bruh guard skadi dealt like 3k with module and only has 40 sec redeploy which makes her kill even the likes of patriot without mines , The only ops that can achieve these feat so far are surtr and texas alt.
The sad thing about Tsukinogi's ability to heal summons is, if I want that I can just grab perfumer and have an actual healer for actual healing that can passively heal summons as well xD
You guys don't see the bigger picture, Tsukinogi WILL be the best operator once you unlock her 3rd module level 10 side B. Hypergriff is playing the long con similarly to passenger.
"I found exactly one use for Tsukiyomi..." Oh God please tell me I want any excuse to use the cute deer. "She can heal summons and enmity guards." (And Mudrock) So... Worse, non-global, skill-dependent Perfumer... They really do hate the deers, huh.
To give an example of how bad shelter is One of the Guardian defender modules gives 15% damage reduction. This is almost as good as the 20% shelter effect from tsukinogi, but it works at max HP, doesn't take an extra deployment slot or a valuable ranged tile, and is already on the exact operators you want damage reduction on anyway. Oh, and tinfoil hat moment: tsukinogi is bad because hypergryph didn't want to bother designing a 6star abjurur supporter, so they made both the first operator and the archetype as bad as they possibly could to prevent anyone ever asking for one.
@@zoramarslink5788 We have yet to get a 6 star abjurer. The latest one was Quercus, also a 5 star. This one has slightly better talent since her Shelter has a HP ceiling of 70% instead of 40%, although her damage reduction tops out at 16% (+2% with pot) instead of 20%.
Idk, they made shelter better in SSS by not needing to deploy her at all. What's worse is that it's global. A Medicx5 Lancet-2 is better than Tsukinogi. Edit: Abjurers were made inferior to an already existing supporter who is one star lower in rarity. I guess they made them work like that since Podenco users exclusively use her for her S2 nowadays and wanted some other supporters to fill that niche.
@@themambawarrior2290 The only hard limit for buffs in sss is the fact that you can't have more than 5 buffs at once , you can however have 5 buffs of the same class
@@themambawarrior2290 Where in the world did you hear that????? Yeah, I guess that must be why one of the most prevalent carry strats in SSS is 5xSniper Goldenglow, or 5xVanguard Irene.
@@amam-hv2xr Wait, seriously? I thought I read it in the instructions provided in-game for the mode, and I've been playing around that restriction the whole time.
I think it's more the issue of Abjurers just being poorly designed as a entire subclass. It's very telling that they later changed Abjurers' base trait from what it originally was, because they themselves were still experimenting with class, which I honestly disliked, because it just made them worse medics. Like honestly, I do not understand the purpose or role of Abjurers. Only time you'd use them is when you need a medic, but you're lacking just that bit of dmg, so you need them to deal few base attacks as well. Originally it was clear they tried to make a new subclass that mixed both traits of Decel Binders and Hexer, but it didn't work out, so they tried to shift them more to healing, but removing their ability to attack while using skill, removed the only thing that was any good about them. Abjurers are pretty much prototypes of Incantation Medics, which do exactly what Abjurers were supposed to do, but better. Dealing some damage (Reed doesn't count), while healing. Still I love Tsukinogi, because stealth is one of AK's mechanics I hate the most, so anything that reveals it is great in my book. Whenever we got map with a lot of stealth enemies or stealth CC risk, I'd use her for huge area of effect reveal. Also I won't stand for deer slander! Firewatch is amazing! I use her all the time and because she was first operator to receive true Invisibility and everyone since then got weaker Camouflage instead, cos HG realized it was too strong, she's truly unique and irreplaceable operator.
Indeed. They just don’t know what to really do with the branch, but not enough people care to where HG cares enough to genuinely try. It’s why we still don’t have a 6 star in the branch. Hell, it’s probably part of why we don’t we don’t have a 6 star deer yet. Also yeah, Firewatch is the best out of all the deers. The only operator in the game to have invisibility and a pretty good nuke skill as well.
I feel like Tsuki's talent made her suck. If that Shelter effect has no HP restriction... it would make her less sucky, I guess. And maybe HG should rework Shelter to something like extra RES or DEF. And then there's her first skill. We know dodges could work. 2 star casters Durin and 12F has 50% dodges for Arts and Physical attacks respectively, and these two are pretty popular in low star clears. If they want to buff her first skill maybe that physical and dodge rate should be increased to Flametail levels.
I think the class just exists to pair with tanks, sometimes they don't need too much healing and using a medic just means that unit slot isn't dealing any damage.
@@echigokurogane8612 Since this was from 2 months ago, this comment is clearly made before Qiubai's announcement. She probably is the best deer in the game as of now.
Abjurer medics are perfectly useful in IS mode because it gives you another way to access healing so if you care about IS you should probably build at least one.
@@SUPAH_SUPAH_SUPAH Spam clicking on the 10s skip button gives you more time to think about the consequences of what capitalism can do to even the most zealous of Gummy lovers
@@SUPAH_SUPAH_SUPAH failed experiment is pretty much an equivalent of "bad" and while you are at it you can try her out and make a content off her consider she got better now. if not you got a free roast video which some people seems to love to content creator shit on something that isn't meta. it's a free engagement.
Got Leizi last week and when i looked at her skills i was just sad. She removes the bounce dmg decrease but her module does it almost all the time, meanwhile Puddings completely removes the damage decrease at base level. Thats just sad.
@@littlelw319 They both have something good against one another imo. Leizi has higher damage even against blocked enemies. Puddings skill is more spammable and can bounce back and forth between 2 or 3 enemies. I dont know how much Leizis module gives in sp and i didnt calculate module buffs for neither of them.
@@echigokurogane8612 I was today days old when I learned that musk deers are in fact, not deers. Also, Elysium carrying the entirity of male vanguards lol
i dunno Firewatch's ability to just not give a shit about boss mechanics with her s1, and s2's le nuclear launch detected are pretty good, also her module lets her delete wraiths which is pretty good.
>can heal enmity ops and summons sora, perfumer, angelina and other passive healing sources I forgot (all of them do that + more): tsukinogi really got fucked huh
Now i look even more insane for building her. Great video though made me rethink my life desicions and quetion my very sanity if i am still even considered as a sane person
She's bad? Just like me fr fr (guys i made a SELF-DEPRECATORY JOKE. Truly original. I'm so funny ik ik. Guys PLS laugh, i haven't had eye contact with people for decades)
Two things: 1. As a disabled Canadian, your dig at our healthcare system has officially made you my new favourite Arknights content creator. 2. I was going to originally point out that HG can't hate deer THAT much because not just Firewatch but Courier exists and well, he's pretty good for what he is. But then I remembered he isn't classified as the typical deer race despite being one himself (mule deer). I always wondered why they did that and now I might just have the answer. X.x
I think the real answer lies between all the options. 1) She was an experimental unit, classic. 2) Her kit was designed before they changed archetype trait and hasn't been adjusted since. Hense the "stops attacking". 3) And yes, she's probably there to bloat the roster, sadly. I think her kit would be way different if it was designed with archetype rework in mind. I really hope 6* abjurer gonna be actually good, or at least versatile so i can take it to IS idk?? Or i'll just skip them i guess.
as a noblock player, i can confirm tsuki's existence is just to lower the amount of lives you're losing on stealth maps by a tiny bit because her downtime is just godawful
Wait, nono, you're onto something. We know what happened to a certain Deer in story, that caused all of the main story events to even take off. HG hates deers
I really think the archetype should focus on what it's name implies, and give them silence with their main attack, it wouldn't even be broken given you're foregoing dps in favor of a sturdier defense and they stop attacking suring their skill anyway
Putting aside the obvious argument that abjurers don't even matter since we have a plethora of options to delete opponents in a matter of seconds so why would you even need them... Their niche is pretty jank, "Shelter" effect sounds amazing on paper but then you realize it's an additional slot on the map that has to be put alongside units that already have some sort of sustain, or medics at which point... why even bother? I can guarantee that there are close to no situations where you'd need both normal healing AND Shelter, it's exceedingly rare. The HP threshold is also a very harsh condition, no wonder that NCD removes it with her S2 and Quercus traded some Shelter power for a 70%+ HP threshold that's insanely more useful since it actually makes you able to survive some heavy blows at full health. Hey at least abjurers became a bit better with each addition so there's that. Heck I actually use Quercus decently often, she even carried my butt in H10-3.
The only way i see to make abjurers good is to either revert them slightly and let them heal AND DPS during skill or to triple down on the buff nature. They should be closer to what bard supporters do, they are a "boost area" for your operators. Maybe giving all abjurers skills that proc something on heal, imagine how tsukinogi would be if her healing on-hit applied a short lived shield or made invis enemies take a DOT when revealed, or have her S2 healing give a small DEF bonus -on top of- shelter. They gotta do more with their "stance switch" between attacking and healing.
Hypergryph treating Higashi like Mihoyo's Genshin dev team treating Inazuma or even (sometimes) Honkai Dev team to Japanese-named characters The red haired Kanchou weeps of how his Himeko's demise happens from the campaign story to an Estranged Stars event's multiverse version of Himeko
Theory #: I heard she was released suddenly during CC Beta in CN Back then there was this stage called Abandoned Tower (I still don't know why they settled for "Abandoned Highrise"). This stage is a drone-focused stage. One time, there was a risk combination of Banned Melee Ops and Invisible Drones. The available ops back then that can reveal invisible enemies were Melee operators (I only knew SilverAsh) and some players complained that max risk for that rotation is impossible. Thus, the sudden release of Tsukinogi
12:45 To be fair, even a normal well adjusted person can't even reach the amount of shower to match the normal distribution of IQ. I also would like to think that HG didn't purposely make Tsukinogi and more like 'the experimental unit' for a better unit (then again, just like Captain Price once said: "It's not hard to improve on garbage"). S1 Tsukinogi is just copy/pasting Elysium because they can't think of anything at the moment and S2 is seems like an attempt to make her into a temporary Bard.
Tsukinogi's S1 is much stronger though. Elysium's S2 only reveal up to 4 units, that were in his range at the moment of casting. Tsukinogi has way long duration and keeps revealing anything that walks into her range, which makes her amazing on stages with a lot of stealth enemies you want to burst/kill fast.
Nah Supah, you forgot 1 thing just like Leizi and Passenger you have to wait for 6 star abjurer to make big money for HG so they have enough funds to put 5 minutes thought for the archetype
The only reason I ever thought of for using Tsukinogi was sticking her next to Helagur, and that still didn't sound good enough for me to actually bother doing it. I think they're afraid to make buff supporters at any rarity under 6* actually good. Just look at Windflit.
Good on you on getting sponsored! Quick question though: Do you plan on playing with the pngs of operators as dolls and making them say funny things, or are sketches and such a thing of the past now?
Yo, I maxxed her. And she helped me complete a event. Because the defensive buffs she gives made it possible to tank the crazy dmg of that stage. The event was when she came out.
I use Frostleaf and Kirara quite often.. Idk maybe not in CC/hardest ex stages but for almost all content it's not hard to use them. Especially in is2 kirara can solo 1 stage and frostleaf can hit air targets+cheap guard.
Kirara at least has the damage, Frostleaf is not good at general content but she's actually decent in IS since relics synergize well with her skill + expanded range. Also, Arene exists as a better option while being equally cheap to raise.
Can rule out S1's being bad on purpose; that's an artifact from when Hypergriff ripped off Millenium War Aigis to create this game. Also why there was a percent next to the tokens when you potential up an operator for the longest time. Too bad they didn't copy some of the more "satisfying" aspects of the game.
I Feel like all abjurer was made bad on purpose for battle and ok for base use. At least for nine-colored and Quercus got a decent base skill. I can't see what module they will end up having or how they will design a 6-star around it.
Nine-Colored Deer and Quercus are actually pretty decent in combat, it’s just that their kits are easily outclassed by others in most scenarios. Quercus is pretty much the weakest SP feeder, especially considering most of the feeders in the game are 5 stars.
Jesus Christ Blacknight's Slumberfoot deals more damage than her... It's even worse than I thought. And aye congrats on sh̶i̶l̶l̶i̶n̶g̶ successfully having a sponsor, Supah!
Remember that Firewatch was actually nerfed shortly after release? Her 3 bombs at M3 used to be able to hit the same tile, thus stacking her damage to nuke stuff. Add to that that Czerny was shoved down our throat as the welfare operator in place of the Hibiskus alter we expected and wanted, thus purposefully making him the target of the palyerbase's hated. Gitano? Stuns herself after her skill. The deer? poor girl doesn't even have a nose! These convincing pieces of evidence leve me no choice but to conclude that Hypergriph do, in fact, hate deer! Seriously, they even broke her arm in her artwork. She was probably forced to pose for that right after one of the devs ran her over with a car on purpose. That's some obvious animal cruelty right there.
9:15 And so, Skill 1 disappeared Without a Trace I have a history with Tsukinogi, and it's not a good one. I originally got her when I was pulling for Asbestos, arguably my first major gacha failure. The second time was when I was pulling for Beeswax, another failure. Since then I have seen her as an omen of gacha failure/major spending on my F2P account and I went from ignoring her to actively fearing and hating her. No amount of booba and maid fetish will make me forgive the amount of pulls I wasted just for her to show up, so I thank you for explaining just how bad Tsukinogi is to the world
2:22 Counter Gummy is good as a healing defender. But not best...that reward goes to Saria. A healing defender with crowd control and debuffs. Change my mind
To be honest I couldn't understand what tsukinogi's role in a run in the first place , her damage output is just sad and the skill she provides are just.....eh ? Maybe something along that lines of being just no use for anything In general was her going full circle for her
The 35% arts dodge can be used against Black Snake witch is situational af but that menance is making a return in the boss rush mode so Ig there is a second use for her? Right? Also I wonder if the S1 dodge stacks with Nightingale's S3 dodge?
As someone who regularly uses Leizi I don't think she is a failed experiment it's just that their class's niche is attacking target outside their range through chain damage which is dumb if you consider there is a better way of doing things which is to not let them get past your DPS's range but they can still be used to deal damage ahead of time for enemies not yet in range and that's the gimmick not the best but pretty usable on all stages. One more thing Firewatch is not mediocre bruh!
Tsukinogi's S2 basically makes her a f*ucking bard, which not very useful (not [no Skadi : Skadi Alter]) but it would be a little better if it's range become global and remove the "stop attacking mention"
That Guard Skadi slander tho. She was invaluable in my first Crimson Solitaire ending 3 clear. Of course, it a maxed temporary recruitment Guard Skadi, because I can't waste my resources on actually building my own, so...
It doesn't help that the devs are so determined to give ops a niche even if that niche is so niche that it is only relevant when all the moons of every planet in the milky way align perfectly at 3:46 am on a Feb 29th