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TTK for Each Gun in THE FINALS (4.2.0) 

P. Murph
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24 окт 2024

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Комментарии : 65   
@P.MurphINC
@P.MurphINC 10 дней назад
TTK Breakdown Light: SH1900 - 00:51/00:60 ms M11 - 00:56/00:60 ms V9S - 01:05/00:60 ms XP54 - 01:09/00:60 ms LH1 - 01:11/00:60 ms 93R - 01:24/00:60 ms M26 - 01:30/00:60 ms Medium: MODEL 1887 - 01:00/00:60 ms AK - 01:10/00:60 ms FAMAS - 01:14/00:60 ms PIKE - 01:18/00:60 ms FCAR - 01:18/00:60 ms R.357 - 01:23/00:60 ms CL-40 - 01:53/00:60 ms Heavy: SA1216 - 01:06/00:60 m DEAGLES - 01:24/00:60 ms LEWIS - 01:24/00:60 ms M60 - 01:26/00:60 ms KS23 - 01:44/00:60 ms
@DangStank
@DangStank 9 дней назад
Can’t believe the V9S takes a whole minute to kill.
@reyagoo
@reyagoo 9 дней назад
fr
@P.MurphINC
@P.MurphINC 9 дней назад
😂
@P.MurphINC
@P.MurphINC 9 дней назад
I was waiting for this. Lol good catch
@prodaydn
@prodaydn 9 дней назад
Lol. Sure as hell feels like it post-nerf.
@P.MurphINC
@P.MurphINC 9 дней назад
@@prodaydn agreeeed. It was so good post nerf. Let's pray tomorrow they give it 400 rpm.
@priyankguptadbz
@priyankguptadbz 9 дней назад
Thank you so much for making this! I was literally searching everywhere for a ttk breakdown video!🤩
@P.MurphINC
@P.MurphINC 9 дней назад
Glad it was helpful! I'll be making another TTK video soon for the fastest headshot.
@GhostTheAssassin
@GhostTheAssassin 9 дней назад
Brilliant thanks! Looking for it!
@P.MurphINC
@P.MurphINC 9 дней назад
Glad to help!
@MrNamenamenamename
@MrNamenamenamename 9 дней назад
You can calculate with (bullets to kill - 1) * (60/rpm)
@leoncca
@leoncca 9 дней назад
There's a spreadsheet going around with all the data but it's nice to see it in a video. No headshots? Burst weapons or weapons with x2.0 hs multipliers benefit massively from them.
@P.MurphINC
@P.MurphINC 8 дней назад
Check the description for the HS TTK video.
@David_Franco
@David_Franco 9 дней назад
For the CL-40, stand directly inside the enemy for the last shot so that travel time is not a factor in TTK!
@P.MurphINC
@P.MurphINC 9 дней назад
I tried to get at the min range that didn't do self damage.
@d.e.w.y
@d.e.w.y 8 дней назад
Don't forget to vote for The Finals in the Golden Joystick Awards under best multi-player game!
@SwordLightMeta
@SwordLightMeta 9 дней назад
Definitely gotta do another that compares melee weapons to guns. Especially the lights sword ;)
@P.MurphINC
@P.MurphINC 9 дней назад
ill wait a day, new patch coming out tomorrow.
@utkarshrajpurohit1554
@utkarshrajpurohit1554 9 дней назад
Tmmrw? ​@@P.MurphINC
@stealyashoes8630
@stealyashoes8630 9 дней назад
Lights that have good aim feels like every gun is in the milliseconds
@Shuttle_turtle
@Shuttle_turtle 9 дней назад
Back in my day when lh1 was 52 dmg it was rlly good but now it’s ass and hard recoil specially on controller
@koala.justakoala4287
@koala.justakoala4287 8 дней назад
I’m fairly bad at the game, but when i play XP54 on Light - even when most of my bullets hit - it feels like I’m shooting a paintball gun, while m11 melts enemies. But when I play against other Lights - they melt me and my friends with XP54 just as well, if not better. Not even headshots, just bodyshots. I heard it got nerfed recently, but I know that didn’t make it unusable. What could be the reason for this? Or do I need straight headshots with it to kill enemies consistently?
@P.MurphINC
@P.MurphINC 8 дней назад
That's a good question and the short answer would be it depends on the user. Of course headshots will do more damage and kill the target faster. You also have to take into account the class of the player you are shooting. Lights for example have only 150 health while mediums have 250 and heavies have 350 health. It's obviously going to take longer to kill the larger health pool. I personally do not use the XP anymore because it was nerfed after the launch of season 4. I believe the best option for a new player would be the M11. Keep in mind the m11 does not have the range of the XP.
@koala.justakoala4287
@koala.justakoala4287 8 дней назад
@@P.MurphINC thanks! I often hear about the range advantage of xp, but what I noticed is that at the range m11 becomes unusable - xp doesn’t do a much better job for me either. Just a bit more chip damage
@chong1012
@chong1012 9 дней назад
Thx so much
@P.MurphINC
@P.MurphINC 9 дней назад
@@chong1012 you're very welcome. 🤗
@Mad-rg9sz
@Mad-rg9sz 8 дней назад
Any reason you did this on the Moving bot and not the standing still ones? i know nothing about how damage fall off works in this game but is there any guns where that extra bit of inconsistent distance trying to stay next to the bot would change damage? I would imagine not as in most games damage fall off is like 5m, 10m etc but was just curious.
@P.MurphINC
@P.MurphINC 7 дней назад
I am working on a new video now where I am comparing every weapon against all three classes. This will be on models that are not moving!
@elvishanuschke7999
@elvishanuschke7999 9 дней назад
But very very nice video!!!!
@P.MurphINC
@P.MurphINC 8 дней назад
@@elvishanuschke7999 thank you!
@ShoNtyMeHRa
@ShoNtyMeHRa 8 дней назад
good video ❤
@P.MurphINC
@P.MurphINC 8 дней назад
Glad you enjoyed it! 😊
@torrak5338
@torrak5338 8 дней назад
and now ask yourself how the ttks are so close to each other AGAINST A MEDIUM while the one class has 100hp more and the other 100hp less🤦🏼‍♂️ pls wake up embark
@P.MurphINC
@P.MurphINC 7 дней назад
Do you think each class should have the same amount of HP? Or maybe a smaller difference?
@torrak5338
@torrak5338 7 дней назад
@@P.MurphINCno, but if we talk about a balanced experience, i would say the higher the hp, the less damage the class should do. i know there are more things to consider, like movement speed. but since 100 hp is the by far the most influential difference between the classes, the ttks shouldnt be so close to each other. of course every weapon should also get balanced by considering the level of skill needed to pull it of succesfully, so comparing ttks alone doesnt matter.
@Bion1cCROW
@Bion1cCROW 9 дней назад
Wouldn't shooting the arm has its own damage reduction modifier over the chest?
@P.MurphINC
@P.MurphINC 9 дней назад
Not sure. I'll test it.
@Bion1cCROW
@Bion1cCROW 9 дней назад
@P.MurphINC i was asking because some shooter does have this feature and when you shot the dummy in slow motion the arm lit up and not the chest
@P.MurphINC
@P.MurphINC 9 дней назад
Confirmed, it doesn't make a difference.
@mistermorgan
@mistermorgan 9 дней назад
I feel like people who complain about ttk on this game seem to think it’s super long, but it’s actually not even too far off from what they probably expect if you hit your shots
@P.MurphINC
@P.MurphINC 9 дней назад
I agree most of the weapons are about the same. It's the headshots and range that really make a difference.
@cehvi3947
@cehvi3947 9 дней назад
@@P.MurphINC And in case you didnt know, deagles have 2x hs multiplier. Not sure if there is another gun with that most have 1.5x
@ech0975
@ech0975 9 дней назад
⁠@@cehvi3947The Revolver does, the V9S does, the bolt-action sniper does, I’m pretty sure the M11 does, and there’s probably more.
@Ganking553
@Ganking553 8 дней назад
how takes the xp-54 twice as long compared to m11? in the spreedsheet from Zafferman its 0,90 seconds for the m11 and 1.06 for the xp-54 which would make more sense when looking at the dmg and firerate
@P.MurphINC
@P.MurphINC 8 дней назад
It doesn't? It's a .04 difference. Again it's based on 60 frames per second.
@Ganking553
@Ganking553 8 дней назад
@@P.MurphINC ? xp 1:09and m11 0:56 its almost double
@P.MurphINC
@P.MurphINC 8 дней назад
My apologies, the difference would be 0.13 out of 0.60 frames per second. The timing is not broken up into milliseconds which would be a thousandth of a second it's broken up frame by frame since the video is recorded at 60 frames per second. I hope this helps. ​@@Ganking553
@growgritgive
@growgritgive 8 дней назад
Awesome video, exactly what we needed this entire time. Can we get headshots?
@P.MurphINC
@P.MurphINC 8 дней назад
In the description there is a link to the headshot time to kill
@beastfromforest7262
@beastfromforest7262 9 дней назад
Ur ttk on model kinda strange timer on left show around 0,60 but u saying 1 sec
@P.MurphINC
@P.MurphINC 9 дней назад
I went frame by frame based on the muzzle flash to the time the health drops to 0.
@P.MurphINC
@P.MurphINC 9 дней назад
Oh also, the ms is based on a total of 60! It's just how the software works for timers. Not 100 ms. 60fps
@GhostTheAssassin
@GhostTheAssassin 9 дней назад
Odd how the damage of an Ak out does an FCar. I suppose damage drops off very fast at that point
@P.MurphINC
@P.MurphINC 9 дней назад
FCAR does more damage at range I would imagine. But the difference at this range is not much. It's all about the user.
@GhostTheAssassin
@GhostTheAssassin 9 дней назад
@@P.MurphINC naturally, but given, most fights outside of ranked take place medium to short range. The AK- with its stability should clap out the f-car unless both parties are hitting heads.. I suppose then it would work f-car’s favour with its larger crit multiplier? I’m deeping this too hard. Play whatever all three are great rifles
@P.MurphINC
@P.MurphINC 9 дней назад
Headshot TTK video coming out soon.
@elvishanuschke7999
@elvishanuschke7999 9 дней назад
You meant short minutes??
@Thehackerguy2000
@Thehackerguy2000 9 дней назад
Bro said the sniper is not a gun.
@P.MurphINC
@P.MurphINC 9 дней назад
the sniper's TTK is a lot higher than the others I think its close to 2s
@radi534
@radi534 8 дней назад
Mediums: *op asf* EmbarK: Let's nerf sniper 🤡🤡
@P.MurphINC
@P.MurphINC 7 дней назад
Agreed, they also nerfed the V9S for almost no reason.
@JaedenRodriguez
@JaedenRodriguez 8 дней назад
Mediums are the most common class in the game?????? HOW ABOUT FRICKING LIGHTS.
@P.MurphINC
@P.MurphINC 7 дней назад
I see far more Med stacks than I do lights. Especially in Ranked.
@JaedenRodriguez
@JaedenRodriguez 7 дней назад
@@P.MurphINC I play quick cash more than tournaments because I only play tournaments with actual friends but I swear I would see a whole team of lights or I would have both teammates be lights
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