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Update3 (Cars, Zombie, CloseCombat..) - • [UE4] - Character inte...
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Update1 - • [UE4] Marketplace - Ch...
Procedural leaning: 0:14
Pickup items: 0:37
Weapon class: 1:05
Door: 1:58
Enemy Ai sensitive: 2:28
Enemy Ai melee combat: 5:47
Intercat Object searching: 3:12
Combine items: 4:05
Animation demo: 6:11
Release date:March 15th 2017
Author: ZzGERTzZ
Animations Technical info:
Animations are made on a standard UE4 skeleton (4.8-4.15) without any changes to the bones.
Number of Animations:53
Animation types In-place:
Animation list (53 In update2 + 71):
A_ButtonsPanel InterPass
A_ButtonsPanel UseCard
A_Combine Items
A_CounterAttack Attacker
A_CounterAttack Victim
A_Cupboard_Lower_Close
A_Cupboard_Lower_Idle
A_Cupboard_Lower_Open
A_Cupboard_Lower_Pickup
A_Cupboard_Middle_Close
A_Cupboard_Middle_Idle
A_Cupboard_Middle_Open
A_Cupboard_Middle_Pickup
A_Cupboard_Upper_Close
A_Cupboard_Upper_Open
A_DoorBack_Close
A_DoorBack_Open
A_DoorFront_Close
A_DoorFront_Open
A_DoorUseKey
A_FloorSwitch_Back
A_FloorSwitch_Front
A_Gate_Close
A_Gate_Open
A_HG_Aim_Dwn
A_HG_Aim_Fwd
A_HG_Aim_Up
A_HG_Aim_In_D
A_HG_Aim_In_F
A_HG_Aim_In_U
A_HG_Aim_Stand
A_HG_Aim_Out
A_HG_Equip
A_HG_Idle
A_HG_Pickup
A_HG_Reload
A_HG_Run
A_HG_Shoot_Dwn
A_HG_Shoot_Fwd
A_HG_Shoot_Up
A_HG_Unequip
A_HG_Walk
A_Idle
A_Knife_Combo
A_PickUp_Lower
A_PickUp_Middle
A_PickUp_Upper
A_Run
A_Switch_Off
A_Switch_On
A_Valve_Left
A_Valve_Right
A_Walk
Документация:
drive.google.com/open?id=0Byd...
Documentation:
drive.google.com/open?id=0Byd...
13 мар 2017