for the long and drawn out battles.
@danbrown8731
@danbrown8731 5 лет назад
Only downside to Song of Defence and arcane deflection is that as a reaction they don't stack with Shield. Under arcane deflection you say you don't know if you've been hit but it is triggered when you "are hit by an attack or targeted by the magic missile spell".
@Calyptico
@Calyptico 5 лет назад
Magic missile + empowered evocation = 1d4 +1 + 5 per missile. That packs a massive punch.
@Magnushamann
@Magnushamann 5 лет назад
Hi Chris, Notice that Empowered Evocation adds your Intelligence modifier to all magic missiles - as you only roll one damage roll, which you use for all magic missiles. This means that for the evoker - magic missile becomes very viable.
@Magnushamann
@Magnushamann 5 лет назад
So, to me, this ability gives the evoker the single-target damage ability that it was lacking a little
@smbakeresq
@smbakeresq 5 лет назад
Almost no one knows you roll middle damage once for all missiles.
@M0ebius
@M0ebius 5 лет назад
The same applies to Hexblade’s Curse+Magic Missile on Sorlocks, although you can access it as early as level 2 at +2 damage and end at +6 damage. A great way to open the fight before layering on Hex+EB on round 2. If the Evoker have the charisma to MC just one level of Hexblade, you can turn your Magic Missile into Magic Warhead while casting in armor and shield.
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
Yes, to my knowledge, that's where JC ended that insane flip flopping. Nobody I've played with does that. It's always 3d4+3. I think (although technically not following JCs tweets), that's pretty much standard practice.
@Magnushamann
@Magnushamann 5 лет назад
@@TreantmonksTemple I currently DM a game where we use the 1d4+1+Int mod. per magic missile. And it does not ruin the game. On the contrary, it seems to be very well balanced. The Wizard still does not out-damage the paladin (they are level 14 at the moment). But he has a very reliable source of damage - for when it matters. In many cases, casting the magic missile spell is not the optimal choice. Because - as YOU know - the evoker is still a wizard - which means that good spells (see treantmonk's guide to the spells ;) are still a better option in most cases. But then WHEN damage is a viable option, the improved magic missile is a nice option to "clean up" encounters.
@tommygunangel
@tommygunangel 5 лет назад
I'm currently playing an Abjuration Wizard, and one of the downsides of Projected Ward is that it's sacrifices your reaction. If you are facing magic users, your likely to save your reactions for Counterspell.
@AvangionQ
@AvangionQ 2 года назад
As an Abjurer, would recommend you take Eldritch Adept and pick up Armor of Shadows (basically gives you at-will mage armor) Every time you cast Armor of Shadows, your Arcane Ward regains 2 temporary HP, up to your usual maximum (level + INT MOD) At the end of every combat, you can take a minute or two to recharge your Arcane Ward to its maximum with Armor of Shadows
@allyn1701
@allyn1701 4 года назад
Shield says that you can activate it when HIT by an attack, so you DO know if they hit you before you cast it.
@josephcittadino6541
@josephcittadino6541 5 лет назад
Here is a fun fact. Charisma is not totally useless for a wizard this edition like it was in 3.5e., and not an auto-dump depending on your school. Most schools still want to dump it, but the Enchanter and Necromancer can get a good bit of milage from having a mildly good Cha score. The enchanter uses it for their capstone, obviously, but what people don't see is that its also useful for Necromancers due to the fact that Inspiring Leader by RAW can be used on your undead pets. You don't need a ton of Cha, mind you, just the 13 needed to eventually pick up the feat. Bumping your undead's HP by TWICE your level, even if you just have a smaller cha mod, seems worth it for a necromancer over wisdom, at least if you want to go all-in on pets. Any extra Cha you may get as you level past the 13-14 you start with is only icing on the cake, though I'd look at other feats before I'd ever consider taking more Cha. If you have enough feats into concentration however (Resilient Con + Warcaster) you might even want to pump Cha over con in this build, though I don't recommend that unless your in a more RP/social heavy game. Just thought I'd let you know about this trick with Inspiring Leader if you didn't know it, as you might want to incorporate it into your necromancer build when you get there since I've used it on a necromancer and its worked out exceptionally well. Anyway, just thought I'd share that trick with you. Feel free to incorporate it into your future necromancer build...and you don't even have to credit me if you don't want to. Regardless, you get my sub.
@M0ebius
@M0ebius 5 лет назад
A 13 in charisma also allows an Evoker to multiclass into Hexblade, allowing the character to add both INTmod and Proficiency Bonus to their Magic Missile for a sick amount of auto-hit damage.
@josephcittadino6541
@josephcittadino6541 5 лет назад
@@M0ebius Yeah, my necromancer wizard had stats of Str 8 Dex 14 Con 14 (13 + resilient (Con), as she was a variant human) Int 16 Wis 9 Cha 14 at 1st and she got a lot of mileage out of throwing Inspiring Leader on her undead minions. Not only that, but with her +2 charisma mod and proficiency in deception and persuasion she was actually solid in social situations, and once she got that spell from xanathar's (I forget the name, but it gives you expertise in skill(s) for its duration) she was actually rolling better social rolls than a warlock or sorcerer, since she was adding double her proficiency bonus to her +2 cha mod when making relevant social checks due to that spell. So while she was not the only talker in the party she was plenty manipulative when she wanted to be, and could hold her own in social scenarios/non-combat interactions...and in combat being able to buff her pet's health by 2 + double her level made them a lot more survivable than they would be normally with only her level added to their HP.
@M0ebius
@M0ebius 5 лет назад
Joseph Cittadino To be honest I think Inspiring Leader on skeletons is kind of a waste, as tempHP on other PCs tend to much more valuable. But yes, charisma in generally just tends to be the best stat in roleplaying situations. Especially when you can sprinkle a bit of faerie dust and use magic to boost your skills.
@josephcittadino6541
@josephcittadino6541 5 лет назад
@@M0ebius You know you can inspiring leader both your fellow party members and your undead hoard, right? The only limit is is that the feat can only hit 3 creatures with a single use, but there is no limit to how many times you can use it.. Thus, with enough downtime you can easily keep it up on both your party and your pets, especially if your not trying to make a giant army and just keeping a few pets around while using most of your slots for other spells.
@M0ebius
@M0ebius 5 лет назад
Joseph Cittadino It’s six creatures at a time. But my table does not get unlimited downtimes, and the DM would definitely make me act it out each time I stand there trying to “inspire” a bunch of mindless undead slaves.
@r.downgrade5836
@r.downgrade5836 3 года назад
Respectfully, I believe what Transmutation Wizard's 14th Lvl ability of restore youth, in that the wording strictly says it physically returns the body to a younger state, is something one could use to great effect in a campaign. Granted, the caveat is that this doesn't change the time they would die of natural old age, however if one were to say use it on an old man who is skinny from age, going back a decade or two would return him back to his actual old strength and clearness of mind. If one did it on an adult they would have the actual physical body of a child. This means that something like detect magic won't work to discover them as opposed to using a spell to put an illusion on oneself if one wanted to sneak in somewhere as a child for some reason. Granted, this isn't as good as turning the clock back from when death would normally come for you, as one can do with the clone spell, and still not all that great of a 14th lvl ability, however, I'd place it as a Orange in the same way I'd rank glibness as a blue, and that's in character to character interactions. It would be highly specific, but, using the transmuter stone to turn an ailing old elder of a village to his former strength and let him know that while the gods will still call for him at his apointed time, he will no longer need to fear being infirm in his golden years. That I can see as a great way of ingratiating someone with a town, clan, or even a kingdom if one does this with say an old king. Again, highly specific orange, but one that can do some extreme good for ones credit in a non-combat way.
@haildorothygale
@haildorothygale 5 лет назад
Okay, first: I'm loving the deep dive into wizard so much; it's my favourite class. Also: subscribed. Question tho (sorry if this has been answered before, I'm still new-ish): @1.24 you state that "with Shield you don't know if they hit you or not", but on D&D Beyond it specifies that it's "[a reaction] which you take when you are HIT by an attack or targeted by the magic missile spell". The language on D&DB very clearly separates out the difference between a hit and the auto-targeting of MM, suggesting the reaction happens after the PC knows it'll do damage. The PHB also doesn't specify anything about what happens if you use it and fail, as it generally does with so many other spells, implying the expectation of an auto -success. Has there been some online errata, or conversation with the devs, I've missed or are people just really bent out of shape about how good this spell is and want to nerf it? In my experience DM's don't track PC AC anyway and will announce most npc attack roll totals to the group. Why would this suddenly change for wizards? Seems both unfair to the PC and a ball ache for the DM.
@daverevisions2843
@daverevisions2843 5 лет назад
Step 1: Transmute a stone door or wall into wood. Step 2: Fire Bolt Dungeons no longer have walls, if you have enough time to concentrate on the work.
@RokuroCarisu
@RokuroCarisu 5 лет назад
Watch out for cave-ins though.
@williamwontiam3166
@williamwontiam3166 3 года назад
@@RokuroCarisu I mean, if you just need someone dead...
@BriceFernandes
@BriceFernandes 5 лет назад
Malleable illusion has some very interesting interactions: - Malleable illusion + Illusory reality - Malleable illusion + Creation - Malleable illusion + Simulacrum Definitely worth talking to your DM about those. Also ask how Dispel Magic and Antimagic Field will interact with your illusory reality.
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
Crawford has said that illusion school does not necessarily mean the spell is an illusion
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
I listen to what he has to say, in a lot of cases I think he has good insight, and he occassionally reminds me of how rule wordings might not be as simple as I originally thought. On the other hand, I think it's important to remember that he talks about D&D ALOT, so he's going to screw up occassionally, and sometimes it's clear he's trying to shut down a loophole, but he just creates a bigger one, or throws stuff out there that makes no sense at all. So a bullshit filter is needed.
@JoeyKneecap
@JoeyKneecap 5 лет назад
Impressive. Thanks dude!
@toshomni9478
@toshomni9478 3 года назад
Very interesting and educational video. I think illusions move with whatever surface they are cast on, just like they would with the earth or their position relative to the planet even if they are floating in midair since nothing is really motionless. Otherwise all illusions are useless since they'd immediately vanish into space or underground. Shield also is only activated if you are hit by an attack so you know you need it before you use it, and usually whether it will work to deflect the blow since the DM is going to tell you what the attack roll was to determine if it beats your AC, unless the DM is doing those calculations in secret for some reason, which I've never seen. Arcane Deflection is still really great though.
@CondemnedGuy
@CondemnedGuy 4 года назад
Expert Divination pairs up very well with the Mind Spike spell. If you are in a dungeon, you won't run out of slots as quickly if you base your offense in it.
@PiroMunkie
@PiroMunkie 2 года назад
My favorite thing for Hypnotic Gaze is if you're Wizard is a lineage that doesn't require food or water (like Reborn who doesn't even need sleep), you can technically kill someone through exhaustion in a couple days. You'll take 2-3 levels of exhaustion from not being able to take a long rest, but the victim will die of exhaustion quicker from no long rests and dehydration. So if you're feeling particularly cruel...
@simeonreigle2940
@simeonreigle2940 2 года назад
I finally figured out what the savant ability is supposed to help with. It's helpful when making a backup spell book, it's significantly reduces the time and gold for your subclass of spells.
@Wanderingsage7
@Wanderingsage7 5 лет назад
Necromancers aren't necessarily evil, though given the names of the spells, they are possibly unwell. Undead Thrall stacks with Danse Macabre, or at least I've not seen anything that says it doesn't. 'Pro tip': carry large sacks filled with bones.
@devin5201
@devin5201 4 года назад
A neat way to use the Diviner's slot regeneration is to make a descending ladder of Mind Spikes, that's basically like 4 or 5 free castings of a very nice single target spell.
@jand.4737
@jand.4737 5 лет назад
59:46 Common liches have too much int to be controlled for a long time. A white Dracolich , though. They can be controlled permanently.
@dustinsmith2021
@dustinsmith2021 5 лет назад
My boner is maximum.
@KINFIN123
@KINFIN123 5 лет назад
That’s why I like it
@roamingthereal4060
@roamingthereal4060 5 лет назад
Just keep in mind, white dracolich isn't in any book, only the blue dracolich is. So if your DM won't let you apply the dracolich template to a white dragon, you may not be allowed to do this.
@dustinsmith2021
@dustinsmith2021 5 лет назад
@@roamingthereal4060 you just wait until the DM sends a white dracolich at you. I have the gargantuan white dracolich from rage of demons so they certainly exist in many a game.
@KINFIN123
@KINFIN123 5 лет назад
@@roamingthereal4060 But it's specifically mentioned to be a Template, which by the nature of Templates, is meant to be added to multiple examples. Just like Half Dragon and Shadow Dragon.
@mydknightcloud
@mydknightcloud 3 года назад
Transmutation 2nd level ability. Turn a metal lock into wood to easily break it. Turn steel manacles into gold and bend them open. Turn a wooden floor into iron to stop a fire from spreading. The limit on the transmuters ability is equaled to the imagination of the player who uses it and the rules of how it is affected. Illusion works the same way.
@krunchyfrogg
@krunchyfrogg 3 года назад
I've recently been looking through my PHB again, and I really love the illusionist wizard. I've found that cantrips are downright amazing, and now, with Tasha's Cauldron being released soon, there are even more good cantrips that we want. Choosing illusionist makes the best wizard cantrip even better, and having a free slot for an amazing cantrip like mind sliver makes this school even better. I haven't played one yet, I don't know how good or bad malleable illusions is, but I do really like this just for that extra cantrip.
@MrNikolasMorith
@MrNikolasMorith 5 лет назад
I feel like I am going to Professor Treantmonk’s College Of Wizardry. Best degree I’ll ever get. Haha
@HaloFTW2408
@HaloFTW2408 4 года назад
If you are willing to take a 2 level dip into warlock, you can get the armour of shadows invocation, which allows you to cast mage armour at will. This is a very quick way to replenish your arcane ward, as opposed to ritual casting alarm.
@conorfleury4387
@conorfleury4387 5 лет назад
Underrated channel, keep up the great content 😁
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
Thank you! I'm pretty proud of this one, came out how I was hoping.
@blazinlatino89
@blazinlatino89 5 лет назад
Personnally i love the necromancer!
@laquishaadams1854
@laquishaadams1854 Год назад
I ran an abjuration wizard as a tank. Mirror image and blur + reaction shield + class abilities. It was an absolute blast. It's even good in metagame because when you describe your d4 HD spellcaster in thin wizard robes immediately running into the frontline while screaming about the virtues of Tyr, you're the DM's target. Hands down: The best 👌
@vitordias4700
@vitordias4700 5 лет назад
Thank you for the awesome guides over the years! This is a question I've had forever since first read your 5e guide to wizards: There you recommend dipping 1 level of cleric. Are you going to discuss this in a future video? What does this look like? What spells are we getting? What domains is the best? In combination with what arcane tradition? And again, thank you!
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
Yes, when I do my character builds (I will do one for every subclass), I'll be using some multiclassing with some of those builds and discuss the value of those multiclasses. I still like the 1 level cleric dip, a lot of value in that.
@krelekari
@krelekari 9 месяцев назад
Note on the Transmutation 2nd level ability, its grown in power through the addition of the cantrip mold earth. If you can turn metals to stone, and use mold earth to instantly excavate stone, you can escape any mundane jail cell at level 2. A Transmutation wizard uses silly bs to get around common obstacles because of this. Wooden chest or door? Transmute it to stone and mold it out of the way. Walls made of stone or metal? Turn it to stone and then loose that stone up by making it difficult terrain, get a strong one to bash it up after if the last step isnt enough for your dm, and mold it out of the way and make yourself a little tunnel before the material reforms back. First instinct is money and trickery, but you can woodwork some metal or start wire-art out of some tree's branches, do some funky mechanical nonsense or fun flavorful bonuses Transmutation and Illusions are the creativity subclasses and transmutation is just harder to milk than illusions
@Mateobard
@Mateobard 2 года назад
Speaking as someone who has now played to T4 as an Abjuration Wizard, I can say without hesitation that all the subclass abilities have been absolutely clutch. There's nothing like saving the Cleric from a one-turn slaughter with a timely Projected Ward, or using a level 3 slot to counter a level 9 spell because you add your proficiency bonus on the skill check to make you feel like the coolest kid in the room.
@FaustinaFalcon8
@FaustinaFalcon8 3 года назад
I hope to see a video on The Lore Master wizard at some point. I'm currently playing one and would love your insight!
@harjutapa
@harjutapa 5 лет назад
Empowered Evocation is kinda more powerful than you might think, for AoE spells: that's 5 extra damage to every target in the area of effect, which can add up to a tidy little sum for lower level spells. Take Fireball as an example. That's a 17% increase in damage if you're casting it as a 3rd level spell. Fireball was already a powerful spell for its level. Now, with Sculpt Spells and Empowered Evocation, it's become an amazingly potent spell for 3rd level slots.
@terakhan6656
@terakhan6656 2 года назад
Regarding the transmuter, that opening feature is another one that demands creativity. Locked in a cell behind iron bars that none of your party can bend or break? Perform your ritual to turn them into pumice or balsa wood and break them with ease. Need to sink a ship, or get into a wooden chest with a complicated lock? Pumice to the rescue again. For downtime money making imagine this: You sell wooden carvings. But you don't actually carve them. Instead, you transmute the wood into copper, melt it into a mold, and once it has cooled, the transmutation ends, and you have a perfectly formed wooden statue with no chisel marks. In an adventure, I used it on the chain to a drawbridge, turning it into pumice which cannot stand the same strains and breaking the chain as soon as the ritual was completed. Similarly, imagine an encounter with werewolves. Transmute a staff from wood to silver, and you have a weapon that can hurt them.
@Adurnis
@Adurnis 5 лет назад
Unfortunately Power Surge is even worse than you might think, because you only get one at the end of a short rest if you don’t have one already! That means on days when you’re not facing spellcasting NPCs, you’ll have no surges at all; unless your companions want to burn spell slots to cast spells for you to immediately get rid of with your own spell slots. Maybe this makes the wizard capstone a tiny bit better? At level 20, you have your other spellcasting buddy cast two level 1 spells, and with dispel magic and counterspell as your signature spells, you basically begin the day with 3 power surges.
@DescensusAverno
@DescensusAverno 5 лет назад
With regards to Expert Diviner, you can upcast mind spike to recover a lower level spell slot, which you can then use to cast another mind spike!
@arcanerecovery2567
@arcanerecovery2567 5 лет назад
for the empowered evocation ability, if your INT bonus is +5, then you can add that to one damage roll... magic missile has one damage roll (1d4+1), the level of spell slot determines how many darts you get... using high level spell slots to get lots of darts that each do 1d4+1 and +5 is pretty sweet as each dart would then do 1d4+6
@MsNathanv
@MsNathanv 2 года назад
Great video. Really like your analysis and delivery. I think a lot of people don't know what to do with their 11,10 Portents. Treating it like reliable talent is the right metaphor-- reliable talent that you can use for anybody, can use as a debuff, can use for saves or attack rolls or initiative rolls or death saves.... I see people say, "Bladesingers are awesome!" and "War magic is disappointing" right next to each other (not here, other places) and I always think, bladesinging and war magic primarily do the same thing: improve your survivability and lengthen your concentration. I think war magic was the first draft of bladesinging. The second draft was clearly more emotionally appealing-- extra attack so melee!-- but I don't think it's superior mechanically.
@massimocole9689
@massimocole9689 5 лет назад
Hmm, I've thought of some possible uses of master alchemy. You could use it to swap spell components, like turning a 300gp ruby into a 300gp diamond. Another thing you can do is make materials to craft with. The size, mass and price limits are rather ristrictive since it means the two things need to be of similar mass, density and less than or equal price per pound, which at first glance seems to indicate you can't really change an object's material unless you're willing to lose money. However, that doesn't take into consideration that crafted items are more valuable per pound then raw materials. While you couldn't turn block of lead to a block of gold, since the gold is more expensive, you could turn a masterwork lead statue into a block of gold. Now you might think turning finished goods into rarer raw materials isn't particularly useful, but this let's you increase the objects price, since you can then craft something from that raw material. The mundane crafting rules, terrible as they are, at least make some mention of the different prices between raw material and finished goods, by saying the raw material to craft an item is half the price of the finished good, which in many cases is pretty low. However, even using the base games rather low price increase between finished goods and materials, it means if you fabricate something from that raw material you doubles its price per pound. You could take that block of gold you made and fabricate a fine gold statue, then transmute it into a block of platinum, fabricate it into a fine platinum statue, then turn that into a block of adimantine, so on and so forth, each step doubling the price. Its slow since each transmutation requires a day of prep for the stone, but major alchemy can effect quite a large amount of material. It essentially let's you halve the price of any non magical item for each day you are willing to spend transmuting and crafting it. For really pricey stuff like diamonds or adimantine spending a couple of days to quarter or more the price could be worth it. It also just let's you make obseen amounts of money, if you spend 100 gold on a bunch of lead then spend a week doubling its worth each day by the end you would have 12,800 gold pieces of platinum or diamonds or what have you. Now I realize money is already not much of a challenge in most DnD games by 14 level, but still, being able to ammass a large fortune is neat and can be somewhat useful, especially if you are doing things like influencing politics or settlement building. Couple that with being able to do things like making your own spell components or non magical equipment far from civilization this is definitely a powerful ability in some situations.
@WitchsHutDnD
@WitchsHutDnD 5 лет назад
>be me, a month ago >"i like all the spellcasters better, i dont think ill play a wizard." MONTH >be me now, about to play a wizard multiclass >" i kinda like the wizard." > be the wizard class > "You couldnt live with the other casters. and where did that bring you? back to me."
@TreantmonksTemple
@TreantmonksTemple 5 лет назад
That's a great compliment!
@roamingthereal4060
@roamingthereal4060 5 лет назад
Necromancy Command Undead(lvl 14) becomes way less circumstantial as soon as you get True Polymorph(lvl17) and can turn any CR creature into any undead of the same CR. If your DM is nice, you can get an Adult White Dracolich or Mummy Lord.
@zhoupact8567
@zhoupact8567 5 лет назад
Very interesting. Adult White Dracolich has a high int though right? So it would have the ability to break free every hour? Mummy Lord would probably work though. It can even raise undead for you. It is still pretty smart though. Could it work around your control, by making its own undead attack you? If not it would be a wonderful way to add to your won army.
@roamingthereal4060
@roamingthereal4060 5 лет назад
White dragons are dumb as a box of rocks.
@zacharysavoy6138
@zacharysavoy6138 5 лет назад
Yea I'm loving the RP and backstory of my Necromancer but after looking at the other arcane traditions I feel cheated
@eliasstouraitis9183
@eliasstouraitis9183 5 лет назад
You should check the synergy between magic missiles and empower evocation. MM is a single roll of damage, so all the missiles derived from that roll get the bonus (Crawford has confirmed this). And while MM is easily counterable by a lot of enemies at lvl 10, the damage boost is exceptional for those that don't.
@Mantorok12
@Mantorok12 2 года назад
A cool thing about durable summons is that it would apply to your familiar as well. 30 temp HP could be enough to keep your familiar from dying in one hit from a trap or an attack. Also if you can afford the dip, 5 or 6 levels of druid to get conjure animals. A 14 conjuration wizard/6 shepherd druid would be able to summon 8 velociraptors or giant owls, each with 30 temp HP, 6 extra HP, magical attacks, and your concentration can't be broken by damage. You don't get 8th or 9th level spells, but you can summon up to 24 of these animals with your 7th level spell slot. This might be the best possible way to break action economy.
@jamestitus472
@jamestitus472 2 года назад
Transmutation can be really powerful. Minor Alchemy lets you bypass any door given enough time. Transmute any stone or iron door into wood, then get your strong buddies to axe it down. Really good for jail breaks. Also, making money is easy, but not by fleecing people. It can also be useful for crafting exquisite materials into precise shapes especially if you have woodcarver's tools and proficiency. Once you get to Lv14, you can basically sell youthfulness to nobles. What would a rich old person pay to permanently look young again? Quite a lot, I think. Admittedly caters to roleplay and noncombat.
@Davide-kd2cm
@Davide-kd2cm 4 года назад
Really appreciate the video, I'm a fan of wizards and of your guides since the 3.5 one and it's a pleasure to see you still putting out great content. What do you think of the Loremastery Arcane Tradition from Unearthed Arcana 30? I really like the fluff but I'm having a hard time putting together my first 5th edition wizard with so much new stuff to choose from.
@Je_suis_Jefe
@Je_suis_Jefe 5 лет назад
Lvl 2 spell shadow blade and elven accuracy feat adds alot of dmg potential for bladesinger wizard. 17 lvl bladesinger wizard and 3 fighter or 3 rogue can be quite powerful.
@getthegoons
@getthegoons 4 года назад
Especially if you take Swashbuckler to get more consistent sneak attacks
@Gogeta1337
@Gogeta1337 5 лет назад
Thunderclap is a cantrip that can also apply to both evocation school Potent Cantrip and Empowered Evocation.
@benl2140
@benl2140 3 года назад
True, but how often is a wizard going to want to be using Thunderclap?
@alanhmoses8094
@alanhmoses8094 5 лет назад
Hey so something to consider for the diviner, you can upcast mind spike to do good damage once you’ve used some slots. So cast at 5th level and regain a 4th.
@elpablodiabloepd
@elpablodiabloepd 5 лет назад
Problem with this exploit is the concentration requirement of mind spike. makes it hard to do the standard drop a control spell and then blast with mind spikes
@alanhmoses8094
@alanhmoses8094 5 лет назад
Howard Yan Ah good point I hadn’t considered that, but could still work when you aren’t concentrating yet or do it before then casting a concentration spell.
@zecron8
@zecron8 5 лет назад
Hey! Didn't know you had a RU-vid channel but I've been a fan of your written guides for years! I've got a lot of catch-up viewing to do! Have you considered critique of playtest material? I feel like your thoughts on things like the Artificer or the Sidekick system they published a while ago would be awesome!
@bioboss6834
@bioboss6834 5 лет назад
Optimization wise i think diviners are best but i really like the concept of transmuter.
@arsarma1808
@arsarma1808 5 лет назад
I'm making a Tabaxi Rogue/Transmuter 6 for the speed bonus you can get from the stone. :P
@Tzunamii777
@Tzunamii777 4 года назад
Certain cantrips are great if only for their effects. Chill Touch targets can't regain hit points until the start of your next turn as well as giving UD attack rolls disadvantage against you. Shutting down regen, or healing seems strong attached to a cantrip.
@scottreigle1756
@scottreigle1756 4 года назад
With Illusory Reality, I'm envisioning something akin to Wile E. Coyote painting a tunnel on the wall of a mountain. A minute later... .
@cosaur7175
@cosaur7175 4 года назад
The best use for major transformation with transmutation wizard's 14th level is to saunter on up to a wall, take 10 minutes while people prep and just turn it into sand so you can walk through.
@Aequilix
@Aequilix 5 лет назад
So Abjurer, Enchanter, Diviner, and War Magic seem to be your best rated on a general basis. Cool. I've always liked those except Enchanter. Needa try playing one. That said, looking forward to the next video. While those might be the best general ones, I imagine depending on the spells or playstyle you want, a different school might better suit your need.
@acm4bass
@acm4bass 5 лет назад
great thing is that all wizards get the same spell choices, so you can flavor your wizard however you want. the features are very cool, and essentially the main difference but i don't think you will have a bad experience playing any of them. Also wizards can really challenge dms' especially if you are creative- a bit of down play could work out.
@getthegoons
@getthegoons 4 года назад
It's worth noting that the racial restrictions on Bladesinger are optional depending on the DM and setting. If your DM is cool stuff like Warforged or Gnomish Bladesingers could be fun
@getthegoons
@getthegoons 4 года назад
Also, War Wizard is a good dip for Eldritch Knights More slots/spells, higher initiative, and Arcane Deflection is basically a non issue (Most EKs spam cantrips so they can bonus action attack, especially SCAG Cantrips).
@destroyerinazuma96
@destroyerinazuma96 5 лет назад
Have two folks in the party play Divination Wizards. Have both pick the Lucky Feat. Become the DM's enemy :)
@MindTheGap97
@MindTheGap97 4 года назад
One thing I really like about Bladesinger is that it kinda makes Enervation worth casting, you have good AC, good concentration and are able to reduce damage you take by burning spell slots, so with enervation up you can soak up a lot of damage, still not optimal but worth noting. Also Power Surge on War Magic makes Arcane Deflection a bit better, since adding half your wizard level on cantrips is pretty good, you are concentrating on a spell and use Arcane Deflection to keep your concentration up, now you can only cast a cantrip, your cantrip is now a bit more powerful, that's decent.
@WildVii
@WildVii 4 года назад
“I’m not sure how you would make Portent any better...” I can think of two ways! One way this could be done is when you get the improved version at 14th level you allow the PC to roll the three dice as they would normally, but add in this sentence: “If you do not roll a 1 or a 20 on at least one of your portent dice, you can substitute one of your rolled dice for either of these values, your choice.” This would guarantee a success or failure for a higher level portent user. I also don’t think it’s too OP because if you already have a 1 or a 20 this won’t stack. The second way to make portent better would be to allow you to override legendary resistance. I might say that the creature you’re targeting must have only one legendary resistance left, just to give the DM something to work with.
@bragod
@bragod 4 года назад
A few observations: Paladin 2 or 3, Bladesinger X is awesome, same as Fighter 1, Paladin 2, Bladesinger X (starting with paladin 2) if you want a more fighting oriented bladesinger. (Foresight + Tenser Transformation) Warmage is the best class to Eldritch Knight post 7. Eldritch Knight 7, Warmage 13 with Tenser Transformation is obscene (2 hander doing booming blades when not tensed).
@christophersauer9919
@christophersauer9919 2 года назад
Thank you.
@SarJulem
@SarJulem 5 лет назад
Want to add that minor alchemy is more useful the more creative you are. Turn wood into metal and smelt it then it reverts back into an impossible work of art. My favourite is stone or metal into wood specifically balsa wood, you know - the stuff that is used to make breakaway props? You can literally dig/break through a castle wall or an iron vault this way...
@siddharthsinha6338
@siddharthsinha6338 3 года назад
Major Transformation for transmuters is my favourite ability: Combo with Enlarge/Reduce- 1. Reduce on Gold, now the volume is 1/8, value is invariant 2. Transform to homogeneous material that costs 8 gp in its weight in gold 3. Goto step one 4. Output: Sky metals
@BobGrimminger
@BobGrimminger 4 года назад
sleet storm is a good way to force a conc. check if you have concentration available yourself.
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