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Tutorial: Efficient Gaussian Splatting | CVPR 2024 

Forrest Iandola
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Master the basics of Gaussian Splatting! Plus some techniques for making it run faster and compress smaller.
P.S. I know it's pronounced "Gawshian," but "Gaussian" just rolls off my tongue 😛

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26 сен 2024

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Комментарии : 15   
@soroushmehraban
@soroushmehraban 9 дней назад
Amazing talk. Thank you so much!
@unexpectedbehavior
@unexpectedbehavior Месяц назад
Thank you for that! This was / is the best breakdown of gaussian splats I've seen! Cheers!
@bstppldrmr
@bstppldrmr Месяц назад
Wow! Very intuitive explanation. I watched at 2x speed and was able to keep up through the whole thing. 😅 Thank you!
@ForrestIandola
@ForrestIandola Месяц назад
Wow, at 2x speed, I probably sound like an auctioneer talking extremely fast!
@bstppldrmr
@bstppldrmr Месяц назад
@@ForrestIandola Yes, but still understandable - that's impressive!
@eofirdavid
@eofirdavid 28 дней назад
Thanks, this was a really interesting and informative video. Would be happy to see more such videos.
@0x0michael
@0x0michael 20 дней назад
You have been sent from heaven
@huseyintemiz5249
@huseyintemiz5249 Месяц назад
very quick and effective tutorial. thanks
@ozten
@ozten Месяц назад
Thanks for sharing!
@GuangyanSun
@GuangyanSun 2 дня назад
Could you share the slide
@mechanicalmonk2020
@mechanicalmonk2020 7 дней назад
Is there any code for the experiments?
@felixgeen6543
@felixgeen6543 Месяц назад
At 10:00 you talk about firing rays out from the camera to get pixel colour, but the whole point in “splatting” is that there is no ray firing happening. Instead 3D Gaussian are splatted onto the screen one after another from back to front until the view buffer is full. Did you make a mistake with your interpretation or did I misunderstand the way “splatting” works? Because I was quite sure that splatting is fundamentally not ray tracing. so there is no “firing a ray from the camera and checking intersections”
@romancalderon
@romancalderon 24 дня назад
That was my understanding as well, where gaussian splatting mitigates the need for ray casting. But perhaps it is still used for some step in evaluating the pixel/density values, like you said, with a back to front pattern?
@oculuscat
@oculuscat Месяц назад
Nice!
@no_id_left
@no_id_left Месяц назад
Thanks for wonderful tutorial. Could you share your slide?
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