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TWilight INSanity - Normal (route C) Saijou 171,823,120 

KarisaMirisame
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TWilight INSanity (TWINS) is a rather obscure 2008 PC danmaku game that I started playing because a friend was interested in the series story, of all things. Since there's almost no footage of the game, I thought I might as well upload a video?
This is the C route (best ending/TLB), which requires making the correct dialogue choices and having a sufficiently low P-rate. P-rate increases over time based on the number of enemies on screen, and by 1/10 of the distance to max if you get hit. P-rate decreases by collecting E-crystals (from speedkilling enemies and canceling bullets) and capturing enemy tensions, but keeping it low is mostly about survival.
This game actually has a pretty difficult Normal to 1cc, much more than Touhou Normals. There's the general pattern density (5C/6C in particular). The life count is very low (still not sure what causes the stage 4 midboss to sometimes drop a 1up; it didn't drop this run), one lower than it looks, since you game over the moment your lives reach 0. Tensions (bombs) don't give invincibility, only a single screen clear and boosted shot power for a while. You auto-tension if you get hit with at least 1 tension (which costs you all your tensions and E-crystals), but being hit too much can raise the P-rate too high to stay on the C route. And for some reason, focusing has a delay to take effect! Trying to move smoothly by mixing focus/unfocus typically just leads to dying.
Scoring in this game seems to be about survival (auto-tension is very costly!), maximizing E-crystals by speedkilling enemies for x4 (aside from the direct points, every 700 E-crystals are worth a tension), and using those tensions to auto-collect score items and speedkill enemies for more items/E-crystals. Bosses tend to be a mixture of survival and speedkills/cancels for E-crystals, to build up tensions for the stage portions. Capturing enemy tensions also gives a decent number of points (directly and in the stage clear bonus). Graze (buzz) exists but seems to be mostly irrelevant; each graze becomes a single E-crystal at the end of the stage.
Saijou twins (Yuuri laser, Mayuu spread+homing) have the highest shot power, but it comes with a movement speed so high they can be hard to control. At least that means the focus delay is less relevant, since it's more reasonable to dodge without unfocusing? Their two tensions are very different, so you need to be careful which you use-- Mayuu's tension spawns columns of piercing lasers covering the screen (good for clearing stage enemies), while Yuuri's spawns a group of powerful homing bullets (good against bosses, bad against stage enemies).

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4 окт 2024

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Комментарии : 11   
@SomeGuy712x
@SomeGuy712x 2 года назад
Nice run. I noticed the P-rate was increasing rather rapidly during stage 7, even though you weren't getting hit there. But, I take it you'd already passed the point where you needed the P-rate to stay low for the best ending. Was the check for that at the end of stage 5, so that you'd end up on stage 6C? And how low did P-rate need to be?
@KarisaMirisame
@KarisaMirisame 2 года назад
I think there's a route check before 4C/5C/6C, a mixture of choices made and P-rate? Not sure what the exact thresholds are. This series is too obscure to have English documentation. I do know that P-rate in the 30s at the end of 5C is enough to reach 6C, and I'm almost certain you can't go up a route once you reach stage 4, only same or down. Route won't change once you're in a stage 6, though twins rate can produce different variants of the same-letter ending. (This game has 32 different endings! There's various endings per twin/route for the main game, and Extra has a TLB/alternate ending based on P-rate.) I think the fast P-rate increase is mostly for added effect during the escape, the way a timer would be used in other genres? Apparently it symbolizes the corruption/infection rate, and the virtual city is falling apart... If the P-rate ever reaches maximum, you game over instantly, which might be relevant in stage 7... but since it increases by 1/10 of the distance to max if you're hit (less impact if P-rate is already high), and this game has such low life count, it seems very unlikely in practice. Probably would need to be hit several times near the start of stage 7 for it to matter? The final tension in 6B/6C always gives -99.99% even if you don't capture it, ensuring you enter stage 7 with 0%.
@Lebon19
@Lebon19 2 года назад
That's a really interesting story. I wish I didn't have to go frame by frame to read it. :(
@KarisaMirisame
@KarisaMirisame 2 года назад
I don't have the patience to let the dialogue play out on every attempt, in a game this unforgiving. The full dialogue can be found in the raw XML files on the translation patch developer's blog, files like TWINS_EX/stage1_type2_text.xml. It can be hard to read, but it includes all the dialogue variants. (There are so many variants!) tenka.seiha.org/2019/02/%E2%99%AB-night-is-day-and-twilights-gone-away-%E2%99%AB/ Also, there's an old Jaimers video of this game that shows dialogue if you're interested, though it's with Hoshimi twins, which cover a very different part of the plot than Saijou. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0aSmpX0xUFM.html
@Lebon19
@Lebon19 2 года назад
@@KarisaMirisame I understand. Ever thought of doing casual runs for that purpose, especially for gameplay archival? I'm not asking for touhou stuff but obscure bullet hells like this.
@KarisaMirisame
@KarisaMirisame 2 года назад
@Lebon19 For a game with 32 endings, and varying dialogue based on which twin has been used more? Good luck finding anyone to showcase all the dialogue on video. For the gameplay: there are some unique patterns in the easier routes, though that'd involve routing out the "wrong" choices to go full A or B route. Also every team has their own 6C midboss/second half of the stage portion. I might consider 6C Haneita? I haven't found any footage of it, and it took me like 10 runs to determine which choices to make to reach 6C instead of 6B. To show other routes or 6Cs I'd need to practice those stages, though... For now I've been more interested in trying to learn the sequel TWilight refrAIN, like determining the requirements for its "Secret Magic" alternate final attacks... I'm curious if an all secret magic run is practical.
@Lebon19
@Lebon19 2 года назад
@@KarisaMirisame I mean... I was not talking for this particular game in general. For games that have next to no footage... even if it's not all endings, it's better than nothing at all.
@KarisaMirisame
@KarisaMirisame 2 года назад
@@Lebon19 I'm sorry, I'm confused. Are you asking for what I already did, in that case? I recorded this video _because_ this game has almost no footage. I probably would do the same for any other obscure danmaku games, if I play any enough.
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