Thank you for this tutorial which I was looking for for a long time and found it with you, regarding spheres, if I create a number of spheres with a chosen diameter inside a cube (ex, 100 spheres of diameter 10mm ), how can generate with nodes.
Wish there was a way to make something like this but convincingly with random non circular objects or any shape and size.. like filling a bottle with rocks of different shapes and sizes.
I am not sure what you mean with „a little harder to run“, but of course the performance of a geometry nodes tree is lower if it’s used. That’s the „nature“ of realize nodes because instances are essentially just copies and if realized, every instance has its own geometry.
@@BlenderFun_ Yes, that's what I'm looking for. Instances will be a little easier to run than realised instances as realised instances have individual geometry, right?
This depends on what mesh you are instancing. And the comments are here are not a good way to answer that question. Please ask that on sites like Blender Stack Exchange or blenderartists.org
@@BlenderFun_ well I have a particle explosion happening. And my object is a peace sign. But I am instancing petal flowers inside the volume of the object. The petals are just transparent planes. I keep running into this issue of intersecting instances. It was driving me mad. I was doing research for the past few days and it’s rare to find info on that topic avoiding instance intersections from points on volume. There’s a lot of info from points to mesh or face to mesh. But no where out there is there info about avoiding intersections in points to volume. You should definitely do a tutorial on that. I also wanted my instances not to collide during the particle explosion animation. But that was beyond my scope.
@@_casgas I said - these comments are not suitable to answer this complicated question. You can ask questions for free on the sites, i wrote in the last comment about. Good luck!