Hi sir , i am using twinmotion. But interior area light shadows with elements not visible perfectly , Material texture compare to lumun and pathtracer. Lumen its looking good but pathtracer mode the texture is looks like difrent. Kindly give your advice please
hi I wanted to know why during the change of luminosity it become very bright or very dark, I imported the 3D base form archicad and there the sun exposion was like 180%, does the settings from the base 3D influence twinmotion's settings? My pc doesn't support the path tracer so I'm using the real time options with lumen but its very differnt from what I see in the video and in others viseo that I have already seen.
If you're having a problem with the light exposure better set your exposure to auto and set your sun intensity to 1. From there you can start to adjust the brightness from your by adjusting exposure value, sun intensity or HDRI map intensity if you're using 👍
@@jamzview4497 thank you very much, I will try it. Can I ask u how to delete the "HDRI einvironment sphere" ? cause when i try to render with Skydrop a contest sphere pops out and I have searched in all layers but I cant find how to delete it.
Hi. Please how can I achieve the tilt you did in the beginning of the video of ypur interior short animation reel 06.. I've tried all I could 🥺. Thanks. 😊😊. And ive dropped a comment on the video also.
Overall, Lumen is for interior I think, standard cant handle interiors so they needed something to handle interiors and its lumen, lumen doesnt make difference for exterior if u know how to use standard well, I made great exteriors with standard, but lumen give ease for reflections automatically, So lumens benefit is mostly for interiors in my opinion. Lumen probably wont change much in full release (maybe some little issues such as supporting grass and accuracy of mirrors if those are the issues that bother you), cuz its already almost same lumen as UE 5.3 lumen except little unexpected issues mentioned earlier, lumen might be better in full release only if UE 5.4 has some optimizations for lumen which will be ported to Twinmotion (if u mean interior quality is not enough due to other core reasons like inadequate GI etc compared to Path tracer)
Hi! Great video but just wanted some clarification about Twin Motion 2023. I was searching online to see if there was any toggle for Light Mode in the UI, but could not find any. Is this an included feature in 2023? (Note - this was included in Twin Motion 2022). thanks
By Light mode, I mean the GUI of Twin Motion being white, instead of dark grey. There was a white mode included in the 2022 version but could not find a setting for 2023.
I am following your tutorials but sadly my entire project I work on will crash when I put Lumen on. Similarly, when I click on Export, it will crash... Any solution to this, please? Thanks
@@curiousity271 I think you need to increase your ram. I used similar spec before RTX3070 with 32gb ram and I don't experience crashes. It happens only on this file?
Looks like your system has 8GB ram that’s not enough for bigger projects. I’d say 16RAM is for medium projects and 32RAM for big projects. So you need to increase RAM and you should not have problems with crashing as your CPU and GPU are decent.
If they will find a way to fix MESH problems with importing from other softwares Lumen will be worth using especially for video animation as Path tracing can take a long time for videos. As of right now Path Tracing has a lot better quality for images and videos the only downside is the wait times are long. Lumen renders really fast but it still needs work.
Hi sir , I using twinmotion but some time path tracer rendering coming mix colours with bad shadows , could you please give one video for twinmotion rendering setting for interior
@@jamzview4497 it can go both ways can't blame you 😅... Sometimes even regula GI does d trick pretty well... Twinawesom is getting better and better every moment on many levels