tip: the final hunt does SO MUCH damage so u can do it with only 2 moves is: 3m1, Crushed rock, final hunt (your opponent must have at least 90% hp for this combo, if he has full hp then heres one: 3m1 Crushed rock, water stream rock smashing into final hunt)
The only problem I have with the saitama combo that is used is that shove+dash is blockable no matter how fast you do it. I’m not a hater, just would like to give you some insight.
Saitama: You can do three m1s into Table Flip. Most likely will land which means an auto kill, but the ones you need to do 4 m1s for are Serious Punch and Omni-Directional Punch. Three M1s into Table Flip is best because they don’t need their ragdoll cancel gone. Garou: Base combos are fine but Rock-Splitting Fist into a dash is NOT true. Instead do 4 M1s (Uppercut) into a Crushed Rock then use Water Stream Rock Smashing into a Final Hunt. Genos: No words. Sonic: Instead of slamming into Whirlwind Kick then using Flash Strike, use three M1s into Whirlwind Kick, Slam them once they get up, then use Flash Strike. Metal Bat: Better base combo (has variants): 4x M1, Homerun, Side Dash into Grand Slam, 4x M1, Foul Ball, Side Dash then Forward Dash or you can use Beatdown after the Side Dash to make the combo true. After you Forward Dash, Do 4 M1s (Uppercut) then Side Dash to the other way to use Beatdown, After they are in the Beatdown you can either do 4 M1s right for when they get up or do 4 M1s (Uppercut) into a dash. If you used Beatdown to make the combo true, do 4 M1s (Uppercut) into a Forward Dash like the last combo, or do 4 M1s right before they get up like normal (the getting up part counts for all the M1s that don’t hit the opponent until they get up) Atomic Samurai: Atomic Samurai is Atomic Samurai. Combo: 4x M1 then Side Dash into Atmos Cleave. After that do 4 M1s into Deadly Cascade (No way to confirm an extend off Deadly Cascade besides using it when you fall after Atmos Cleave and get them when they fall back). If you do not understand a combo, I will post a video of it.
I love sonic combos: m1x3, m1 downslam, wait 2 seconds, whirlwind kick, walk back slightly, flash strike, dash back, m1 x3, scatter, m1x3, m1 uppercut, explosive shuriken. if you wait before using whirlwind kick, they will stand up, which means they won't stand back up again after whirlwind kick instantly, if they're on the floor and you use whirlwind kick they instant recover and can counter combo during flash strike animation(for advanced combo)
6:18 You can replace the last 4 M1s with 3 M1s and a downslam and use the ultimate after. 3:34 A better combo would be: 3 M1s + downslam + machine gun blows + 3 m1s (no contact) downslam + everything else you did after.
for metal bat combo both of the metal bat combos are block able and for the genos combo if you don't do it fast enough people will be able to side dash out of the combo the part when you used ignition burst people can side dash out of it also the saitama combo is also block able when you have to use shove then dash you can block for the garou combo when you use hunters grasp then side dash people can also block that instead front dash at them or m1 side dash behind them and for the sonic combo people can side dash out of the combo
Genos has 5 one shot combos and you are right about unskill character even tho im genos main almost every genos players are spammers and doesn't know how to do a combo with genos anyway here basic genos combo 3m1's down slam Machine gun blows 4m1's Ignition burst Dash then 4m1's Jet dive Blitz shot
@@johnluciano790 mine i made my own combo / tech MGB (Machine Gun Blows) Ignition Burst Blitz Shot 4 M1's and Jet Dive 4 M1's again and Machine Gun Blows It is simple and short! (Note that you have to use Block when they are attacking)
Im new and i subbed thanks for the combo dude your content is great and can you make another atomic samurai combo cause its finish now and again thanks for the combos i got so many kills cause of you w mate and thanks G.
Some insight for you. The shove + dash is very escapable if they dash themselves to the side, so you do shove + m1 and then they cant ragdoll cancel. In rare occasions they'll escape it.
2 things: water stream rock smashing true combos (can’t escape even with evasive) into final hunt and savage tornado into brutal beatdown is enough time to use savage tornado a second time and then strength difference
for Saitama it is consecutive punches and then shove then dash to them and uppercut and then normal punch for garou it is flowing water then run to them hunters grasp then dash to them and lethal whirlwind stream it's all ty btw it takes them to half health
for the metal bat combo there is another combo which is: 3 m1 mini uppercut metal bat (2nd ability) move behind metal bat (4th ability) walk a lil bit dash 3 m1 mini uppercut metal bat (3rd move) 3 m1 and any variation OR 4 m1 metal bat (1st move)
Alot of people tried to combo extend their 4th ability on me but it never worked even if they walked a lil bit. It's just not true and easily blockable/counterable. Even I already tried that with 50 ms and I never once managed to combo extend MB's 4th ability on any actual decent player. The only reason this guy in the video managed to is because it's a dummy that can't block and counter.
My combo for garou is 4 m1s the side dash then catch them with flowing water then side dash and catch them with lethal whirlwind stream then end them with 3 m1s then down slam and use hunter grasp
For metal bat if you dont get hit with the death blow you will jump and hit the ground dealing 50 dmg combo that with strength difference and thats a kill
For garou 3 m1 press jump hold m1 hunter while hes in air so u get launched so it lands on them m1 3 times flowing 3 m1 side dash quickly downslam lethal while hes upside down (only works on player)
Instead of the genos combo that you showed i would do 3m1 then i would downslam then machine gun blows then jump and blitz shot then after that i will do ignition burst and jet dive
I think you should use a player instead of a dummy because you can do uppercut tech (the move and heres what I 'm talkin' about: when you use uppercut walk then time your m1 propely
I have a good way to use metal bat without combo you just need to land 2 then 1 together or land 4 then 3 together then its op already, also this character is just ABSOLUTE SPAM.
For me in Genos (Destructive Cyborg), i used Machine Gun Blows (1st) then ragdoll, After that, i used Ignition Burst because it does 30% damage while ragdolled. Then i will use Blitz Shot (3rd) and now Jet Dive (4th) and it dealt 21% damage (according to the weakest dummy) If i want to make it one-shot, i have to m1 and choose one final ability to deal with. (I choose Machine Gun Blows because that's literally the first part of the combo) Edit: I forgot to tell you the steps 1. Machine Gun Blows 2. Ignition Burst 3. Blitz Shot (makes sure i do a nice shot) 4. 4 M1 (for the extra) and Jet Dive, if you want to chill, then use Jet dive only Extras: 5. 4 M1 6. Machine Gun Blows
Genos combo that requires skill: 3 M1’s, use ignition burst but turn around for the dash part, flick back and hit them with the blast. Then use the variety of jet dive to go farther and use blitz shot after. If you can fully charge it for a good 60-80% combo. Then having machine gun blows as an extra to finish them later on.
yes i always said in my mind that some combos are easy to stop like doing a left or right dash before the attack and desorganize all the attacks so you need to do other combos that are not in the video, because the people won't stay there whitout moving theyll try to escape
LMB X3 + downslam + consecutive normal punches + another downslam + uppercut + side dash + LMB X3 with UPPERCUT + shove + front dash (with the hit thing) + LMB X3 + Normal punch
6:30 dash 3 punch uppercut 3 skill 3 punch uppercut 2 skill(timing) And the best combo(for luck) Dash 3 punch down slam , 4 skill ( threw a stone) He turns back, then dash 3 punch uppercut 3 skill 3 punch uppercut 2 skill(timing) 3 punch(don’t touch) down slam, 1 skill (and dash when he is going to fall
also i think for the gauru combo when u do leathal wirlwind stream into no contact 3m1s when ur about to do downslam i think its escapable and also when ur doing hunters grasp and u side dash into them is it easy to escape i dont know anything please answers me nub