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True Photorealism in Real-Time | GDC 2017 | Unreal Engine 

Unreal Engine
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29 окт 2024

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Комментарии : 81   
@ANGRYBIRDSlayer
@ANGRYBIRDSlayer 7 лет назад
Ok its not true photorealism, but instead of whining about it just take some time to appreciate and respect the fact that its all being done in real-time and its available for everyone to use and experiment with.
@MarcoRomero_net
@MarcoRomero_net 7 лет назад
Really amazing work, congratulations!
@scipioklausen3128
@scipioklausen3128 7 лет назад
I think you won't answer my question but why didn't you implement the material definition language (MDL) into Unreal Engine 4? Then we could use the same material that we use in Maya or 3ds max.
@prithvib8662
@prithvib8662 7 лет назад
What happened to Global Illumination?
@linklovezelda
@linklovezelda 7 лет назад
Unreal and global illumination don't go together.
@richofcucumbereaterusa9995
@richofcucumbereaterusa9995 7 лет назад
The real reason why Sparse Voxel Octree Global Illumination (SVOGI) got scrapped is because it was too heavy for the Nvidia GeForce GTX 680 (an 2012 GFX Highend card) to handle it In-engine, let alone handling it In-game.....And the consoles couldn't even come close handling it, so they opted to another GI solution (much easier to handle and almost gives the look of SVOGI), that's all. But they should have that SVOGI running in game now because a GFX card like the GTX 1070 or even the GTX 1080 can handle all of that even in game too, don't know why they're not implementing it into new games right now let alone talking about it...
@prithvib8662
@prithvib8662 7 лет назад
Rich of Cucumber Eater USA well it's not SVOGI that's at fault per say, just unreal engines implementation of it. Cryengine currently has SVOGI and it runs extremely efficiently with only 3-5 ms hit on the Xbox one and 2-3 ms on a GTX 780.
@AgentSmith911
@AgentSmith911 7 лет назад
What happened to ray tracing? Make lighting great again!
@xan1242
@xan1242 7 лет назад
I don't think that was removed. Ray tracing is even in UE1 lol Only for the baked shadows tho...
@kinoko384
@kinoko384 7 лет назад
Wow that looks awesome!
@ryanstever477
@ryanstever477 3 года назад
Is this project downloadable??
@djunity617
@djunity617 7 лет назад
i love being a gamer
@CyberThug1080i
@CyberThug1080i 7 лет назад
Xbox One X has freesync built-in, 4K TV's that support this technology will make all Xbox One X games run @ 60 fps. Xbox One X is future proof.
@puniska3030
@puniska3030 7 лет назад
what GPU did you guys used?
@bernhard.rieder
@bernhard.rieder 5 лет назад
Where can you find all the materials from the Automotive Pack you show in your video? Can you please provide a link? Great job, keep rocking! Cheers
@djunity617
@djunity617 7 лет назад
all i gotta say is wooooooooow!!!!
@AnubisTheMaster
@AnubisTheMaster 6 лет назад
Hey Hey Hey, This Is Library !!!!
@yapanwolf
@yapanwolf 4 года назад
not see Optimisation and Buffer normal in ue4.25.3
@H8ts
@H8ts 7 лет назад
Seriously? Changing resolution of a cube map? Using high precision normal maps? What an unbelievable advancement! Good job... (irony) Also what your rendering is missing the most is indirect lighting. It will never look real unless you use quality indirect lighting (or some screen space fake like AO). Just give us quality real-time HDR-correct indirect lighting. That would be something.
@OriginalHooker
@OriginalHooker 7 лет назад
You make it.
@stuffedsomething1699
@stuffedsomething1699 7 лет назад
The program has those features, but they're extraordinarily expensive on the hardware in their current state. They already had a rather high tris count and number of component managers, so I can understand why they didn't want to enable it.
@DoctorORBiT
@DoctorORBiT 7 лет назад
You can already do this yourself in the engine, you just have to be able to use C++ Also, the current indirect lighting and AO is more than good enough for photorealism. The stuff you propose is too hardware expensive, and you wont see much of a difference unless you're playing on a 4k HDR monitor.
@krool1648
@krool1648 7 лет назад
We already have quality indirect lighting with Enlighten engine that is used in Need for speed 2015. Look up "Enlighten" engine.
@hugerobot7567
@hugerobot7567 7 лет назад
Actually global illumination is one of the most obvious qualitative differences you can get in real time rendering right now. It's probably the last biggest hurdle to jump. But as you say, it is very hardware expensive, and you can (with a good lighting and materials artist) get the current system into a place where a lay person would have difficulty even spotting how the scene looks off compared to a real scene (at least if you don't show them the A-B contrast).
@Luigi-rq4xg
@Luigi-rq4xg 4 года назад
greeeaaat
@hectord27
@hectord27 7 лет назад
Maybe if the background didn't look like Minecraft.
@swiftyhackz951
@swiftyhackz951 4 года назад
i think every year you got a like xD
@djunity617
@djunity617 7 лет назад
yoooooooo, would it not be dope if TEST DRIVE made a comeback utilizing unreal engine 4?
@dominikhaderer4169
@dominikhaderer4169 6 лет назад
if cranking up cubemaps and hitting a few checkboxes is all it needs to give a tech talk now, wer'e f***ed!
@djunity617
@djunity617 7 лет назад
ever since 92
@KarlooAudi
@KarlooAudi 7 лет назад
fifa 18 should use unreal engine and it will look real
@williamh.gatesiii8183
@williamh.gatesiii8183 7 лет назад
I'm sorry but that doesn't look real.
@ladderlappen4585
@ladderlappen4585 7 лет назад
its about the material and the material does look realistic
@RonnyNeumann
@RonnyNeumann 7 лет назад
where can i get the library of freely available custom shaders? :P
@abdoustube
@abdoustube 7 лет назад
www.unrealengine.com/marketplace/automotive-material-pack
@K3vyB
@K3vyB 7 лет назад
.
@Crazykilla626
@Crazykilla626 7 лет назад
**Generic word said in an Asian accent** **Generic comment of how it's not photo-realistic** **Generic not impressed comment**
@UstedTubo187
@UstedTubo187 7 лет назад
I feel bad saying this, but will there be an English speaking version of this video at some point?
@danthompsonthompson7634
@danthompsonthompson7634 7 лет назад
How could QC let this guy get through?
@josepezo9560
@josepezo9560 7 лет назад
Donald Trump It's you?
@gabrielsalazar9220
@gabrielsalazar9220 7 лет назад
UstedTubo187 it is perfectly understandable
@pzychoxd19
@pzychoxd19 6 лет назад
do you even know how to speak chinese ?
@hughadams9703
@hughadams9703 6 лет назад
If you feel bad then don’t say will there be a English version. Say something like will there be another version with a more understandable version. And the obvious answer is no. So don’t even say it. Your just trying to be racist
@danthompsonthompson7634
@danthompsonthompson7634 7 лет назад
Is the car painted with two different colors or is it really that bad.
@ZRayTheBosS
@ZRayTheBosS 7 лет назад
Make a Xbox One/PS4/Steam game of Milwaukee Wisconsin #MilwaukeeWisconsin
@djunity617
@djunity617 7 лет назад
or DRIVER?
@caliboy1229
@caliboy1229 7 лет назад
What is the point of photo realism if we could never see it in a game??? Like do they not understand that that?
@Cinnamon1080
@Cinnamon1080 7 лет назад
Ernesto Sanchez UE is used for more than just games.
@KuzkayDev
@KuzkayDev 7 лет назад
Ernesto Sanchez "Never" Just wait 2/3 Years
@1979mrsean
@1979mrsean 7 лет назад
is this forza 7
@kikemon3455
@kikemon3455 7 лет назад
Materiar
@TheImmortalSoul
@TheImmortalSoul 7 лет назад
forza 6 looks better
@CGFUN829
@CGFUN829 7 лет назад
Daymmm i cant have this realism in unity '''"(-(((((
@not_amanullah
@not_amanullah 6 месяцев назад
Linux support 😢
@GunTech
@GunTech 7 лет назад
Appreciate the talk, but the real-time aspect is missing. Compiled shaders are of course not real-time, and the car doesn't move and you show zero performance figures. - And the stuff that moves does not look as good as some 2011 games, which may or may not mean anything. "Look good" does not mean it's not accurate or competent, anyone can add some glossy shaders to a 2009 engine to make it look good - and unrealistic. On the other hand, gamers look for good games, not stranded hair and realistic leather... that's for doll-makers...
@theuncanspan
@theuncanspan 7 лет назад
and these incrudes all the materiar sampers
@not_amanullah
@not_amanullah 6 месяцев назад
🖤🤍
@UrbanChaos20
@UrbanChaos20 6 лет назад
The graphics component of Slightly Mad Studio's Madness Engine is by far superior to this. Want photorealism? Look at Project Cars 2 screenshots. Not this rubbish.
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