Fun fact: Tuff is one of the few kinds of rock that you can tell how how windy it was the day it formed. On a windless day tuff will deposit near the volcano and have a variety of grain sizes. If it's windy, the fine ash will be blown away from the volcano and only large grained pumice will be deposited near the volcano. I learned about this from a video about the Jemez Mountains near where I live.
It would be neat if they had a "stone update" where they provided the basic stone types with all the blocks regular stone has, in their colours, while also permitting alternate stones to be used for cobblestone in recipes. And THEN decide which biomes get which stone type so we can see different cliff faces. It won't be strictly accurate all the time, but I think it would make biome aesthetics that little bit more differentiated while organically providing more of a certain resource. It would also result in the initial base structures have more logical reasoning to be made of different stone types. I think retaining the lava stone method should be okay, that way if you want normal stone or cobblestone, you can just get lava and water.
I think it'd be really cool if they added moai heads as a small structure. Kinda like the desert well or something. Really good video as always, love learning about geology and other things through the lens of minecraft.
Okay, every single video of yours just really makes me want more rocks and realistic formation of said rocks. Like I bet Tuffaceous Obsidian would look so pretty in Minecraft. Volcanoes might be a little far for minecraft, unless it was added in a specific way. One way could relate the real life ring of fire to minecraft's many rings of strongholds, with there being a limited predictable amount in the world. I am not sure how many Volcanoes there would be.
When I actually do a volcano episode this will show up again. I might talk more about tuff when I add it to my interactive geology world and that will also have a better version of this too.
ur presentation is amazing i gotta say! like the volcano, and in the igneous video you just casually make a valley, and your block animations i guess is the best term and just the way u put ur world together, truly well done!
Yeah, its a bit sad that the world is so static. besides weather there isn't really anything happening. Rivers don't even have moving water and they are all the same elevation as the ocean.
I honestly hate tuff. I was so confused after discovering an ugly grey block named something as stupid as "tuff" in my world. I immediately burned it in lava and the proceded to check if my Minecraft world had a virus.
@@SupersuMC Oh definitely, 100% it was an over-reaction (and a bit of embelishment) but I still kinda hate tuff. We already have what, like 3 greyish stone types? Why do we need more? Honestly though, the only thing that I really hate about it is that it clogs my inventory sometimes. Digging a nice hole, and I stumble upon a random vein of tuff that disrupts my mining.
It was really cool when they added calcite in vein deposits! It made the game feel that much more realistic. Let's hope they do like you said and add volcanic tuff biomes or at least forests growing over a large tuff deposit where the trial chambers could generate underground
Tuff deposits with surface contact to hint at trial chambers below is actually a really cool idea. Like the flowered oak trees that spawn above lush caves (can’t remember their actual name, sorry)
Tuff's softness/suitability as a building material had me really disappointed that it didn't get a family of building blocks! I'm so happy Mojang added this. They look great.
problem is deep down everything is a mineral. You can't beat them. As in the end wood is just soil yet to return to its home as organic matter of the soil. The only way we can beat them is with plastic since it takes too long to return for them to see it as minerals.
@@DJSlimeball assuming they would need local tuff to carve into is using real world rules, its probably safe to say most structures were built with minecraft rules
@@DJSlimeball Just because there's lore tied to it doesn't mean they based it on a real life structure... Obviously the structures would have been built by ancient people of Minecraft but that's like a given, there is literally no other way for an elaborate structure in Minecraft to exist other than being built by others.....
If you're interested in both Geology and Minecraft, then I bet you're going to love Vintage Story. Long story short, it's a minecraft mod that grew into its own game, with a bigger focus on realism. What ores will spawn depends on the type of rock they are in. So, for example, Iron can spawn as Magnetite in Andesite, Chalk, Conglomerate, Claystone, Slate or as Limonite in Chert, Basalt, Shale, or as Hematite in Phylite, Sandstone, Limestone, Peridotite, and Granite. Salt, on the other hand, spawns as Halite only in salt domes in sedimentary stone layers, or in dry lake beds under deserts.
@@zacyquack Yeah, it's somewhat similar. You also start out shaping tools by banging flint pieces together and sculpting clay pottery then firing it in pits.
I personally play in 1.12.2 with the underground biomes mod for that reason. It has whole regions and layers dedicated to particular types of stone - rather than just random blobs. It's not perfect, but it feels better.
the reason they don't implement this is game play reasons, they don't want you to travel thousands of blocks to get a stone type you want to build with, still though I think they should add it as an option similar to large biomes (maybe even combine it into that).
@@childish4487 I think it's more likely that they just want gameplay to be simple to understand. UB adds 30 different types of stone that are all compatible with the vanilla stone recipes. Which would be confusing for players. It also makes the problem with inventory management significantly worse. But they absolutely want players to have to travel for a palate. Amethyst and Prismarine are both examples of that as well as the changes to ore distribution to shake up the mining depth meta. They want to encourage players to build infrastructure between farms. Still, I like the mod. Though it likely won't be implemented in vanilla.
@childish4487 this would encourage exploration though, which Mc sorely needs. Terralith does a thing where there no more blobs of alternate stones, and instead entire buiomes of andesite or diorite. Finding it feels rewarding and encouraged a infrastructure to quarry it and bring it home.
@@haiperbus It would only encourage exploration for people who like exploration. The people who just wanna build something cool without walking 1000s of blocks are gonna just get frustrated. You could argue it's the same as wood types but the thing is you can get saplings from wandering traders. Doing the same with stone wouldn't really work as you can't grow stone (aside maybe dripstone I guess). That's why I think it should be a world option like large biomes because some people would actively hate the change. Having it be a world option keeps everyone happy.
@@childish4487 Let's be real here, there are simply NO players that gets saplings from Wandering Traders at all unless it's a challenge run. 99% of Players still go to biomes to get a certain wood for their building, and it's not like Biome-based Stone Types would mean Andesite would be rarer than regular stone-- enough that it requires 1000s of blocks just to find a nearby one, that shit only happens if you specifically make a certain stone rarer for basically no reason. TL;DR: Biome-based Stone Variant generation is not that big of a deal and wouldn't make you travel for it like a Woodland Mansion.
I was confused about why you would make a video about tuff, but I got so exited when I heard you are a geologist. I love hearing people talk about their interests instead of what ever is popular, even when I also like what is popular. 1:52 that rock looks so cool 3:18 that's so cool! This video, and others like it, really help me to appreciate the lesser-loved aspects of this game, thanks! :)
Question/video suggestion: if the Nether is really below the Overworld (as some theories suggest), wouldn’t it’s cavernous nature cause it to act like an insulator? I mean it’s essentially a giant air pocket so it would make a lot of sense but what would that mean for the Overworld?
I'd like to imagine the Minecraft "planet" has layers with a hot core at the center, much like Earth. The "Overworld" would be the "Crust" layer, with Bedrock being the border into the Mantel. The Nether is likely the bottom of the Mantle layer, with the lava oceans at the lowest levels being the beginning of the Outer Core, which is mostly liquid.
I believe it has been hard confirmed that the nether is another dimension and not just a deeper part of the Minecraft world Edit: I didn't know for certain this was the case when I made this, but as it has been interpreted that way I want to make it clear that I thought I remembered hearing that a Dev had confirmed it, but nobody else here has mentioned it so I don't know for certain.
@@recycledwaste8737 "Subspace Bubble" sort of supports the alternate dimension theory, but the fast travel could also be explained by the nether portals being tunnels straight up and down relative to the center of a spherical world, and travel in the nether being the same arc angle with a different arc length to surface travel. I suppose the correct theory depends on whether Minecraft has a flat or a spherical world.
Only overly dramatic youtubers that constantly put out "the problem with x" and "the downfall of x" no matter how small it actually is would do that sort of thing.
love it when creators use minecraft as an educational tool, i’ve never knew i wanted to know more about rocks until i saw this. please keep making more about the realworld using minecraft blocks and mechanics *subscribed*🎉
This year i got so separated from minecraft that i forgot that yearly updates exist, now my brain is confused and also i feel nothing about the situation... hmmm... like if i wasn't expecting anything. Cool! Anyway, those tuff block decoration look quite nice. Thanks for your nice work and extremely well made educational content. Awesome!
I’m an artist who likes to build in the game, but I always hated the tuff blocks because they were ugly and added nothing. I’m so hyped up for these new tuff blocks because they look so good
ok this was insanely cool and interesting! i've watched a lot of your videos at this point just from them being recommended to me. but this kind of passion about a topic is what earns a subscription
Seeing all these new rocks added to the game I want them to do a minechem and give them all chemical compositions with trace rare minerals that you can extract.
IIRC the education edition has things like this. Also it confirms that redstone contains radioactive isotopes.... that's sorta scary considering a lot of players fiddle around with redstone dust lol.
@@childish4487 It's pretty weaksauce compared to what you can do with minechem. I wanna see them expand it. Especially being able to do nuclear fission/fusion because that is by far the best part of the mod.
Thanks a lot. The volcano wasn’t exactly like I would have wanted but I limited myself to making the episode in one day. Probably over half of that was tinkering with the volcano. First time I have really used falling blocks before and I learned a lot.
I'm not a geologist but I am knapper who's love for sharp cutty cut-cut rocks has driven him to do absurd amounts of research into the formation of certain rocks. the subject of tuff has reopened an old internal rock mystery that has intrigued me for probably close to 15 years and will likely drive me insane if it isn't solved in my lifetime. if anyone a bit more qualified would like to assist it would be greatly appreciated... indistinguishable
As a redstone I was still more excited for tuff blocks than the crafter because they are just so damn good for texturing & are far easier for my 2 brain cells to work with.
You really should try Vintage Story someday, it’s a minecraft like but with realistic ore distribution that you have to prospect for and you don’t found every ore in every rock type !
When i get around to doing a volcano episode It would be cool to something like this but maybe bigger and have it so you can see a cross section while its erupting/growing. Maybe with a few types of eruption styles too.