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Tree Physics System like Valheim! 

Code Monkey
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16 сен 2024

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Комментарии : 166   
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
💬 Chopping Trees! It's amazing just how much the simple addition of physics adds to the game, Valheim would not be the success it is without it. 🌍 Get the Game Courses Bundle 3x1! game.courses/code-monkey-bundle/ (Includes Steam Keys for my games as a FREE bonus!) 📝 Do you like this format of remaking Mechanics from popular games? I did it once before for Cyberpunk and I think it works better than a step-by-step tutorial for some cases.
@syedsadiq8631
@syedsadiq8631 3 года назад
Can you make mobile game in unity
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
@@syedsadiq8631 Pretty much all videos I make are applicable to mobile
@FutureVegeta
@FutureVegeta 3 года назад
Is there a way to do this with terrain trees? and if so how? or should trees just be gameobjects if you want to use something like this?
@tauheedgamedev2388
@tauheedgamedev2388 3 года назад
Never really used post processing but after seeing the difference it made in this game im gonna give it a go.
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
It's super simple to add and makes a huge difference!
@lorddiego
@lorddiego 3 года назад
I used for the first time in the last Brackey's GameJam, and I'm pretty satisfied with the result.
@thang4671
@thang4671 3 года назад
You're going crazy with the video uploads. Thanks so much for putting out these knowledge. Liked and subscribed
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Thanks!
@float9250
@float9250 3 года назад
The format of recreating is very cool! Maybe you could extend it now that the basics are set. I would love to see a more advanced version of this, were the cuts actually matter and push the tree in a certain direction. A bit more of a realistic behaviour.
@iDigvijaysinhG
@iDigvijaysinhG 3 года назад
That was a solid 3d demo scene, 🔥
@SeanBotha
@SeanBotha 3 года назад
Great video as always .I love how you make things look easy Then i try it(without looking at your code) and it is like hitting my head against a wall :)
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
It's all about experience!
@aaronjenkins2225
@aaronjenkins2225 2 года назад
this is exactly what i need, i have no idea why im not subscribed to you! i have liked and subscribed :) thank you so much
@CodeMonkeyUnity
@CodeMonkeyUnity 2 года назад
I'm glad the video helped you! Thanks!
@KotieDev
@KotieDev 3 года назад
Amazing overview. I like that this isn't centred as much towards Unity but rather how the system itself would work. I was actually thinking of how I could do this myself in another engine and I'm for sure going to take inspiration from this video
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Thanks! Yeah this is an interesting type of format.
@KotieDev
@KotieDev 3 года назад
@@CodeMonkeyUnity For sure is. I think it would be worth considering doing more stuff like this, but obviously, if a specific feature requires a specific engine only feature, it'd be worth doing it as a tutorial instead. Keep up the good work
@zunterx5574
@zunterx5574 3 года назад
cool ive been trying to code so now i know i can go here
@xbrandon
@xbrandon Год назад
oh my... this is really nice. I'm a dev doing business apps and i can't ever find the game in my head... being able to quickly get a project to play with is going to be a huge help in learning. I instantly thought "can i apply collission damage to a player... and then after i have structures to that as well..........**EDIT** right after the ad finished he covered this. Subbed and excited for a plethora of knowledge that this channel is sure to provide. Thank you for doing this!
@MGConstantin
@MGConstantin 3 года назад
i cant wait your multiplayer tutorial series. when that will come i will try to create a game :D
@orkun441
@orkun441 3 года назад
I wish this video was longer and with more explaination. I couldnt understand some of the code lines. but still great content, thank you for this
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
What part couldn't you understand?
@gerhardfor
@gerhardfor 3 года назад
Mega, Please more such explanatory videos are good ideas for our own projects
@castlecodersltd
@castlecodersltd Год назад
Excellent. Thanks for sharing
@neelamshahi8630
@neelamshahi8630 3 года назад
Thankyou sir for this video
@PrzygodazUnity
@PrzygodazUnity 3 года назад
Can you please cover how to make framerate independent camera rotation?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Not sure what you mean by that but to make anything framerate independent you just multiply by deltaTime
@jean-michel.houbre
@jean-michel.houbre 3 года назад
Very clear!
@Rushhourz0
@Rushhourz0 3 года назад
Very nice Video, keep up the good work :D
@txmw4464
@txmw4464 3 года назад
Great job! I would like to learn how to creating a building system like valheim as well, hopefully you could make a video on that :)
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Yup I'm planning on that, stay tuned, maybe next week!
@txmw4464
@txmw4464 3 года назад
@@CodeMonkeyUnity great! Can’t wait!
@syth-1
@syth-1 3 года назад
Truly amazing what you can do with so little code with great understanding If I tried to pull something like that off, I'd be looking at over 1000 lines ;-;
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Don't be discouraged! Just keep improving your own skills day by day!
@Pedro5antos_
@Pedro5antos_ 3 года назад
great tutorial!!
@wolfboi8785
@wolfboi8785 3 года назад
I really would love to know more about the graphics in this game. Like how they got the look of individual pixels changing dynamically. It doesnt just look like someone put a light over the textures, and more like the texture itself is changing based on the light
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
It is definitely an interesting look, I haven't studied it much yet but a lot of it is more on the lighting effects than the textures
@randyh3761
@randyh3761 3 года назад
Excellent!!
@MarushiaDark316
@MarushiaDark316 3 года назад
Another amazing video.
@dark_teddy
@dark_teddy Год назад
Hey can you make a video on how to edit terrain like you can in Valheim?
@yeost187
@yeost187 3 года назад
Cool. TYM! Need more tools for the tool box :) Just enough info to get by.
@Zertryx
@Zertryx 3 года назад
It be cool if you could eventually do a video on how to make a "Build system" like all these crafting survival games have to make structures. (i feel this is most likely a combination of other videos you put out and if so it be cool to see an overview of which ones to piece together)
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Yup I'm planning to take my Grid Building System and apply it to a 3rd person camera
@Zertryx
@Zertryx 3 года назад
@@CodeMonkeyUnity Sounds awesome can't wait, love your videos keep up the good work, and Thank you for sharing your knowledge =]
@AnthonyMerlyn
@AnthonyMerlyn Год назад
Could you maybe do a Video where you show how to add that to an multiplayer game?
@arcday4281
@arcday4281 3 года назад
Good job!
@DRYstudios1994
@DRYstudios1994 2 года назад
Do you think that you could do another one of these tree cutting tutorials but based on how they do tree physics in Legend of Zelda: Breath of the Wild?
@onur3759
@onur3759 3 года назад
Perfect!
@FoxApo
@FoxApo 3 года назад
That's really amazing showcase :) I really appreciate your videos in this kind of form. Especially your videos about Valheim are the only one I watch. I don't want to spoil the game :D BTW could you please explain, how to easily manage 3rd person camera collisions? I use free look orbit CM camera as you mention but I have still issues with the collisions against other 3d objects. Thanks :)
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
You mean collisions with the camera? That is definitely a tricky subject that I haven't covered much, need to do some research and I might do a video.
@FoxApo
@FoxApo 3 года назад
@@CodeMonkeyUnity I'm pretty sure many people would appreciate some really cool method how to make 3rd person camera :) Maybe you can try to make similar video as this, but focused on the 3rd person controller like in valheim. I think the controls in Valheim is also very satisfying stuff. :)
@mohammedabdelsalam1010
@mohammedabdelsalam1010 3 года назад
Finally you make 3d tutorials
@hakanviajando
@hakanviajando 3 года назад
TIL functionTimer and tryGetComponent, thanks
@roshanthapa1297
@roshanthapa1297 3 года назад
Awesome 👌
@muireachgriogalach483
@muireachgriogalach483 3 года назад
Ah nice tutorial a 3d conveyer belt system like satisfactory tutorial can be good also (merger-splitters part is hard)
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
You can download the source code for the Factory Sim game and see how I implemented it
@Gabemeister1201
@Gabemeister1201 3 года назад
Don't know why, but I was looking forward to seeing some dynamic mesh manipulation
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Something like Metal Gear Rising? That would be an interesting system to remake
@Gabemeister1201
@Gabemeister1201 3 года назад
@@CodeMonkeyUnity Right, just like that. Splitting the tree without using split-up and separate prefabs for a single tree. From my research, messing with vertice's in Unity looks like a pain in the ass.
@deleteduser7636
@deleteduser7636 3 года назад
Can you please do a video on the complete player movement and shooting for Get To The Orange Door. I am trying to make a FPS game and need some nice rigidbody movement and shooting.
@williamnelson6155
@williamnelson6155 Год назад
Hey code monkey, love your videos! Theyre always very helpful. Anyways, I was wondering if you could make a tutorial showing how to chop trees like in green hell. Where everytime you hit the tree it shows a damaged spot on the trunk like your actually taking chunks out of it. Not sure how difficult it would be but I can not seem to figure it out. Thanks!
@phoder1
@phoder1 3 года назад
If you wanna do an interesting video, show how to do the sea the way they did. The way the manipulate the mesh is absolutely amazing.
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
It does look great, another game I also reviewed was Falconeer which also had a gorgeous sea ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aB3k1_4dne0.html
@ragerungames
@ragerungames 3 года назад
Nice one
@AndreaBrandi82
@AndreaBrandi82 3 года назад
Fantastic tutorial! Am learning so much from your videos! One question: where did you get the chop animation of the player? I am trying to find a good one, but still having no luck.
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
I grabbed it from a pack from the asset store but cant remember which one. I think it was called something like "villager animations"
@AndreaBrandi82
@AndreaBrandi82 3 года назад
@@CodeMonkeyUnity found it. Thanks a lot.
@leonardo6631
@leonardo6631 3 года назад
Great
@alistairbell1051
@alistairbell1051 3 года назад
would love to see this for C++
@Tengil
@Tengil 2 года назад
Do you have a full tutorial on this little chopping game
@vinotinto8547
@vinotinto8547 3 года назад
What about an overview of their building system ? It looks simple yet very powerfull !
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Yup I'm planning to cover that in a future video
@vinotinto8547
@vinotinto8547 3 года назад
@@CodeMonkeyUnity Awesome !
@knightawakes4692
@knightawakes4692 3 года назад
Please provide the project of your FPS MicroGame
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
I can't, the base is the official Unity FPS Microgame which I cannot distribute
@あれくす
@あれくす 3 года назад
Can you please link to tutorial or show how to set this up please? Your character controlller, the interaction between the chop and the tree taking damage, and how to make your scene look good, I’m assuming that’s post processing? Please, this would be helpful to have all these components to learn from and build off of. Thank you.
@andrisjurovs6970
@andrisjurovs6970 2 года назад
is there any tutorial how to make tree chop if i have Whole tree like slice it so its become 2 pieces top and stump?
@DevOverdrive
@DevOverdrive 3 года назад
Tree go weee!
@BarkBoy4694
@BarkBoy4694 3 года назад
Can you make code that moves a box from left to right or a video on it
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
I made a character controller here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Bf_5qIt9Gr8.html
@BarkBoy4694
@BarkBoy4694 3 года назад
@@CodeMonkeyUnity I need one that's automatic
@v.d.2633
@v.d.2633 3 года назад
Could you make tutorial how to save which game objects player picked at 1 scene, so they would not respawn when player re enter scene
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
The simple way to move data between scenes is with a static field.
@adnaan_animations8136
@adnaan_animations8136 3 года назад
Developing a Game is A Dream For Every Gamer.
@maverick300
@maverick300 3 года назад
Developing games is just a path to developing a greater game
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Nowadays anyone can do it so go for it!
@adnaan_animations8136
@adnaan_animations8136 3 года назад
@@CodeMonkeyUnity yes !
@dreamingacacia
@dreamingacacia 3 года назад
Nice tutorial, Do you have in-depth tutorial about melee attacks ? I'm not quite understand about how things work. Normally I would have projectiles and using onTriggerEnter to deal with my damage calculation. It would be nice if you at least guide me a bit because I'm pretty loss right now.
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
I've covered a very simple melee combat system here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AXkaqW3E9OI.html And also multiple methods for finding targets here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-h9oEhVqGptU.html The best approach will depend on your specific design but you should be able to mix and match those examples to get something right
@Random-jo5wb
@Random-jo5wb 3 года назад
Make discord server for people like me who are beginner in this field
@lamle5183
@lamle5183 Год назад
I don't really understand. Why do we have a hit box, but then in the code we use Physics.OverlapBox with a different colliderSize? I mean, in this part Physics.OverlapBox(hitArea.transform.position, colliderSize); Doesn't this create another invisible on-the-flight box to test overlapping? Why don't we use the hit box straight away?
@darshgupta6276
@darshgupta6276 2 года назад
Hey! Can you make a tutorial on how to chop the trees of a terrain? I've tried raycasting and destroying the tree, but this just destroys the entire terrain 😕
@JustinS06
@JustinS06 2 года назад
I'm getting 62 errors when downloading this. Kinda sucks. All I want is the tree chopping animation
@CodeMonkeyUnity
@CodeMonkeyUnity 2 года назад
What errors? I think I used the animations from this pack assetstore.unity.com/packages/3d/animations/crafting-mecanim-animation-pack-36545?aid=1101l96nj
@wedsjansson
@wedsjansson 3 года назад
I’m almost sleep 5:00 7:00 I’m going to sleep now
@Makzimoto
@Makzimoto 2 года назад
quite good but you could try explain more clearly like what does the "out" mean in TryGetComponent(out... basicaly I didnt find this helpful because it could not understand sorry
@CodeMonkeyUnity
@CodeMonkeyUnity 2 года назад
It's the C# out keyword which lets you define a parameter as output rather than input unitycodemonkey.com/video.php?v=NGcKtXRcZc8
@baldingfox77558
@baldingfox77558 3 года назад
hey! long time no see!. i know this may be a weird question. but when i make sprites for 2d games. when i put the assets. the look microscopicly tiny that i have to zoom in to the max to fix it. how do i make them bigger
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Do you mean the unit size inside Unity? On the Texture Import settings you can set the pixels per unit, lower that value to make each pixel take up more units. Beyond that it really depends on the original resolution of the image, if it's already tiny then there's not much Unity can do besides stretching it out.
@baldingfox77558
@baldingfox77558 3 года назад
@@CodeMonkeyUnity thanks. but i don't understand
@chetmcgovern9985
@chetmcgovern9985 3 года назад
@@baldingfox77558 Either your sprites themselves are very small, too small for Unity to do anything about Or You can go to the Texture Import settings in the engine and change the pixels per unit, which is sorta like setting the dpi in photoshop. You can lower that number and make the pixels in each sprite take up more size in Unity.
@G4M5T3R
@G4M5T3R 3 года назад
@@baldingfox77558 Pixel Per Unit on the Canvas: If a sprite has this PPU setting then 1 pixel will fill 1 unit in the UI. The default is 100.
@ronnieoppedal6336
@ronnieoppedal6336 3 года назад
What post prossecing settings were you using?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Vignette, Bloom, Color Adjustments (++Saturation) and Depth of Field
@CJ-mr8dn
@CJ-mr8dn 3 года назад
The character u use is the character i have seen in literally all low poly games for some reason lol
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
The Synty studios characters do have a very specific look!
@CJ-mr8dn
@CJ-mr8dn 3 года назад
@@CodeMonkeyUnity yea thats why i see them everywhere lol
@henrikrosendalvonessen9344
@henrikrosendalvonessen9344 3 года назад
Great showcase! Is this doable using Bolt alone? I don't know C#, and I'm trying to figure out how much I can accomplish without learning it.
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Yes, Bolt works based on reflection so it can do everything C# can do, if you use Programmer Naming everything is named exactly the same
@everlastingmedia
@everlastingmedia Год назад
Have you tried the same thing but using trees placed with the Unity terrain system?
@DylanBeen
@DylanBeen 3 года назад
Can you make a co up tutoriall
@jqgax6875
@jqgax6875 3 года назад
Excelent!! Thanks. How implement this system using a paint terrain? or if i fill with hundred of trees?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
The trees are a prefab, so you can use the prefab paint tool
@Chris-zb5nm
@Chris-zb5nm 3 года назад
You didn't cover the Tree Falling part. Did you use RigidBody Force for dropping the tree?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Yes it's a rigidbody, I mentioned it when I talked about adding a physics material.
@Chillandrelax99
@Chillandrelax99 2 года назад
Bow could you colect tse wood
@cotnego4941
@cotnego4941 Год назад
BRO GET HIS MONKEY OFF MY SCREAN!!!
@cakeu
@cakeu 3 года назад
chopping trees lesgooo
@minnahamnedalen3597
@minnahamnedalen3597 2 года назад
Which asset pack was used for creating the tree visuals?
@CodeMonkeyUnity
@CodeMonkeyUnity 2 года назад
It's the Fantasy Adventure Environment assetstore.unity.com/packages/3d/environments/fantasy/fantasy-adventure-environment-70354?aid=1101l96nj&pubref=choptrees
@starboxofficial8344
@starboxofficial8344 3 года назад
Hello can you please make a tutorial for. Change player character to bird using visual scripting bolt unity🙏🙏🙏
@WalkWithMeTehran
@WalkWithMeTehran 3 года назад
Hello, can I use these codes and projects in ue 4?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
No, UE4 uses C++ whereas Unity uses C#. And they are completely different engines with different workflows.
@StigDesign
@StigDesign 3 года назад
This is Really cool :D i get Age Of Empire 1&2 Vibes hehe :D i have made a system long time ago but much more simpel tho hehe :D it was for my racing game am Still working on you see it on my channal btw, i wanted to add collision reaction to fence but also to Power pole`s that if i collide over certain speed it reacts with physics, hard thing is the powerline, so i put it on hold for now in my game, simmular with the fence too that much fence or Guard rail i think it can hit performance hehe cuz of debre`s etc :D your system is extremly more advanced :D
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Keep at it! Best of luck with your game!
@StigDesign
@StigDesign 3 года назад
@@CodeMonkeyUnity Thank you :D i wish the same for you too, i allways love your Videos :D They help me alott :)
@brianmo2611
@brianmo2611 3 года назад
i definitely would not call this a tutorial by any means, more of a overview
@zainuldin9095
@zainuldin9095 3 года назад
please request code monkey for c# oop tutorials.. this is very useful
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Yeah I thought this video would be better as an overview rather than a step-by-step tutorial. The logic is all very simple but involves quite a bit of writing so if I made it as a step-by-step tutorial it would end up way too long.
@dasraiser
@dasraiser 3 года назад
@@CodeMonkeyUnity I agree, it does lend itself nicely to live streaming tho :)
@xionkale3688
@xionkale3688 3 года назад
we came a long way from Punching Trees ....
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
It's definitely easier to use an axe!
@AnthonyMerlyn
@AnthonyMerlyn 2 года назад
Okay I am so sorry but I dont get it... how do I get the Tree pref. from your page to run? ^^ I opened it up and I got that far with rename things but there are still 54 errors and the grafiks are all missing xD
@CodeMonkeyUnity
@CodeMonkeyUnity 2 года назад
What errors? Maybe you're not using URP? Maybe you don't have Cinemachine installed?
@AnthonyMerlyn
@AnthonyMerlyn 2 года назад
@@CodeMonkeyUnity Thanks so much xD I am quite new to Unity and thought that if I start a new projekt I would start with URP installed but well... yeaaa Now it works! Thx xD
@aaronjenkins2225
@aaronjenkins2225 2 года назад
I cant sign up to your website :(
@CodeMonkeyUnity
@CodeMonkeyUnity 2 года назад
Sorry I was working on the website and broke something, should be fixed now! Thanks!
@aaronjenkins2225
@aaronjenkins2225 2 года назад
@@CodeMonkeyUnity thanks bud :)
@jalapenoandbanana
@jalapenoandbanana 3 года назад
3
@zainuldin9095
@zainuldin9095 3 года назад
I don't have money for course😢😢
@scrub2657
@scrub2657 3 года назад
You dont need to buy any course. Learn online and just do what is fun
@wedsjansson
@wedsjansson 3 года назад
Back again faking asleep =]
@ezra3871
@ezra3871 3 года назад
Clone of a clone of the forest chopping
@donramonmodosexo2110
@donramonmodosexo2110 3 года назад
yo soy el comentario en español que estabas buscando 😂😂😂
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Hola!
@donramonmodosexo2110
@donramonmodosexo2110 3 года назад
@@CodeMonkeyUnity holaaa
@CezarWagenheimer
@CezarWagenheimer 3 года назад
Why did you use [SerializeField] private instead of a simple public?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
If you make something public it can be accessed and modified by any script anywhere in your codebase. If a variable is meant to only be used inside a certain class then it should be private. If you then want to expose that variable in the Editor then you can add the SerializeField attribute.
@sugy9310
@sugy9310 3 года назад
We need face reveal
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Maybe one day!
@sugy9310
@sugy9310 3 года назад
@@CodeMonkeyUnity ok
@aksh4448
@aksh4448 3 года назад
actually not counting code monkey i am 2 nd
@HomosexualJessiePinkman
@HomosexualJessiePinkman 3 года назад
33rd
@aksh4448
@aksh4448 3 года назад
3rd lets goooo
@ZeroZ2
@ZeroZ2 3 года назад
its wasn't useful at all show you code
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
You can download the project files and inspect all the source code
@Charzilian
@Charzilian 3 года назад
Valheim is a great game but I don't really like the tree system.
@CodeMonkeyUnity
@CodeMonkeyUnity 3 года назад
Why not?
@Charzilian
@Charzilian 3 года назад
@@CodeMonkeyUnity Cuz I am impatient lol Also I died a bunch because of it.
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