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Twisted Metal Fan Game Progress and Tweaks 

Angel V. Mendez
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in this video i have made a few bits of tweaks, like car bounce, car shadows, tire smoke, Envi(L.A. seems to be struggling) Swarm missile, Spread Bomb, MIRV from TM4. partial tweaks to missiles, Red Flashes when getting hit. Icecube when freezing, mirror, camera modes(FPS needs work) Full health pick up. And a few more things.
the shadow for the cars need some work because when the car is being toddes around, the shadows flip out.
this video also feature the final level, which is absurdly big. but it looks great. and the snow level has a bit of a new look, as well as the Highway level. also the deathmatch now shows the names of the levels.
i need your feeback so please tell me of anything weird you noticed.
a lot of these improvements were suggestions from the comment section which i read and use to make things better.

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28 сен 2024

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Комментарии : 57   
@amdintelxsniperx
@amdintelxsniperx 2 дня назад
this might be to much to ask but you know in twisted metal 1 when you were in first person view you could see the drivers hands and steering wheel ? :)
@Angelvmr17
@Angelvmr17 2 дня назад
@@amdintelxsniperx haha ya know ive been thinking about that. Which im still debating on. The only problem would be that the HUD will stay the same instead of changing to look like its part of the car. Whicj i could do but thats a hole nuther two months of figuring this out! Haha ... i might do it though. But id have to see
@mischiefmotorsgame
@mischiefmotorsgame 2 дня назад
Looking great! Love the ps1 vibe! A few things I noticed: - Hammerhead's tire smoke isnt aligned together (the left one seems offset a little) - Im wondering if youre gonna have trouble with machines guns on some vehicles. Some are high and might not hit smaller vehicles (i had the same issue with Mischief Motors) Keep up the good work :)
@Angelvmr17
@Angelvmr17 2 дня назад
@@mischiefmotorsgame tha ks for the imput. I noticed the smoke missalignment while recording the video... and also notice the smoke doesnt show up when triving left or right from the map. Easy fix for those. For the machine guns. I know exactly what you mean. I have a fix for it which is increasing the size of its collider... which i already did.... exept i havent made the bigger cars shoot that specific bullet. I keep forgetting to chang ethat. Thank you for reminding me
@mischiefmotorsgame
@mischiefmotorsgame 2 дня назад
@@Angelvmr17 haha no problem! I just lowered the machine guns in my case so every vehicle fires at the Lamborghini's height! Haha
@bulletbob2424
@bulletbob2424 День назад
You could increase the hit box depth variable, instead of increasing the hit box size, take it to 80% if you increase the hit box size too much can you may fire at someone on top of a bridge it will hit the car underneath inside the tunnel
@whoohaaXL
@whoohaaXL День назад
THIS. IS. AWESOME. please don't stop! What I'd love to see is; -a little lean when turning, but keep the same dynamics of the turn -i saw the damaged model of thumper, and hammerhead not sure if every character has that yet, but definitely on the right track! - love the cracked walls indicating it can be destroyed -a little bit more hop from an attack, enemy and player character alike. - definitely a mandatory rooftop level - add a demented bonus, where running over 10 pedestrians gives you full health. Or secret heal spots (like in 1,2 and black) - pickups inside some civilian vehicles - soundtrack? So far, is great! - would love to see you play using darkside. Will they have the ram attack or OG attack from TM1? - if you can't get Mel to voice endings, id be happy to. Same with some character bios, would love to work with you on that. - teleporters? Great job *chefs kiss* -What is going to be your final character list? - Are the fonts just place holders for now? I would definitely make a few, like; the gameplay mode and "Loading" be more edgy. - seems like everyone has the same speed? Maybe include a speedometer? -i agree with the dude who commented, a first person view with dash, hands and steering wheel. There's a few other things I'm sure I'll remember. But this is something a LOT of us have hope for. Id like to feature some gameplay on my channel, if that's okay? I'll only be able to use my cell since i don't have A capture card, or maybe you could send me a raw file i could upload. Maybe after some character lean, could Def use that.
@Angelvmr17
@Angelvmr17 День назад
@@whoohaaXL are you on the Twisted metal fanclub on facebook? If so hit me up. Ill send you a link. Imma take a sceenshotvof your list. I need things like that
@tylercrane2979
@tylercrane2979 День назад
This is really impressive, super excited to get to play this, there haven't been nearly enough TM fan projects, especially quality one. This is by FAR the most impressive and most faithful project I've seen yet, keep up the great progress. Seriously can't wait to have this public, been itching for a new twisted experience for so long
@Angelvmr17
@Angelvmr17 День назад
@@tylercrane2979 thanks man. Been putting all my heart and sweat into this. Tm2 was my introduction to 3d games as a kid. Its almost ready. Ill have this done some time before the end of the year
@oohwhop716
@oohwhop716 2 дня назад
This look amazing
@amdintelxsniperx
@amdintelxsniperx 2 дня назад
i love this
@bradenarsenault4661
@bradenarsenault4661 2 дня назад
I love the randomize feature you added for picking AI opponents, I'm always too indecisive lol
@Angelvmr17
@Angelvmr17 2 дня назад
@@bradenarsenault4661 lmaoo i know right? Head on had it and it was a blessing lmaoo. I just wish in head on i coukd pick more than 5 oponents. Not sure if the ps2 verson fixed that.
@Oberonexe
@Oberonexe 2 дня назад
This Mr.Slam design is incredible
@Angelvmr17
@Angelvmr17 2 дня назад
@@Oberonexe Thanks man! I cant even remem er how came up with it. I made some sketches from when i was a kid of a version of mr slam that was like this.
@Mr.HootieHooRDK
@Mr.HootieHooRDK День назад
I love it!!!! And i like the style!
@bulletbob2424
@bulletbob2424 2 дня назад
Very nice work my friend
@yumyumpancakes5025
@yumyumpancakes5025 День назад
I really really like the cartoonish designs of the vehicles in almost Rogue Trip 2012 like style. When i saw warthog and slam i was like woah
@Angelvmr17
@Angelvmr17 День назад
@@yumyumpancakes5025 thanks man! I wanted it to look cartoony like the TM2 game and some car combat games from that era. Haha pwople seem to love those two cars a lot! Thats awesome! This will be ready pretty soon. Somtime before the end of the year
@bradenarsenault4661
@bradenarsenault4661 2 дня назад
Ayyyyyy
@vulpinitemplar5036
@vulpinitemplar5036 2 дня назад
It looks and sounds pretty good so far, I've never been good at spotting differences unless super obvious so I'm always glad to see a change log :b
@Angelvmr17
@Angelvmr17 2 дня назад
@@vulpinitemplar5036 haha yes! Someone aske me to write down what the changes are in the description because i kept uploading with the title " nee progress" but it was hard to tell without saying what it was
@SNOWDUDE13
@SNOWDUDE13 2 часа назад
This looks absolutely incredible. The cars remind me of how I drew them when I was kid 😂😂. Such grand memories.
@JustinTheSpider
@JustinTheSpider 6 часов назад
Did you make the main music yourself
@Angelvmr17
@Angelvmr17 4 часа назад
@@JustinTheSpider i generated it with AI. All i made was a 6 second bass riff of the theme and uploaded it to Suno AI website and it made the music.
@sunonaro
@sunonaro 2 часа назад
do you plan to make your own car battle game? you really should, this is awesome, i know id buy it
@LoudCasaFanRico
@LoudCasaFanRico 2 дня назад
Over 14 Opponents! That's is insane! 😆😆😆😆😆
@Angelvmr17
@Angelvmr17 2 дня назад
@@LoudCasaFanRico hahahah lmao. I kinda wanted to have all cars in one level! We were n ever able to do that in the games haha..
@LoudCasaFanRico
@LoudCasaFanRico 2 дня назад
Now need bosses.
@DJ_SYSMOS
@DJ_SYSMOS 2 дня назад
HELLLLLL YES THIS IS INSANE MAN AWESOME KEEP KILLING IT!!!! HOPE TO SEE THIS ON GAME CONSOLES AND ANDRIOD PHONES!!!! 😎😎😎😎 Also is this playable on pc right now!? 😎
@Ebaum15
@Ebaum15 18 часов назад
I think some of the cars are over designed but it looks good nonetheless. Very impressive, keep it up!
@Kiule2
@Kiule2 19 часов назад
Dude I could see the death race mustang in this artstyle but that's probs just me.
@Phoenix7786
@Phoenix7786 2 дня назад
Holy shit this looks great!
@Angelvmr17
@Angelvmr17 День назад
@@Phoenix7786 awsome!!! Thanks man! Its almost ready. Still tweaking stuff here and there. Adding a few more cars and endings and some small changes and it will be done
@ZacAttackLeader
@ZacAttackLeader 2 дня назад
... i need to play this
@Angelvmr17
@Angelvmr17 День назад
@@ZacAttackLeader are you on the Facebook Twisted Metal fan club page?
@Tichondriuzzz
@Tichondriuzzz 2 дня назад
Awesome work!!!! The red damage flashes look just like TM2! That's exactly what I was referring to! Great job!
@Angelvmr17
@Angelvmr17 День назад
@@Tichondriuzzz nice!! Do you think the flashes need to be a bit faster? Or is this okay.
@Angelvmr17
@Angelvmr17 14 часов назад
Also im working on the damage display at the moment
@Tichondriuzzz
@Tichondriuzzz 14 часов назад
Yep! I would speed up the red flashes just slightly. Good call! A super quick blink is all it takes, just to know that damage was done.
@Tichondriuzzz
@Tichondriuzzz 14 часов назад
@@Angelvmr17 Awesome!!! The game has come so far so fast!
@CaraDeMossoro
@CaraDeMossoro 2 часа назад
Nossa parece incrível
@meloman-rrr
@meloman-rrr День назад
damn, this looks promising I like what you did to Warthog, combining both OG and Black look, and Slam looks really terrifying
@Angelvmr17
@Angelvmr17 День назад
@@meloman-rrr thanks man! Yes!! Alsoaddes dome tusks to warhog haha giving it a bit more litteral warthog vibes.
@bigfumador4304
@bigfumador4304 2 дня назад
Dude, i love the style of the cars, and the design also, still looks like there's a bunch of stuff still to be done but damn looks amazing
@Angelvmr17
@Angelvmr17 День назад
@@bigfumador4304 oh yes theres still things to be fixed and tweaked. Please let me know what you notice even if its obvious or even itlf i might know what it is. Im having a bit of trouble noticing errors since i play this all the time and i forget some bugs and dont even notice the.
@jefedejefes1641
@jefedejefes1641 День назад
maybe what is lacking is more details in general, but i feel that the most important detail to add is damage feedback, so you can know not only what or when it hit you, but how strong it was, something like screen effects, sound effects and knockback on your vehicle so it feels like it gor shot by something
@Angelvmr17
@Angelvmr17 День назад
@@jefedejefes1641 details graphically? There is a damage feedback., the flashes red when hit. I recently added it as a suggestion from another comment. Maybe hammerhead is not the best to illustrate it since he is already red. Haha Hmm i see about adjusting the push back on the hits aswell.
@jefedejefes1641
@jefedejefes1641 День назад
@@Angelvmr17 maybe is just the sound effect that has to be better, also can You add shadow or club kid pls?
@lordvlygar2963
@lordvlygar2963 22 часа назад
Who did the cover of the TM theme and where can I get it?
@Angelvmr17
@Angelvmr17 21 час назад
@@lordvlygar2963 i generated it in the suno AI website. I made a quick riff and uploaded it and it creates something with it. Im gonna uploade it to my google drive. Ill get back to you on this soon.
@SuperRaynet
@SuperRaynet День назад
finally, twisted metal Head on 2
@Angelvmr17
@Angelvmr17 День назад
@@SuperRaynet lmaooo basicly yess!! I was thinking of a few endings to continue the head on endings .
@grabisoft
@grabisoft 22 часа назад
The project looks impressive, especially considering it's a solo effort. However, there are a few areas that could benefit from enhancement. First, I suggest improving the particle effects overall, particularly by replacing the explosion sprites with more polished, refined visuals. Adding better missile trail effects when firing would also enhance the gameplay experience. The maps, while functional, appear somewhat bland. Incorporating shadows would make a big difference, as currently, they seem overly bright without any sun projection or depth. Additionally, the fonts used throughout the game should be updated to something more fitting for the game’s aesthetic; the current plain fonts feel out of place. A cool idea for expanding your map design could be to draw inspiration from iconic levels in classic games, such as de_dust2 from Counter-Strike, the farm map from Vigilante 8, or even a mini version of the first track from Daytona USA. Adding familiar retro elements like these could engage nostalgic players and make them more likely to connect with and enjoy the game. The car models look great with that PS1-style chibi, super-deformed aesthetic. However, the HUD could use some refinement beyond just updating the fonts. For instance, life bars could be displayed as segmented lines rather than a solid neon-green bar, which currently feels a bit too much like a basic paint effect. The weapon icons also seem disproportionately large-they could be scaled down to better fit the screen and avoid overwhelming the display. As a small cosmetic improvement, you could make the vehicle selection screen more visually engaging by adding flames or other dynamic elements in the background while the cars rotate. This would add some depth and excitement to the otherwise static scene. There’s also a lot of empty space on the left side of the screen under the player’s name. It might be a good idea to include a character sprite there, similar to fighting games where a large avatar appears next to the character icon upon selection. Overall, the game provides a solid framework to build upon, and with these tweaks, it could become even more polished and engaging.
@Angelvmr17
@Angelvmr17 22 часа назад
@@grabisoft thanks man. Im taking a screenshot of your comment for reference. Some of these suggestions never even crossed my mind and it is just what i needed to hear. I wil be maki g theses changes asap
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