FYI, Norway was one the largest merchant marine shipping fleet before the war. When Norway surrendered, Churchill ordered all Norwegian merchant marine ships and crews fall under British control and then suffered horrendous ship and crew losses.
Yesterday, I decided to Yolo in September 1940 at around 23:00hrs; A convoy of 6 merchants with 3 corvettes west of the UK near "the black pit." After torpedoing the dale-class tanker and a empire explorer I decided to surface duel with the corvettes after my since they were on triangular ends of the convoy. I sank the first two in head on attacks. The last corvette, while said corvette was on fire, my skipper (renamed to me) was blown off the deck gun and lost. The boat was struck by two shells after my chief boatswain took over the deck gun. One direct to the bow, and the other in the right side of the diesel engine room. We were given a leak back there, but the bilge pump was able to keep up while my mechanics made the repairs and Chief finished off the corvette. I promoted my Chief boatswain to skipper after we made it back to port. The crew often makes me ask, "what the **** are you doing?!?!" but that day, they made me proud.
Great episode taff, more enemy merchants and some warships added to the tally. Classic U-boat moment when you blew that Freighter in half, but adding that Dido class cruiser to the tally is by far the best trophy gained so far. Sinking enemy escorts is going to make things a whole lot easier for other U-boats on the hunt. The allied Arctic convoys are going to be really running the gauntlet from this point. Best keep on your feet when you venture out into the Arctic waters, the allies will be getting their fingers out, you already know that but best show that us viewers are supporting the efforts. Great trophies added to the tally, get the schnapps out, get the knockwurst sausages and all manner of German treats out and enjoy time in port. Great episode taff, keep it up, excellent series.
@@Paludion Oh yeah, it does.. damn.. thanks for reminding me. I heard it boosts reputation, I completely forgot about that. I was thinking about the efforts that the Royal Navy would make in real life. I get so deeply endorsed in hard core sims that it feels so real, I'm thinking about the efforts future escorts would make in sinking the player. My fault, my fault.. I don't have the game so I'm not familiar with the overall in and out, my brother in law does but I don't so.. I tend to forget that. I just love having fun in enjoying the channel, just being supportive.. so you know. Thanks so much for correcting me there all the same, cheers 👍
@@joeaustin4472 I think older submarine sims took it into account. I never played any of the Silent Hunter games, but I know from looking at walkthroughs (Wolfpack345 for exemple) that warships were taken into account in your total tonnage sunk, unlike U-Boat here who don't give you any incentive to go after cruisers, aircraft carriers and dreadnoughts, despite the fame any german submarine commander would have obtained in sinking any of those targets.
@@Paludion I think what he really means is that sinking warships doesn't add to the tonnage required for the Arctic Convoys campaign mission, which is to sink merchant ships. Of course, if you also sink warships, it's one less warship to rain on your parade later on, but that warship tonnage is not counted towards the overall mission target; it increases your crew's reputation and they get more decorations in terms of medals and allows you to upgrade their skills sets.
Consider to fire at lesser "gyro-angles". The greater the angular deviation of the course of the torpedo compared to the longitudinal axis of the submarine, the greater the error in the angle of attack and the distance to the target. The torpedo is launched not from the conning tower in the geometric center of the submarine where the attack scope is located, but from the bow, which is at a sufficient distance. In addition, torpedoes do not immediately turn on the target, but move straight ahead of the boat for some time. Thus, a "triangular error" is formed.
They do tend to go down faster when you manage to knock the front of the ship off. There are two methods of sinking ships. You can launch your torpedoes to explode against the side of the ship with impact pistols; or you can use magnetic pistols on your torpedo to explode underneath the keel, which can break the spine of the ship, resulting in this spectacular outcome. This second method is less effective in heavy sea states.
Is it just me or is the visuals of sinking warships a bit underwhelming? I recently sunk a couple cruisers and a carrier and each time it was just torpedo impacts and the ship basically stopped on a dime and sunk straight down. No battery/secondary explosions, no list/capsizing, no breaking up (outside of masts falling), nothing - not even a fire. I've had Empire Bells go down more spectacularly than fully armed warships. I don't know if I'm just expecting too much or if the expectations aren't realistic, or if it was just my settings, but seemed pretty underwhelming.
the deckgun on german subs was just a single crank operated navy dual purpose 88mm. its pretty much the most basic artillery piece you could get with nothing to it other than a simple aiming device.