@@silverkuro4219in bloodborne you just shoot when attack after a wind up start to go your way. You dont have to wait more than that. In LoP I feel like its not always the case.
@@PTHYTQV Lies of P is a short moment before you get hit. The timing feels more clear to me, once I know the attack. Wind ups were confusing for me in blood borne. I could not get the parry to work. Im finding this game much easier, even landing them on bosses I've just met. edit, well, easier to parry, I find the actual game harder, w bosses having a lot more HP.
@@klabboy13 that def does happen, at first I just tried to perfect guard everything, then eventually I end up pushed into a corner with bad camera and if the boss is too big, I cant escape. Later I began to mix in dodge and run/ reposition, it helped that. Would be nice if we had better camera control during those odd angles.
The game is a masterpiece. This one of those games that idc about anyone’s reviews. Based off my expo experience so far. It’s everything I wanted it to be. Basically a tru next gen Bloodborne
I am so glad this game came out. I haven't been able to play through bloodborne because I use xbox, and it also feels like they're never gonna make bloodborne 2 or port the first one to xbox
Tip: Electric Baton and Puppet Sabre Handle have Fable Arts that both give buffs, and both stack. So does the Salamander Dagger Blade. So, instead of showy moves, you can double buff for a substantial damage increase.
In my opinion, in order for any enemy, you’re fighting to guard perfectly you have to get a base animation and then time it from there one Mississippi to Mississippi, and so on once you get that timing right for each individual enemy, you’ll be able to block for consistently without relying on just sight
thank you. i am usually good with a parry but i was struggling a little with the narrow parry window. now, i'm nailing the perfect guard almost every time
I had almost given up on being able to improve enough to progress until I watched this. I am so glad I am able to keep playing this incredibly cool game. Thank you sensei
@@P4wnyhof I want to play lies of p to experience the art style of the graphics and story, but i'm not a fan of bloodborne like difficulty. How is the difficulty with the new patch? Does it makes lies of p significantly easier or will I still be dying a lot?
@danielmoung9098 You will die. A lot. But as with all soulslike games once it finally "clicks" for you you'll feel like a god as you destroy enemies that used to kill you over and over. It's all about getting a feel for the combat and finding a play style that works for you.
I find when they do delayed attacks, if you hit them with a quick attack then guard or dodge, it makes it much easier to hit their timing. Rather than trying to guess when the attack will drop. Plus you can sneak in more damage between attacks.
One gripe I have is that enemies dont get interrupted by your attacks reliably. The toughest fight ive had so far is with that survivor npc in the factory. He just keeps attacking nonstop and even if you do perfect block, your counterattack will just be a hit trade because his next attack will hit you. I did manage to beat him eventually but at some point I considered switching to the rapier because it has less recovery time before you can block after attacking.
The best way to beat the human like npcs is probably dodging tbh. You can just dodge all attacks, and when you see when he's done, you can give him a massive back fatal attack. The survivor in the factory is kind of hard to do this with, due to the tight spaces and a table in the freaking middle, but its the most efficient way. The best thing about perfect guarding is when you can break their weapon.
The thing to remember is that most of the time, perfect parry does not stagger the enemy. If they have an attack that hits 3 times, you need to perfect parry 3 times in order to get stagger damage. With enough perfect parries, their health bar will turn white and then you can do a charged attack and it’ll stagger then for a critical attack
that guy is easy.. he attacks you dodge then hit him.. then get some distance and do it again.. its good in these games with stamina bars to go in and do your thing then step back and recharge.. let them attack then you dodge and hit him and get distance recharge then repeat..
Dodging is a perfectly viable way to play the game in my opinion. Parrying is high risk, high reward. Kind of like parrying in Bloodborne. You are rewarded for doing it, but dodging and then hitting is still miles easier and better. And yes, while it does say you cannot dodge fury attacks, what you can do is get out of the way of the fury attack, either by dodging early, or running away. Later on, some bosses will really be good at turning around suddenly, but with a good dodging build, you will take less damage while dodging, and also gain an additional mid dodge dodge, so you can dodge the dodgiest of situations. :3 Seriously though, the "best" way to play the game is to parry. If you learn it the game will be really easy. But I would recommend new players only learn to parry one or two attacks per boss, look out for those attacks, and then punish their recovery time window with a heavy attack. Dodge all the other attacks that are too sus. If in doubt, try to learn parry windows of attacks that are initiated from further away, so you have time to see it coming. The best tip I can give is that each attack is always the same timing. Learn to listen to the audio cues. When you see the wind up, you can count internally, or feel out the time between wind up and the time you hear the blocking/getting hit sound. It's like guitar hero. You see the note coming and then you must remember the internal interval between when you first see it and when you hear the note.
Skip all dat mess and buy a ton of throwables, blade buffs, and resistance ampoules while grinding your levels & weapons. Every single boss gets owned by distracting them with your Spectre, and throwing a crap ton of type-specific throwables in between you hitting them with charged-grindstone buffed blades. I played Strength & used that first sword throughout the entire playthrough. Malum District Vendor has all your throwables & buffs. Cessani Vendor has cheaper Electric buffs & throwable. Elysion Vendor has all your save-ergo buffs.
Yea I don’t want to play easy mode id rather play the game solo and learn how it should be played otherwise what’s the point… standing miles away and lashing throwable hardly seems like fun
Actually it's better to hold guard b/c the timing is all different, and then when you see the animation coming release guard quickly and then quickly attempt to perfect guard. This gives you more leniency b/c it gives you an opportunity to block quick attacks you weren't expecting and there's more room for error when you attempt a perfect guard b/c holding guard reduces the response time of the parry so at worst it just becomes a block most of the time if you mis time the parry.
i just started this game and stumbled onto your channel i am so glad i did. Incredible insight and helpful tips! i have gone from feeling defeated to being excited to play. Did I subscribe? i sure did.
I have very few complaints, but in such a fast paced + difficult game… I should be able to guard at any time, not be stuck in my attack animation, especially after I’ve connected already.
I finally beat this game for the first time last night, and i have said since the beginning, the parry/perfect guard mechanic just feels so weird. Its like sometimes they artack so fast that you almost need to parry before they even begin the attack, and other times, its spot on, just press it when it connects. Wonky hitboxes dont yelp at times, but I feel like the real reason isnt even necessarily the parry window, but rather the attacks. Other parry based games feel so fluid because the attacks are more rhythmic, whereas here they want you to parry on reaction time alone. Every enemy has these wild jerky motions, and weird delays between attacks. Some even grow extra body parts at random that you can barely see, like the green monster, or the infected puppets later on. It kind of feels like they wanted to recreate Sekiro combat without understanding that sekiro is a game of rhythm, not reaction. Still a great game. It just makes it much harder
Yeah they tried to do some weird Chimera of Dark Souls and Sekiro with the perfect counter shit in this game, imo Elden Ring didn't have Sekiro blocking for a reason.
People under play how good dodging is when fully upgraded, especially later game. I used dodging exclusively to fight Romeo and did not lose any health. You do have to get perfect timing, but it is possible. I also use primarily use long-range spears and trusting weapons and long blades, so the majority of a heavy charge attack that can hit perfectly when you double dodge away and I also use the puppet string legion arm which can get you closer as well. All of my passives are focused on charge and fable attacks, and now I stager faster with charge attacks than perfect guard. I know mine is good because I have a dedicated build around it, but if you can put your mind to it, you can come up with some crazy builds that seem like they should not work.
yeah blocking and perfect blocking is kind of a waste of time when you can just dodge every enemy or stay out of their attack range then quickly move in to hit them. I beat Romeo on my first try and he was so easy. This is before the nerf patch btw.
thats when its upgraded. At the start, you are forced to fight with a bad dodge for a bunch of game play hours. You're encouraged to get good with block system. Later it can be played way more like blood borne. Would be better if link dodge could be enabled at the very start, along with the dex class/ rapier starting or just more dodge s. Maybe the strength( better stagger?) and balance( more stamina and hp? ) could also have their own starting P organ skill.
9:08 Something to note actually - having a single A-scale weapon may not always be the best approach, especially late-game or ng+. As you progress further and get more ergo, pumping so many points into a single Stat will begin to have lower results (ex: A-scaling for motivity, you get around ~4 extra damage for your level of motivity, but as put more points into it (around 30+), the attack you gain per point decreases to +3, +2, etc. If you have a handle with B-scale motivity and C-scale technique, you want to put a lot of points in motivity, but when you begin to get less attack per point, you can switch to pumping points into technique. It's a lot more efficient than having a single A-scaling for a weapon for the entire game.
I have held back getting this game, mainly due to the fact I have never actually known if I was any good at parrying (as when playing bloodborne I found shooting easy, and Elden Ring I used ranged builds mainly). I never played Sekiro as I thought I may get it, and end up having to buy a new tv and ps5 remote after half an hour! I watched this vid, and took the plunge and nabbed Lies of p. And man I am having an absolute blast! The parrying for me took a bit of time to get right, but I just fought any and every enemy in the first zone before the Hotel, and seemed to just click eventually. Now I actively seek out every enemy just so I can hone my skills even more. I agree with a lot of people. This game is 10/10 for me. A true next gen Bloodborne sequal.
Yeah, the dodge roll was so bad that I figured guarding / perfect guard was going to be the best defensive part of the game. Can't say I'm a fan of it, but I appreciate the tips.
Dodge roll isn’t bad at all. Direction matters for dodging. It’s a very viable option and can even become something you build for if you really aren’t into perfect guards.
I spent over 24 hours trying to beat Champion Victor and almost beat the living shit out of myself. I finally did it by dodging but I have to figure this perfect block out. I press the block but it's like my controller doesn't respond fast enough.
You pay something either w/ stam or wep durability, pick your poison. On my 1st pt I went from going w/ guard in early game to dodging mid game and back to dodging & guarding late game. The problem I have w/ the guard system is my wep was constantly breaking throughout the fight where dodging w/ the dodge ammy and stam fixed the stam issue and my wep broke far less. I'm going to try a new build to optimize the weapon durability to see if that works... The devs really force players to TIGHTLY min max to find a good balance and I have yet to find that but I've only done one play thru.
When I started this, I always TAPPED the guard button. Then one of the comments in your video said you HOLD the button. I screamed once, and now I'm managing the game. I've never played a soul game before, and this game is super challenging for me. Thanks for all your videos. I'm going for tech build, but I saw your adv build, so I'm leaning toward that build for now. Does advance build slow your ATK?
I feel validated for spending my time with the boxing dummy before the 1st boss now. I have definitely gotten used to guarding and perfect guarding over defaulting to dodging. The combat in this game is just a nice soup of other combat ingredients from other games: Charged R2 from DS3 / BB Rally mechanic from BB Guarding / deflecting from Sekiro Perfect guard / parry from DS ALL COMBINED
If you come into this playing sekiro beforehand you will feel right at home. It makes more sense to guard because the enemies posture weakends. Which means the attack over time won't be as strong and they'll be easy to stagger triggering the fatal attack opportunity. I dodged a handful of times. I would say I blocked 85 to 90 percent of the time and some moments I would dodge. Also you gotta block before the point contact not during or after. Its a bit weitd but you get used to it
Yesterday, I was playing and had a couple accidental perfect guards with the Two Dragons sword simply because I was charging up a heavy attack, which has a guard point in it. After tinkering with the timing and trying to recreate it, I realized that I had to perform the animation and finish it BEFORE the zombie thing even swung. It showed a perfect guard when the enemy's hand was BEHIND HIS HEAD still. I'm somehow deflecting an attack that hasn't even happened yet. It really just proved to me why I could never get the hang of it in LoP when I beat literally every enemy in Sekiro, including the Inner Bosses. It really, really annoyed me as I've been trying to learn the guard timings on enemies with odd animations and long-ass fake-out windups. To me, this guard system needs more work and fine-tuning, it doesn't make sense to be deflecting an enemy's arm when it's still behind his body. Maybe understanding this will help me time them from here on out, because I'm 45 hours in and I still eat hits constantly. The dodge window is terrible, and the perfect guard feels broken too, but if you ask for advice or complain at all, literally every response you get is "Skill issue. It's easier than Sekiro." because people need to feel superior for being good at their Special Hard Game.
I love you so much for this (ignore the valorant pfp) i was always having trouble parrying and i managed to get over my performance anxiety and can explore everything without getting scared 😊😊😊😊
Having played Elden Ring, Wo Long, Nioh and Sekiro, and not Bloodborne, I feel like Sekiro is the game that comes closest to this for combat. It’s all in the timing and you can’t hesitate.Thanks for the vid. Very informative.
Yeah, for some people parrying seems like a quite easy thing to learn. I never learned in Sekiro, or Bloodborne for that matter. Haven’t been able to do it steadily in the Lies of P either. I just happen to be rhythm- and narrow timing- wise completely blind. Just can’t learn that kind of timing stuff even how much I try. But I did learn to dodge and cheese through Bloodborne and most of Sekiro. In Sekiro I have the Demon of Hatred and the final boss still to beat. But I haven’t even tried either of them yet, as I was way too frustrated in the over fifty tries that it took me to cheese Owl Father with running away and occasionally spamming special attacks to take away the posture. Yeah, can’t teach me to parry in any game, but the challenge has been so far to find a way to beat those games that are claimed to be possible to complete only by learning the parrying. I’m pretty sure I will do it in Sekiro and in Lies of P as well, as I was able to do it in Bloodborne already. For sure I will never learn to parry to beat those games, so great to find the alternative ways to beat them anyway.
Cheese the demon of hatred. I beat him outright one time but, I honestly think it’s the hardest boss not in dark souls because I’ve never played dark souls and don’t want to. Sekiro and bloodborne are prolly my 2 fav games ever and, even if you cheesd or whatever… that’s a boss move bro that’s very impressive lol. The way to do the demon of hatred is, wait til he’s done killing everyone, run too the right and wait behind the wall for 5 seconds (I literally counted) then, run to the ashina gate that’s to your left and wait behind the corner for 3 second’s. At that point he’s stuck. So, go to the tower and double jump at an angle off the right and climb too the top of the gun tower. Jump to the wall (it’ll be slightly to your left and you gt time the jump) and, if you’re struggling don’t worry cuz he’s gonna be completely stuck. Once you’re on the wall, climb up and go near him. He will fall off and thank you for helping. It’s just not a fun boss. Anyway, hope that help’s. If you wanna beat him outright, you gt have the suzaku fire umbrella, a ton of attack power and, treat the demon like a Bloodbourne boss (It’s way less fun but, almost the same moves as the blood starved beast). ✌️!
I always see people talk about "always parry/guard," and I feel they haven't tried to dodge. I'm almost completely through the game and haven't parried at all, and it has been easy.
Oh wow. Tysm for this video. Finally someone explains it so its not confusing to me lol. Im not horrible at perfect gaurds, but i mess them up once in awhile which is just way to much with this game 😂😂 TY TY TY!! Subscribed!
@P4wnyhof the fight that made me realize that maybe I wasn't as good at guarding as I thought I was, was that damn walker of illusions. Huuuge pain in the arse.
After I get a stagger, I have a hard time getting that big flurry attack to actually hit. I see the indicator, and walk up and tap the light attack, and it only works about half the time. Is there some trick to this the community needs to know? Because I've been watching people like fightincowboy play this game, and he's having the same issue, and he's much better at these games than I'll ever be, so it seems like there's an issue with this.
Dodging is lower risk and good vs big slow enemies because you can roll to their side or back and they can't do much about it. It's also useful if there's an aoe involved or for grab attacks. Plain guarding against a boss can get you killed, how fast depends on your build and weapon, I wouldn't recommend doing that unless you're built for it, it's generally better to try perfect guarding a little on the early side so if your timing is off you at least get a normal guard.
i wish these games you could replay the bosses whenever you want... i really like the training area to familiarize yourself with the weapons and the dummies are basic but games like horizon forbidden west have actual enemies in a fighting ring you can practice against and in that game it really doesnt matter but games like this it would be so much nicer to have a better training area against a training boss.. i used the factory entrance as a spot to train against the big dude with the wheel on his back.. and i suppose the bosses themselves are training bosses if you think about it..
I suggest to learn the rythm if your eyes cannot follow through it. Some early enemies with "spears" teach it by storming at you. Each hit can be parried. It's like a 1-1-1-1-1 rythm, and this rythm will reappear in different skins and shapes. I can't see it fully , but I can learn the countdown.
Im loving this game and got to the fruit tree so far without too much difficulty ( and some tipa from youtube) Im expecting it to ramp up later game though. I usually dont like action gamss with too many RPG mechanics but the ones in Lies of P are a joy.
I just started playing and impatience is my weakness. I'm not calm when the boss is at low health, got too greedy and careless and that's when I got killed. It's frustrating!
Ha! I've been playing the game for a few hours, I'm not good at parry but something I xan get used to. After few hours I've notice that my perfect guard works when I press the button a bit faster than what would feel like a perfect guard. Still getting used to it😅
This is like sekiro 2 for me but I’m struggling a long time on almost every boss. But for some reason I don’t care. I just enjoy it and then feel so satisfied when I finally win
I love this game. It feels super smooth and the atmosphere is wonderful. A few not so great level design choices.. looking at you cathedral... and the parrying has me throwing my controller but this is a masterpiece
Also this game is very difficult for me even playing all the souls games this one is just so hard I know that you guys are gonna say git gud but I’ve tried getting better at it but I just can’t beat Green monster of the swamp. I’ve really debated quitting this late in the game
You are probably not using all the tools given to you :) Tried buying some thermites and cluster grenades? You will first try th emonster! Also use a summon - Easy Cake Walk :)
Omg so cool to see you making videos for Lies of P. I won't be able to play it at launch because of Cyberpunk DLC and MK1 tho, can't buy all of them at once lol. I'll definitely get next month or so! Had a blast playing the demo.
I selected to stay away from all attacks till i can react to the attaks, slowly gettin in, and only parry or guard those attaks that leaves huge openings for punishing.. all boses became really easy after that really. laxasia, Fuoco, last boss, and green beast are the only ones that became tricky. WHile Manus and the archbishop became an utter Joke =/... but thats just me...
I learn with time the best defence with bosses fight is max agressive posture. Because perfect parrying with ceatures for example with "6 arms" and 18 animation attacks with its windows to pary can be .... Frustrating :D