Hi! Does anyone know how to render distortion on utility passes? It seems only the beauty render takes into account the distortion fx and not the additional passes, such as cryptomatte, zdepth, etc.
Hi, I have this problem, I want to get a cryptomat for the scene, but it has a forest and a fog card, when I output with object ids, the fog cards overlap the forest that is behind, how can I protect them from object ids?
So how exactly in the simplest steps can I get the custom grading on the car working after rendering from Unreal? That is exactly what I what do I need to render all of those?
Yes. 1. You need cryptomatte pass. 2. Open your EXR render in Nuke and use Cryptomatte node to get alpha chennel for custom local grading of any object.
Вітаю, не потемі питання, але допоможіть, будь ласка, якщо знаєте вирішення. Малюю озеленення в анріалі мегаскановськими деревами за допомогою "foliage", а одному рівні все працює чітко, без лагів, а на іншому додаю таку ж кількість дерев і все починаю дико тормозити. В чому може бути проблема?
@@cg-school It's not as simple as you think, especially with installing it in Nuke)), i found cryptomatte in Reactor, Davinchi and Fusion,So you can relax