Types of Pilots in KSP is back! Not that it was gone for very long... Craft Files: Unconventional - kerbalx.com/Ru... Wobbly Rocket - kerbalx.com/Ru... Hacker - kerbalx.com/Ru... Goliath - kerbalx.com/Ru...
I did that alot back in the days of 0.24 or whatever version still had legacy parts Do note my copy of KSP was from someone else Apparently They modded in a 1.25m ion engine that had an absolutely LUDICROUS amount of thrust Once reached 7km/s using that engine
What about the ADD builder? -I think I'm going to make a small airliner for taking passengers to and from the island airfield. *two hours later* -Yeah, this SSTO X-wing with xenon escape pods and a rotating gravity ring is exactly what I was hoping for!
Back when I was in school and I played KSP practically every day, I LOVED the OPT parts mod. I loved spaceplanes, and I actually had a mothership orbiter spaceplanes that had a large cargo bay for a TINY lander ship.
I am totally the unconventional and "guy who makes things that don't fly fly" guy. People have sent me pictures or said "do this thing this way" and I usually can do it. It almost always can't land or deal with 20g maneuvers at mach four, but they look great.
Yeah I made a flying Goliath straight after watching the video it can go supersonic but it’s a one way trip because the thing will always flip over when landing
I use Movavi video editor and use the songs it comes with. I think it's called The Happy Dance. I highly recommend Movavi if you are looking to make a video. It isn't free though.
The Lockheed AC-130 gunship is a heavily armed, long-endurance, ground-attack variant of the C-130 Hercules transport, fixed-wing aircraft. It carries a wide array of ground-attack weapons that are integrated with sophisticated sensors, navigation, and fire-control systems. Unlike other modern military fixed-wing aircraft, the AC-130 relies on visual targeting. Because its large profile and low operating altitudes around 7,000 feet (2,100 m) make it an easy target, its close air support missions are usually flown at night.[6] The airframe is manufactured by Lockheed Martin, while Boeing is responsible for the conversion into a gunship and for aircraft support.[7] Developed during the Vietnam War as "Project Gunship II", the AC-130 replaced the Douglas AC-47 Spooky, or "Gunship I". The sole operator is the United States Air Force, which uses the AC-130U Spooky and AC-130W Stinger II[8] variants for close air support, air interdiction, and force protection, with the upgraded AC-130J Ghostrider entering service.[9] Close air support roles include supporting ground troops, escorting convoys, and urban operations. Air-interdiction missions are conducted against planned targets and targets of opportunity. Force-protection missions include defending air bases and other facilities. AC-130Us are based at Hurlburt Field, Florida, while AC-130Ws are based at Cannon AFB, New Mexico; gunships can be deployed worldwide.[10] The squadrons are part of the Air Force Special Operations Command (AFSOC), a component of the United States Special Operations Command.[11] The AC-130 has an unpressurized cabin, with the weaponry mounted to fire from the port side of the fuselage. During an attack, the gunship performs a pylon turn, flying in a large circle around the target, therefore being able to fire at it for far longer than in a conventional strafing attack. The AC-130H Spectre was armed with two 20 mm M61 Vulcan cannons, one L/60 Bofors 40 mm cannon, and M137 105 mm cannon and M37 recoil mechanism from the M102 howitzer; after 1994, the 20 mm cannons were removed. The upgraded AC-130U Spooky has a single 25 mm GAU-12 Equalizer cannon in place of the Spectre's two 20 mm cannons, an improved fire-control system, and increased ammunition capacity.[citation needed] The new AC-130J was based on the MC-130J Commando II special-operations tanker. The AC-130W Stinger II is a modified C-130H with upgrades including a precision strike package.[3] Source - Wikipedia
My Personal Favorite was when I took off in a Massive cargo plane, and accidentally clipped the left-wing on the Light at the end of the runway, And it blew up... the craft flew fine!, managed to both land and Takeoff again with it several times since then I've had other ones like it I call it "Eh I did not need that"
Flying Turbofan engineer: See? It flies👌 Other engineer: Alright, make the landing and let's call it a day. Flying Turbofan engineer: Yeeeah... About that👉
No matter how hard I try, I only ever make two things in KSP. Delta IV Heavy, and Mirage 2000. There may be an enormous range of sizes, but everything gravitates back to one of those two shapes.
My first airplane, and build, in kerbal space program was a rocket powered airplane, it worked and could turn but went to fast and always lost controll when it started going super sonic.
@@0cjwrgoswekfkxs85 by the way i found the instrumental version of the song if you want it ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dQw4w9WgXcQ.html
And here I am, building mainly - early planes (Wright,Bleriot...) - weird interwar aircrafts (H.P. 42, F.222, Gotha Bomber,...) - seaplanes ( Catalina,...). - a paddle steamer And a submarine. What kind of pilot am I?!! Weirdly I don't spend a lot of time in space in that game...
Sounds like you'd really like War Thunder. A lot of those planes are in that game. But at the same time there is just something very satisfying about building planes in KSP. I've built an F4U, P-51, and P-38 which were pretty cool.
I've been working on the same rocket now for two months. It flies itself automatically to the top of the atmosphere better than I can fly manually and releases a payload. I'm working out the fine aiming for orbit, then work on fine aiming at the mun....and with 30% better survivability!
You can go into ALT + F12 for cheats and stuff Like ignoring max temperature, teleporting to the sun (and still blow up even while ignoring max temp), creating unique kermans, deleting gravity and as well maxing it out.... Edit: not sure why I'm even saying all this, most of you already know (probably veterans at the game) but I hope it was helpful
1:28 ME: Ok, he seems to obsessed with fuel and engines. 1:30 Okay, he seems to be possessed. 1:37 Okay he is a psychopath that should not be playing with rockets.
I’m the wobbly rocket guy expect I don’t add as many engines, instead I just build rockets that can be too top heavy and they often have a spasm when the get to the upper atmosphere