I really like your work. It has always helped me a lot: However, I was very upset with your attitude of accepting me on discord, answering me, and excluding me after asking you a question. I wish you all the success in the world, but don't be so arrogant. It won't do you any good. I wish you success, and that you improve as a person. 👍🏼
unfortunately isnt working in actual version of sollumZ, the bones for the feet, jbib, low and upper appears in wrong locations around the body, when joining the mesh the skin doesnt work for those parts, only for head which version of sollumZ you used?
ok, found the issue, i ignored the part where we must put the files in a clean folder lol, seems that sollumz wrongly picks up other exported YFT file from the same folder, everything good now
Hello guys, I encountered errors because I was not focusing on you, because I thought Solms had changed, but he appeared to be the same, but there is a slight difference, so focus.
1:30 "des control plus shift"? What? I've no idea what you're doing here. Please consider having the keys you press shown on screen. I FIGURED IT OUT: "Then, CTRL + J"
can you make an updated tutorial please, Iv been following this and it doesnt work :(( it exports correctly but it doesnt work in game, and the script works perfectly because it works with other ycd files.
Hello, does someone know how can I import a gta5 animation into blender? Like I import the mp freemode model, join it all to the head and then I import the ycd.xml (the animation) into blender but I don't really know what to do next, how do I make the ped do the imported animation?
small question how can I do so as not to have a kind of cut which returns to the image from point 0 I would like it to be fluid like continuous if possible thanks in advance
after numerous attempts i finally got it to work when i read the comment (When keyframing bone animation, make sure to change the rotation mode from Euler to Quaternion before setting the keyframes). was fixed my issue got a basic headspin animation to work. thankyou for this tutorial it helped out and thankyou for your time to make the video. now for me to make some more animations for in game of props next.
Hello, I followed your tutorial on animated textures (thank you very much, by the way). But I have a question, do you know how to make it repeat at the end of the clip and make a smooth transition? For example, I used an animation of water texture falling from top to bottom on my wall fountain. But there's a 0.01 second pause at the end, and the result is quite strange xD
At 2:02 you use a hotkey to open a Insert Keyframe Menu , but you don't say what the hotkey is - like when you used the R hotkey to Rotate the camera Whats the hotkey you're pressing to open the Insert Keyframe Menu
pls make a video about how to create a MLO using blender. You already made one but you also mention that it is outdated, So pls make a new video of making MLO in Blender 4.0. Its a request
Does someone know how I can create multiple animation on one prop that I can change with an self written script? and if so, how? I want to do it fpr fiveM
@@ultrahacx But he did not explain it as clearly as like you, and at many places the video was made very fast which confuses a beginner. That's why we need tutorial by you.