I always limit my mixes at -4db so that when I master it up to 0db it has breathing room it will be full and not clipped trash. Plus you'll have space to move up and down.
I actually go all the way to -10 for the pre-master mix. Headroom is headroom. Kinda doesn’t matter, more about how much GR happening before mastering.
This solution won't work if you have recorded volume automation on any of the tracks. The way to overcome it is with proper gain staging. You have control over gain during recording > clip gain > gain in plugins > channel faders > buses. If you don't want to change clip gain, simply use the Gain plugin to raise volume. In a perfect world, you would want all the channel faders relatively close to the 0 mark as you have more resolution (it doesn't change the sound, but the faders are not as sensitive to movement) around there.
Bc of the logarithmic nature of faders they are designed to operate around 0, please everyone just be good and use a plugin or set the input gain correctly
To add, I really wouldn't do what you showed myself, you are just putting yourself in an awkward space for mixing. Look at the track you want to fix and fix the problem, don't introduce new things to fix for 20 other tracks.
No new problems. Essentially entire mix is brought down in order to properly gain stage one or more faders that an inexperienced mixer may have gone too far on!
Go to Window -> Show Region Inspactor Float, select the track/region you need to bump up or down (if the input gain is so crazy you have to bring the fader that far down), and click-drag on the "Gain" in that window. It's kinda sloppy take on Clip Gain in Pro Tools, or the built in one in Reaper, but it can help you avoid something like this.