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UE4/UE5 Procedural Turn in Place 

FSC Studio
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Get it at the UE5 marketplace: www.unrealengi...
forums.unreale...
Update of an upcoming marketplace asset that procedurally generates Turn in Place motions for any UE4/UE5 character in any idle pose for any required rotation angle, using either 2 or 3 steps. Small angles can be traversed in 2 steps while big angles (for example 110°+) require 3 to ensure proper positioning and no collisions.
It uses a single ControlRig node (which is extremely cheap in performance) and an Actor Component to calculate feet positions. It can be configured to define step duration and height as a function of the distance travelled and the actor height. As seen in the video, the giant UE4 mannequin turns slowly while other actors turn faster.
The video also shows other animations such as crouching and bow aiming which also look very natural while rotating. This system can be implemented in very few minutes by just copying and pasting the Control Rig node, a couple functions, and adding the TurnInPlace component into the Character Blueprint (which can be either Player Controlled or NPC). All functions are coded in blueprint and easy to read but thoroughly optimized to ensure no performance impact (i.e. Animation Blueprints all use thread-safe property access nodes, etc.)
This asset will be submitted to the marketplace by Jan 4th and hopefully be live by February 2023. It will be released along PDF documentation and a integration tutorials.
Thank you!

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26 авг 2024

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Комментарии : 19   
@WhippyTrout
@WhippyTrout Год назад
Looks awesome!
@iamry4ndee
@iamry4ndee 19 дней назад
Looks great! Will this work with ESRPG?
@user-vb6rz5jr4m
@user-vb6rz5jr4m Год назад
Well done!
@MatthewRumble
@MatthewRumble Год назад
Please make support for 5.0! I know that control rigs have changed in 5.1 but I would definately buy if it worked in 5.0
@BurakSaruhan
@BurakSaruhan Год назад
Great video! Thank you
@fscstudio8
@fscstudio8 Год назад
thank you :)
@_G_H_0_S_T
@_G_H_0_S_T Год назад
nice!
@fscstudio8
@fscstudio8 Год назад
Thank you! It's now available at the UE5 marketplace: www.unrealengine.com/marketplace/en-US/product/69cff748ee5e4bcca13e9f9436fe7741
@micahpharoh
@micahpharoh Год назад
Looks great. If you continuously spin the camera does the character keep up?
@fscstudio8
@fscstudio8 Год назад
Thank you! yes, you can define a "cooldown" parameter to determine how soon it will trigger new animations. It looks very natural.
@TheDigitalGuerrilla
@TheDigitalGuerrilla Год назад
I would rather pay 50 for a lesson about it
@WeirdOne19142
@WeirdOne19142 Год назад
That's pretty much what you get when you buy an asset.😅. You can just read the code.
@selintunca
@selintunca Год назад
does this work with first person as well?
@rodge_dodge
@rodge_dodge 11 месяцев назад
It only works if the character have a specific rig or any rig?
@fscstudio8
@fscstudio8 11 месяцев назад
Hi, it works out of the box for UE4 and UE5 mannequin-based rigs. Kind regards
@HasimFN
@HasimFN Год назад
does it only work with rootmotion anims?
@fscstudio8
@fscstudio8 Год назад
Hi! It doesn't need any animations, it plays on top of whatever idle animation you're using. Kind regards
@HasimFN
@HasimFN Год назад
@@fscstudio8 can u walk away while turning?
@fscstudio8
@fscstudio8 Год назад
@@HasimFN Yes, the turn in place motion will blend to your movement animations when you start walking away
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