Thank you for 100 likes! As promised, I have uploaded the template to my GD account with copying enabled. You are free to copy and make your own platformer levels using this template :) Template ID: 81955866
Your minigame tutorial is the reason why I'm a minigame creator right now i start watching your minigame tutorial 8 months ago and it help me a lot thanks again!
Cool video, may be too long, but helpful. Pls make more tutorials: how to make camera trigger like in press start cube section (on 70%) How to make flip gameplay like in explorers, level that has to be in 2.2 How to make minigames with collision triggers, when you can go in 4 directions
tysm! i actually just left that level as how the tutorial was made instead of making it an actual level so that whever i want to make a platformer level which is actually my most favorited thing from 2.2, i dont have to do t he tutorial again and i can just copy the level! and if i actually add stuff to the level without knowing, i uploaded it called "platformer test" and the description said "stuff". lol, anyways if that happens i can just copy it from there and now my 2.2 wait injury is gone!
The fact that NitenTeria just literally made an actual psyhic engine in geometry dash even robtop was suprised about it. And this video can help with a little bit of experienced in the editor but reject it.
Im having some trouble. I have NO idea if this is how it works, but when I use the left control twice while playtesting, it stops working, and only the right control works.
The problem must be with your left control collision blocks (in step 1). Make sure col ids 1 and 2 are 1 grid step and one mini step apart or it may break. Btw what refresh rate are you on?
Sorry I know this is a long and complex tutorial so there are a lot of places you could make a mistake and it breaks. If you want a working version, I uploaded the template on my GD account for free use :) ID: 81955866
Sorry I know this is a long and complex tutorial so there are a lot of places you could make a mistake and it breaks. If you want a working version, I uploaded the template on my GD account for free use :) ID: 81955866
nice tutorial but your forgot the part where it says triggers were imported from holy level editor of mastergame? Why hiding these facts? Without that mention, one cant make platformer in gd.
Left won’t work Edit: after looking more closely I realized I had to move the group 2 collision away from the group 1. Didn’t see that u should have made it a bit more clear but my bad 😂
wait im kinda confused so im in the cam movements part and when I playtest it, the character just falls down Edit: Nvm, it’s just that, I placed the spawn trigger too much to the left.
Not sure what you mean by a different world but for ladders all you have to do is have a collision block that when the player touches, it activated a move trigger that constantly moves the player up without activating gravity and when they stop touching it, it activates gravity and stops the move trigger moving up
This is actually an interesting way to introduce new coding and minigame creators to the world of platforming levels inside gd prior to the release of 2.2. And on a personal note it can be helpful to learn a couple new tricks from the masters :)
Thanks for this AWESOME tutorial, I had a lot of fun building the level, I have only one question, I would like to make a block that transports you from one place to another, but it bugs me every time I do it, and I don't know how to do it .
Thanks! Teleporting is pretty complicated so I didn't include it in this tutorial. Basically you'd have to make group 27 (camera) do a targetted move towards a group with one object in at the position you want it to teleport to
no sorry i meant about how do you make a platform that moves back and forth, and when the character steps onto it he is carried off that platform@@Incidius
@@mvplay-mp3 ohh so you'd have to make the player follow the movements of the platform when it is touching it. i.e. a collision trigger detects when the player is touching the platform and activates a follow trigger where the player group follows one object of the moving platform that is in a unique group. Then another collision trigger detects when the player stops touching it (trigger on exit) and activates a stop trigger that stops the follow trigger :)