TTK Breakdown Light: SH1900 - 00:51/00:60 ms M11 - 00:56/00:60 ms V9S - 01:05/00:60 ms XP54 - 01:09/00:60 ms LH1 - 01:11/00:60 ms 93R - 01:24/00:60 ms M26 - 01:30/00:60 ms Medium: MODEL 1887 - 01:00/00:60 ms AK - 01:10/00:60 ms FAMAS - 01:14/00:60 ms PIKE - 01:18/00:60 ms FCAR - 01:18/00:60 ms R.357 - 01:23/00:60 ms CL-40 - 01:53/00:60 ms Heavy: SA1216 - 01:06/00:60 m DEAGLES - 01:24/00:60 ms LEWIS - 01:24/00:60 ms M60 - 01:26/00:60 ms KS23 - 01:44/00:60 ms
There's a spreadsheet going around with all the data but it's nice to see it in a video. No headshots? Burst weapons or weapons with x2.0 hs multipliers benefit massively from them.
I’m fairly bad at the game, but when i play XP54 on Light - even when most of my bullets hit - it feels like I’m shooting a paintball gun, while m11 melts enemies. But when I play against other Lights - they melt me and my friends with XP54 just as well, if not better. Not even headshots, just bodyshots. I heard it got nerfed recently, but I know that didn’t make it unusable. What could be the reason for this? Or do I need straight headshots with it to kill enemies consistently?
That's a good question and the short answer would be it depends on the user. Of course headshots will do more damage and kill the target faster. You also have to take into account the class of the player you are shooting. Lights for example have only 150 health while mediums have 250 and heavies have 350 health. It's obviously going to take longer to kill the larger health pool. I personally do not use the XP anymore because it was nerfed after the launch of season 4. I believe the best option for a new player would be the M11. Keep in mind the m11 does not have the range of the XP.
@@P.MurphINC thanks! I often hear about the range advantage of xp, but what I noticed is that at the range m11 becomes unusable - xp doesn’t do a much better job for me either. Just a bit more chip damage
Any reason you did this on the Moving bot and not the standing still ones? i know nothing about how damage fall off works in this game but is there any guns where that extra bit of inconsistent distance trying to stay next to the bot would change damage? I would imagine not as in most games damage fall off is like 5m, 10m etc but was just curious.
and now ask yourself how the ttks are so close to each other AGAINST A MEDIUM while the one class has 100hp more and the other 100hp less🤦🏼♂️ pls wake up embark
@@P.MurphINCno, but if we talk about a balanced experience, i would say the higher the hp, the less damage the class should do. i know there are more things to consider, like movement speed. but since 100 hp is the by far the most influential difference between the classes, the ttks shouldnt be so close to each other. of course every weapon should also get balanced by considering the level of skill needed to pull it of succesfully, so comparing ttks alone doesnt matter.
I feel like people who complain about ttk on this game seem to think it’s super long, but it’s actually not even too far off from what they probably expect if you hit your shots
how takes the xp-54 twice as long compared to m11? in the spreedsheet from Zafferman its 0,90 seconds for the m11 and 1.06 for the xp-54 which would make more sense when looking at the dmg and firerate
My apologies, the difference would be 0.13 out of 0.60 frames per second. The timing is not broken up into milliseconds which would be a thousandth of a second it's broken up frame by frame since the video is recorded at 60 frames per second. I hope this helps. @@Ganking553
@@P.MurphINC naturally, but given, most fights outside of ranked take place medium to short range. The AK- with its stability should clap out the f-car unless both parties are hitting heads.. I suppose then it would work f-car’s favour with its larger crit multiplier? I’m deeping this too hard. Play whatever all three are great rifles
@@P.MurphINC I play quick cash more than tournaments because I only play tournaments with actual friends but I swear I would see a whole team of lights or I would have both teammates be lights