I had a similar schedule to Jakob's 4-on, 4-off when I was in the navy. It's BRUTAL on your equilibrium haha. It's a good thing sleep deprivation isn't modeled in that way here
@@Wolfpack345 Thanks, five weeks stuck in bed and it's finally getting better. It's been great working my way through all your campaigns, I really like your style too, keep up the great work 👍
@@spiraling69 probably Silent Hunter 3, it’s one of the most complicated but once you figure it out you can play any other sub game basically. Uboat is easy to learn but still confusing as well. My first sub game was Cold Waters but that isn’t ww2.
I’ve got like 100 hours in this game and I can’t wait for b129, just the very fact that I’ll be able to keep music playing without the radio op being there sells it 😂
The magnetic detonators mod fixes ship draughts so you can set your torps around 9.5m, scoot under the smaller cargoes and hit the heavier c3s! Also recommend the realistic t5 mod to go with it. Great series!
I'm quite happy with how this game has been developing, give her another year and I think we might even have a game that can rival the Silent Hunter series. I hope the torpedo pre-heat system gets changed, like maybe they could add a second option under "pre-heat" that's "pre-heat, keep heated". I think that would be a simple change to make, and would be a huge QOL improvement for combat. Also, you seem to publish every video right as I'm sitting down with my coffee later in the morning to take a break. The timing is impeccable, honestly.
Yes; even now it compares well to SH5. I recently had my first wolfpack experience and it was as fun as Aces of the Deep. I'm glad the UBoat developers paid attention to this aspect of undersea warfare. In my opinion there's no excuse for Silent Hunter 5 not having fully functional AI subs out of the box.
If you do the emergency dive preparations manually in first person you can reduce the diving time significantly! -run at flank speed - grab your navigation officer who is standing at the nav table turn him around and open the ballast tank valves next to the dive control station -use the gui button to order the crash dive - use tab menu to switch to one of your engineers and run(!) him to the dive control station if done correctly you can achieve realistic crash dive times of ~ 25 seconds! As always, nice video :)
To my knowledge, "preheating" was only necessary for the battery-powered torpedoes. A "battery heater" which was installed in the torpedo had to be activated. Likewise, the electric torpedoes also had to be constantly charged so that the batteries were fully available before an attack.
First, love your videos and commentary. Never a dull moment. I am an old man getting back into computer games since last playing them in the 90s. UBOAT was on my wishlist. It came up on sale, so purchased. I have not had much luck. Tutorial is nice. But if you press the wrong button and go off script, it leaves you hanging, not knowing what to do next. 5 minute recruitment lesson took me over 30 minutes. Maybe you could do a video going through the tutorial, and fill in the blanks as you see them. You move around so fast (not a complaint) on your series, I only pick up a few pointers. Did my first EASY mission last night. Died. LOL. Even after I knew I was doomed, it took about 30 minutes for them to finish me off. It is very discouraging. But I will keep trying. Note: I have no MODS. FYI. Only other games I have is Derail Valley and American Truck Simulator.
Well,Im living in germany and we have still lockdown,Im so bored,so U decided to build an uboat model,only testing,but I hope its going pretty well,I like your videos,keep going
I would still like to see a mod or an addition of Dazzle pattern ships and a better recognition manual. While we’re wanting things a Type IX with a Fa 330 would be a delight.
Really enjoy your channel look forward to it all the time, really enjoy playing these submarine games being the most epic hunting games of the sea, love Uboat but really wish it had Silent Hunter 3 torpedo mapping and salvo selection.
I have watched you play Uboat for hundreds of hours, playtime on steam 12.1 hours lol. Jokes aside, been waiting for game to be more developed and you help me learn for the point where we get close to release. Thanks for your awesome immersive videos.
Yeah, Nice one again and thanks for explanations about calculating with the periscope. I'm waiting or searching for a good "how to" with tdm and other targeting calculations ex....
The control room bilge button is always present having or not water on the boat, but if you rover your mouse over the pump, you can see how much water is in the boat
I was really excited before this game came out, but IDK... Less so when it released. Maybe I'd be more interested if they added the ability for you to have other types of Uboats like the typ-IX and typ-XXI.
According to historic documents, U-boats didn’t dive during a night attack and dive if it was threatened , because the low silhouette of the U-Boat allowed it to stay relatively hidden. It works in U-Boat as well, so it saves air!
Are combat losses modelled in Uboat? For example if you sink X DD or a K/FS/PF/whatever they feel like the designation for corvette is this week are those same X ships removed from what they have available overall or do they just spawn random HK groups/convoys and you could end up sinking more H class than were ever built?
Hey wolf just curious but could you by chance do a TDC tutorial-like figuring angle on the bow and things like that? As I can not find a good video at all on how to really nail it down!
When you calculate the speed of your target using the (target length ÷ time × 2) method, how do you take into account the trajectory angle? For example, if your sight on the target and the target's vector makes a 45° angle, your calculated time would be different than if the angle was 90°, even if the target was moving at the same speed in both scenarios.
Same, paused the video and scanned the comments and description for anything about this. I can only phathom this works correctly at one particular angle and that angle is 90 degrees AoB.
To be precise, I think it should be times 1.852 (meters in a nautical mile), not 2, but it is probably only an issue with very fast or very far targets... You are estimating them 10% too fast with that shortcut.