How did you get ue4 vehicles to move this fast without spinning out of control or clipping through the world? jw, because I cannot seem to get around those issues. is it not a physics object? btw, this looks fantastic, would love to see this get worked on again someday
yeah ue4 rendering is amazing. The handling is a tough one to get right honestly. Trying to the system as close to extreme g 3 as I can but it's proving pretty hard to get working without bugs
Appreciate it dood. I'll let you know and upload new shit here if and when it exists. I long for Extreme G / XGRA too, fed up of waiting so I suppose it's time we made it ourselves.