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UE4 - Creating Master Materials 

Ryan Manning
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In this video tutorial, we'll step through the process of setting up a complex Master Material in UE4. We'll also cover embedding material functions for repeatability and cleaner material setups.
00:00 - Intro
01:17 - Basic Setup
04:24 - Nesting Material Functions
10:48 - Advanced Master Material Setup
15:41 - Base Color Setup
22:09 - Specular Setup
27:24 - Roughness/Metallic Setup
30:40 - Detail Normal Setup
33:00 - Dirt Overlay Setup
52:48 - Creating Duplicated Instances from Master Materials
Suggestions?
Have a suggestion or request for future videos? Drop a comment and I’ll do what I can to make it happen.
About this channel:
If you’re like me, you hate endless plugs for “Like & Subscribe” for every RU-vid video on the internet! That’s not what this channel is about. While your likes, dislikes and subscribes help me continue making videos like this, my primary passion is to bring you quality, educational content to help strengthen and grow your skills as an artist and developer. While it’s not required, your support and feedback goes a long way. From me to you, thanks for watching and supporting my channel.
About my studio:
www.badrhinogames.com
Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.

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14 июл 2024

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Комментарии : 124   
@KANAWA2025
@KANAWA2025 2 дня назад
best master material when i have seen. thank you!
@CaseFace5
@CaseFace5 4 года назад
This tutorial is a life saver, ive been searching everywhere for a decent master material with an easy to use dirt mask feature and this is exactly what I needed thank you man
@willembuiting
@willembuiting 5 лет назад
I did it! Thank you so much! I made my first Mater material and learned a ton of functions to make my next ones! Thanks again
@dannyroman2584
@dannyroman2584 3 года назад
Wow. This was incredible. I was going all the way around RU-vid trying to find solid Material tutorial that I can use for my ArchViz. This was a huge help. You really take the time to explain what you do. Thank you so much, Mister.
@FSOL121
@FSOL121 5 лет назад
I've learnt more with you than I have in most of my university course! Thank you and keep up the good work.
@nukima11
@nukima11 4 года назад
Got'Dayum!! 10/10 best tutorial on RU-vid. Took me over an hour to get done but, it was beyond worth it. Thank you so much. Please don't stop making tutorials. Would love to see one on chaos destruction when it comes out of Beta.
@vinnypassmore5657
@vinnypassmore5657 3 года назад
One of best UE4 material guides I've seen, fantastic.
@jinkwon5762
@jinkwon5762 6 лет назад
Great stuff. It helped me tons. Thank you! I can't wait for another tutorial from you.
@gary.oneill
@gary.oneill 3 года назад
This was seriously a great tutorial, so knowledgeable and easy to understand. Thanks a lot!
@TheGulperEel
@TheGulperEel 5 лет назад
Thanks a lot! That was more helpful than what I learned from university.
@vladimirkhadyko8304
@vladimirkhadyko8304 4 года назад
Amazing job you've done here! Very clean and easy to understand. Thanks a lot!
@borakian
@borakian 3 года назад
Ryan. As a new user of UE4 I found this was a master class tutorial. Really well explained. I now feel much more confident in the material editor. Thank you.
@TheJohn0363
@TheJohn0363 3 года назад
Masterclass, truly. Simple, concise, yet very informative and full of intellect. I commend you good sir, thank you.
@FireballVFX
@FireballVFX 2 года назад
I knew a little about materials in Unreal Engine, now I believe I can improvise. Big thank you, this tutorial is so fluent and straight to the point. Most importantly, it is easy to understand.
@MS3DChannel
@MS3DChannel 4 года назад
You save me , thank you soo much for this video i was straggling to make my own master before i watch this video and i was soo close but didnt reach my goal until i watch your awesome video thank you soo much
@kevinbrunt
@kevinbrunt 4 года назад
Such a solid Tutorial. Was really helpful understanding the theory of this stuff. Thank you for this.
@davewood6868
@davewood6868 3 года назад
Hi, I just wanted to say thanks for this video, it really helped me quite a bit. Keep up the good work!
@fl260
@fl260 4 года назад
My new favorite UE4-related channel!
@FoxRedTail
@FoxRedTail 5 лет назад
Amazing, thanks so much. That was INCREDIBLY helpful.
@TrangPham-py6td
@TrangPham-py6td Год назад
Thank you so much, I just wish I could find this video sooner! It's such a life saver for me.
@wilbru012
@wilbru012 3 года назад
thank you for this tutorial, there are not so many tutorials about Master materials like yours!
@MovingDungeons
@MovingDungeons 5 лет назад
Great video and thank you for the links to the times for each section, what more can a person ask for in life :)
@starloose9467
@starloose9467 5 лет назад
Thank you very much. Please keep making UE 4 video this is very interresting and helpfull ! :)
@mrthimote8521
@mrthimote8521 4 года назад
Great video, I'm french, but it was good explained, I wasn't knowing that it was possible, thank you very much.
@nikolae05
@nikolae05 5 лет назад
Just thank you! You explain everything very well
@pingyao8827
@pingyao8827 2 года назад
Very, very helpful. Many thanks!
@yoando125
@yoando125 3 года назад
This is exactly what i was looking for , thanks !
@VarunSingh-tz3jr
@VarunSingh-tz3jr 4 года назад
Really helpful, Ryan you are a good teacher.
@user-zh9rd2of6b
@user-zh9rd2of6b 3 года назад
Спасибо вам за ваши труды.
@SewerShark
@SewerShark 4 года назад
Thank you so much for this. It really helped me how to think about master materials.
@jonathantewnes1224
@jonathantewnes1224 5 лет назад
Awesome Tutorial. I will be using this!!!!
@Janovich
@Janovich Год назад
Great stuff!
@andereastjoe
@andereastjoe 5 лет назад
The best tutorial of Unreal Material so far. Bravo man
@ThatRyanManning
@ThatRyanManning 5 лет назад
Thanks Andreas
@CHRONIC2oo3
@CHRONIC2oo3 5 лет назад
Awesome videos, Ryan. Keep it up!
@MaNIaC39000k
@MaNIaC39000k 3 года назад
Im new to Unreal and this video helped me out a lot!! Thanks!
@GameDeveloperUA
@GameDeveloperUA 3 года назад
Thanks,Super useful information)
@leobyrne4671
@leobyrne4671 6 лет назад
Brilliant!. Thanks!
@TheCobasmira
@TheCobasmira 5 лет назад
Awesome work man!
@JacobZaguri
@JacobZaguri 3 года назад
this is Great! well done, thanks for sharing
@Mukhtar_SH
@Mukhtar_SH 3 года назад
Really well explained
@joshlerio2527
@joshlerio2527 3 года назад
Amazing stuff!
@davidrivasredondo
@davidrivasredondo 5 лет назад
Muy buen video. Muchas gracias.
@Artjoms_
@Artjoms_ 6 лет назад
Good stuff!
@TheKitneys
@TheKitneys 4 года назад
I'm gonna have to watch this a couple of times :)
@erikhammarback3178
@erikhammarback3178 6 лет назад
Thanks a bunch!
@Radicalshikami
@Radicalshikami 5 лет назад
good tutorial, tnx for the lesson.
@chiboreache
@chiboreache 6 лет назад
Nice video, thanks! BTW you can press L for Lerp and S for scalar ;-)
@colby4390
@colby4390 4 года назад
and 3 for Constant 3, 1 for Constant, and M for Multiply
@Dreadleft
@Dreadleft 6 лет назад
thank you!
@V67Snick
@V67Snick 5 лет назад
Excellent! To any I recommend watching Zak Parrish's series on basics of working with materials (still applicable today) play with it a bit then then go here. I have gotten to the point where my app is texture heavy and this is just what I needed. In the section for dirt, can you recommend a texture that comes with Unreal to use until I can make my own? The only thing I have found that comes close is 4 channel grunge. Excellent work.
@baorichard4345
@baorichard4345 4 года назад
This is damn good!!!!!!!!!!
@StylizedSchools
@StylizedSchools 4 года назад
For anyone experiencing problems with the Dirt overlay part, I found if I reversed the inputs in the blend overlay node's it worked correctly.
@preston748159263
@preston748159263 4 года назад
Going to subscribe and come back later. Your content looks great but it comes across as maybe to advanced for me right now. If you have suggestions on beginner level game design, 3d modeling, world design, or anything I will definitely look into it!
@ThatRyanManning
@ThatRyanManning 4 года назад
Appreciate the support. Just drop a comment on any areas where you're struggling and I'll do what I can to add training videos
@stimpy9317
@stimpy9317 5 лет назад
Honestly... I never knew you could make textures or materials from basic colors
@EverydayPancakes
@EverydayPancakes 3 года назад
Love your tutorials. Question how do you make worn edges included on the master material?
@bulidingforever4109
@bulidingforever4109 4 года назад
Thanks for the great tutorial, where I can find the yellow texture that generates the spec metallic and roughness with the RGB channels?
@danielweinlein
@danielweinlein 3 года назад
🙏👌
@mohamedkj2617
@mohamedkj2617 2 года назад
Great tutorial, thank you so much, can I ask you how to make adjustment for copy material without affect the main one in unreal engine please?
@RajarshiBanerjee2508
@RajarshiBanerjee2508 4 года назад
Personal Bookmark : Roughness at 27:00 Base Color : 15:00 Specular: 23:00
@willembuiting
@willembuiting 5 лет назад
Any chance you demonstratie adding a texture rotatie option in this mater Material Ryan? Hahahaha! Never mind! Done it myself. I am getting good at this stuff :-)
@AF-bc8vr
@AF-bc8vr 5 лет назад
fckin brilliant
@vikneshtk
@vikneshtk 3 года назад
Hard to find such a great tutorial. And its straight to the point. Is there a way to add height map in this master material?? I tried but I couldn't connect both tiling and bump offset to the UV of each texture. Any help would be appreciated.
@ThatRyanManning
@ThatRyanManning 3 года назад
There's a parameter on the material that you need to set to see displacement; under "Tessellation" you need to enable "D3D11 Tesselation Mode". You'll then want to multiply your height texture by a scalar parameter to give you the extra offset. Plug all that into your "World Position Offset" and/or "World Displacement".
@proflooney
@proflooney 4 года назад
nice tutorial still replaying it for the third time to understand everything but dont know where you got your basic material with the combined texture map to start with as I am new to all this and on drugs for my cancer its hard for me to think
@bolbolegypttuber
@bolbolegypttuber 4 года назад
Thanks for wonderful explain .. I'm asked about full course video online downloadable for UE4 for the architectural user .. from beginner to advanced .. do you have one full course? and how much, please?
@shanei.7008
@shanei.7008 3 года назад
THANK YOU FOR THIS!!! can you give me some advice on how to toggle on multiple switches for one material input(base color/roughness/metallic) with all the switches collapsing into a single output and NOT affecting the other switch inputs? I'm currently building a master material and, for example, my base color 'use texture' switch has the base color showing on the texture map, even when the switch is toggled off. can you give me any tips on what node I'm missing?
@louisphildurand
@louisphildurand 3 года назад
Hello, I was considering creating a Master Landscape Material which uses blends and also Virtual Runtime Texture on top of it for tri-planar blend projection on assets. Do you have any incentive about this or maybe some passed experience as to create one without exploding in fonctions and instructions?
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 года назад
Thanks heaps for checking these so long after too BTW, given we using 4.26 and it's 2021 awesome Sir Is there a way to add world alined as swtich maybe so it can be turned on or off. I notice to, most do tiling as one scale that does both, not many allow X Y tiling and separte options
@jeangab6410
@jeangab6410 5 лет назад
hello, thx for the video , i have a question , at 7:30 you start with a two value parameters for the texture coordinate, and then switch for a one value parameter. Is there a way to make two?
@ThatRyanManning
@ThatRyanManning 5 лет назад
Yes. Create two separate one vectors and combine them with an "append" node. That will get you separate U & V coordinate controls.
@FireballVFX
@FireballVFX 2 года назад
How do i save my Master Material for later, to be used on my other projects, as a preset?
@ThatRyanManning
@ThatRyanManning 2 года назад
It's a .uasset. you can copy/migrate it to other projects.
@likskirtspleetscreen
@likskirtspleetscreen 3 года назад
If I have to switch from ARM to single textures, what placeholder I can use as AO?
@ardenstonestreamer
@ardenstonestreamer 3 года назад
I'm curious as to the overall performance of this particular master material. When using dense masters on entire scenes the loss of fps is generally quite noticeable. The whole time I watched this I was waiting for that last line where you said "be nice to your art directors". I definitely got a laugh out of that. As a developer who pays close attention to performance and optimization I always like to tell people to be very careful with materials.
@ThatRyanManning
@ThatRyanManning 3 года назад
This material is pretty performant and optimized. Shader counts from 100-300 are usually pretty performance. 300-600 are alright, 600+ starts getting pretty heavy.
@lizavetanavitskaya7262
@lizavetanavitskaya7262 3 года назад
hey how to create such a dirt mask with different type of dirt in rgb channels?
@muhamadhaseeb1774
@muhamadhaseeb1774 3 года назад
Do more complex materials have more impact on the system resourses?
@colby4390
@colby4390 4 года назад
Any wisdom on displacements?
@kellykryspin
@kellykryspin 5 лет назад
What node is the mask node for the normal intensity?
@khoadonguyendang4066
@khoadonguyendang4066 5 лет назад
Component Mask
@umeshmarappa3991
@umeshmarappa3991 4 года назад
Hello guys, its really wonder-full master shader I need to add UV 1 and UV2 channels. How to add in this node can please give the idea on this.
@junhyuk9000
@junhyuk9000 2 года назад
9:08 may i have a question? i studied orm texture red is roughness from school but why red colour rinked in ambient colour?
@ThatRyanManning
@ThatRyanManning 2 года назад
With ORM/RAM/MRA/MARA (or whatever combination), each channel in the end is just a greyscale texture. Sorting order or which channels you choose don't particularly matter as long as it fits your pipeline.
@gianfelicelungarella2650
@gianfelicelungarella2650 2 года назад
Why I should add the hue shift parameter when I can change the color with my 3 vector parameter? Aren't they doing the same thing?
@ThatRyanManning
@ThatRyanManning 2 года назад
Most likely your 3 vector parameter is adding color whereas a hue shift is shifting underlying values.
@SeanLake3D
@SeanLake3D 5 лет назад
In your initial setup, basic material, what are the three, I believe three, texture samples? I see a normal map, but I wasn't sure what the other two were. Did you supply that?
@ThatRyanManning
@ThatRyanManning 5 лет назад
The setup should be: 1) BaseColor, 2) ARM (ambient occlusion, roughness, metallic), and 3) Normal Map. And yes, those textures were converted to Texture Input Parameters so they are exposed to material instances.
@SeanLake3D
@SeanLake3D 5 лет назад
@@ThatRyanManning Got it. Thanks! I finally grabbed some of the basic textures in UE, and tinkered with it. Awesome video, btw!
@AceAlmighty13
@AceAlmighty13 5 лет назад
Great video! For whatever reason my Normal Strength function is giving me the "SM5 error Function NormalStrength:(Node Multiply) Arithmetic between types float2 and float are undefined..." when I want to use "Use Detail Normals" and check the box. Unchecked, it's fine. I've gone through the function section a couple of times and information matches up, math is set up correctly. BaseNormal is a Vector3 and NormalStrength is a Scalar. Any ideas?
@ThatRyanManning
@ThatRyanManning 5 лет назад
Check 8:52 of this video that you have the same setup. Explain what you mean by "and check the box"?....
@AceAlmighty13
@AceAlmighty13 5 лет назад
Under the instance for the material, the parameters created include the true/false statement for "use detail normals". When marked as true and the parameters make themselves visible is when the error pops up in the Instance Preview window.
@ThatRyanManning
@ThatRyanManning 5 лет назад
@@AceAlmighty13 Make sure your False input is a 3 vector (0,0,1)
@AceAlmighty13
@AceAlmighty13 5 лет назад
Talking on Discord, in UE4.20, I need to have the scalar node attached to a makefloat2 node(both x and y) and then into the Multiply. Mine wouldn't work otherwise.
@Chucklgeist
@Chucklgeist 4 года назад
@@AceAlmighty13 Propably 2 late but use a flattennormal node instead of the function he made, works the same as far as i can see
@matthewrittenhouse1387
@matthewrittenhouse1387 5 лет назад
Where can I find information on making a combined texture map?
@ThatRyanManning
@ThatRyanManning 5 лет назад
Thanks for the question. Just uploaded a Quick Tip video on the process of creating a combined texture map. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iB4qw2Fz904.html
@Prez3D
@Prez3D 3 года назад
I get an error when creating your Normal Intensity Material function. When I add it to the normal map in the material editor n the leather I am working on it says: Function NormalStrength (Node Multiply) Arithmetic between types float2 and float are undefined. Any ideas why?
@ThatRyanManning
@ThatRyanManning 3 года назад
Most likely your using a 1-vector Scalar parameter somewhere where you should be using a 2-vector.
@Prez3D
@Prez3D 3 года назад
@@ThatRyanManning Got it figured out. Made a wrong connection. Awesome tutorial thank you so much!!!!!!
@Jeyelll
@Jeyelll 3 года назад
When I plug in the normal strength material function into the result node of the material, I get an error message that says, "[SM5] Function NormalStrength: (Node Multiply) Arthmetic between types float2 and float are undefined" Help :(
@ThatRyanManning
@ThatRyanManning 3 года назад
Make sure that your input preview node inside the Material function is set to Scalar Vector 3.
@makadi86
@makadi86 2 года назад
what is the different between Blend Overlay and Multiply?
@turalmemmedov3648
@turalmemmedov3648 5 лет назад
Brilliant tutorial. WOW. Thank you a lot. One thing... This is not correct to use specular like this. Colored specular is only appear on metal materials which, ue4 uses base color as specular when you set the metallnes value 1. But with non metal materials, specular cant be higher than 0.4. And it only changes (lower than 0.4) when you create skin, milk, and such materials. Other than that, it must stay at 0.4. Other than that if you change specular it is not PBR material anymore .
@ThatRyanManning
@ThatRyanManning 5 лет назад
There are several reasons why using the red channel is better than a solid color. While in theory you are correct when it comes to pure, scientific-based PBR values and not wanting to push them over a certain amount, there are situations where you want/need the additional control. Clamping your specular values at 0.4 is fine, but with the method I outlined in this video, you have the additional controls to lower/boost your specular values as needed. In the end, no matter what method you choose, it's always advisable to run your specular buffer visualization to check for proper PBR values.
@someonewithsomename
@someonewithsomename 5 лет назад
Why do you use specular adjustments in PBR workflow?
@ThatRyanManning
@ThatRyanManning 5 лет назад
In my experience your specular values aren't always correct when importing textures/materials, thus having a parameter to control spec is invaluable.
@ThatRyanManning
@ThatRyanManning 5 лет назад
Also, subtle variations in your spec channel can really enhance realism. Hence why using the red channel of your diffuse is advisible.
@someonewithsomename
@someonewithsomename 5 лет назад
oh, ok, so you are using Specular in your workflow than? got it, thanks for the reply.
@ThatRyanManning
@ThatRyanManning 5 лет назад
@@someonewithsomename yes. While spec may not have as big of an impact on visuals as say your roughness channel, the subtleness of a spec channel still makes a difference.
@someonewithsomename
@someonewithsomename 5 лет назад
@@ThatRyanManning thanks again for the video and detailed replies. Will look at what can specular add to my materials!
@LocNgVIZ
@LocNgVIZ 4 года назад
How can I have the ORM texture ?
@ThatRyanManning
@ThatRyanManning 4 года назад
Here you go! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iB4qw2Fz904.html
@yapanwolf
@yapanwolf 3 года назад
how to create ARM texture?
@ThatRyanManning
@ThatRyanManning 3 года назад
Try these: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iB4qw2Fz904.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Ex9JHDwvLA8.html
@50shadesofskittles9
@50shadesofskittles9 2 года назад
bro, isn't UE4 a real pain when it comes to trying to fit so much on the same screen.
@darodism
@darodism 3 года назад
wtf? NormalStrength isnt working even redoing it multiple times. rip me
@someonewithsomename
@someonewithsomename 5 лет назад
Great tutorial that is absolutely unwatchable because of the audio recording quality and no de-essing afterwards =(
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