I find it very confusing that you are doing a demonstration on a signal that is technically already a timbre resynthesized, I mean this vocoder sample. Too bad max for live doesn't allow to try the trial version before buying the device. I feel like your demos have too much of your "signature" sound embedded in them, through the choice of samples you use with it. I'm not interested in replicating someone else's sound. Almost all the demo examples sound like something from PC Music or Sophie, although I think the usage of this device in theory could be much broader than that, too bad there's no way to try it out on my own material.
I think this is a fair critique! What kinds of musical examples would you like demonstrated in future videos? To address your other points: I believe the example here to be the clearest representation of the Timbre Resynth's capabilities: how does a complex, polyphonic input with constant changes in timbre (in this case, vowels) respond to this effect? Color Transfer is all about manipulating these features so it makes sense to use an input which highlights them. I (and many others) consider these devices extensions of my work as an artist. They were born out of the creative process of my last album and its focus in exploring the human voice. This is why you see the examples skew towards this sound.
Alexander, what’s your twitch schedule these days??? Would love to see you live stream and work on a track to see how you work and use these plugins in real time!!!!!!!!
its not perfect for sure, but i like to believe i have a really good pc that will do great with basically anything. that said, my 3080ti completely folds against this thing, i havent experienced this ln the whole time ive had it, am i doing something completely wrong or is it just this way?
Hey there! If you're having serious performance issues, free to reach out at: alexanderpanos.com/contact It's worth noting that audio processing in most environments by and large happens on the CPU, not the GPU. Additionally, I'd consider adjusting the timbre resynth's pitch accuracy, time accuracy, and voice count, and exploring the utilities window to find an ideal combination of settings for your machine. There's also the option of resampling the output of the device and/or freezing & flattening the output to audio.
Thank you! One day I hope to get into proper VST development. I'm a long ways out with my current skill set but when I eventually close this gap, I'm gonna try my best to port it over. Funny enough, FL Studio is my main DAW, so I have plenty of incentive to make this happen.
@@alexanderpanos have you thought about making it in plugdata? I believe plugdata supports max, so maybe it might be easier to remake it? excellent stuff either way though
You are absolutely insane on multiple levels - each part of the plug-in is so considered, but all this video is so easy to watch and to the point!!! I love when advanced videos have this inviting of an approach 🙏🏽
In an ideal case, the audio routed into the secondary input is monophonic, and its most prominent frequency lies between 40 hz and 1500 hz (this is roughly E1 to G6). As I mentioned, it can handle a lot of material that doesn't necessarily meet these specifications, but the output may begin to skew atonal. For added clarification, the set up with the "single long note" is something I came up with that efficiently demonstrates the Timbre Resynth. You can use so much more than just that! Play a whole melody into the secondary input if you'd like; switch between which sounds play that melody, use a live input, etc. Anything you can think of!