This tuts are amazing, do you have a patreon or anything in place?? Also any ETA on next episode?? Sorry for the shameless ask, i appreciate how much time must go into these vids, especially when working on your own project.. would also love to see some kinda dev log to that 👍
uhm, I don't know if the problems is that I don't put the material on the gun, but the gun while ADS doesn't align with the camera, it stays kinda in between ADS and 10:07
With code in ADS section comment in AnimGraph (FirstPerson). If I just let the (1 - ADS Alpha Lerp) connect to alpha pin of Transform node. The ADS translation cannot get to full, center of view. I need to add a Map Range node to map from [0.0, 0.7] -> [0.0, 1.0] to get the result like you. Did I do anything wrongs?
I had the same issue I had to remap the alpha on the X and Z and also add a small offset the Z position to correct what the remap does. I expect there is something in the utility I have missed. I will have a closer look at the setup when I get a bit of free time. I really like this way of setting up FP animations.
Hey man, great tutorial like always I was following the fixing the clipping gun but I have decals and a widget ammo counter, they're disappearing with the new mats but if I add the MF_FP i don't like how it looks on the ammo counter, the decals can't even see them
still have to go and watch the first 4 parts that are in my watch later but i was looking forward to seeing the next part as incentive to finally sit and watch them! keep it up frfr!!!!
I haven’t jumped ship yet bc I’m still developing my own game in UE4, once that’s shipped I’ll consider it! As far as I know everything I’m going over in the series is achievable in both UE4 and UE5, and I know many people who are sticking with UE4 for now for a variety of reasons; plug-in support being chief among them.
@@octagamedev I'm doing this on UE5 and I can confirm it works perfectly!! awesome tutorials btw do you have documentations or similar about all the procedural stuff that you're doing? because I'm mainly just copying and I'd like to learn more about procedural animations, it's way better than just put animations together on a blendpsace hahahaha
Glad to hear it’s working well in UE5! I’d just look into the Timeline component and Transform Bone node’s documentation on Unreal’s site, they’ll do a far better job explaining it than I can 😆 those two features are doing the bulk of the heavy lifting for what we’ve covered so far.
pretty much the exact same on UE5 except some UI elements are at different places, especially on timeline tracks, but by looking and clicking around you should be fine!
Hey there, we’ll cover adding more weapons/scopes in a future video but you can use this setup for pretty much any weapon! If you have more specific questions feel free to reach out on Discord and I’ll do my best to help you out
Hey man! Amazing tutorials, with the amazing set of skills you have when it comes to coding have you ever considered making a Halo inspired fps? You clearly hit the nail on the head when it comes to Halo/Destiny inspired gameplay. Thanks for the content man!
Thanks for the kind words! If you poke around my Discord server you might notice remnants of my attempt to make a Halo-styled fps, unfortunately I just wasn’t knowledgeable enough at the time to see it through to the end. There might be something else coming down the pipeline soon though!
Great series! It has helped a lot! I am curious why my gun doesn't shoot to the middle of the screen when looking straight up and straight down. I just noticed this. Is this because of the camera offset? I haven't had this problem before. Any suggestions? Thanks for making the tutorial!
Will your tutorial’s only support rifles. I am currently developing a fps game and I find it hard to find a weapon equip system on RU-vid that supports rifles and pistols. I look forward to your next tutorials release
Why not use primitive data to control wpo in first person vs third. It is a simple multiplyer and you can simply make a float primitive data on the skeletal mesh and change its value to control it. All of this while using the same material.
Fantastic work on these videos! The way you timelapse and narrate your thought process is beyond helpful. I really appreciate the work you're doing for this community. As someone with an art background I can still follow along and understand how things are being set up. Please keep up the good work!
You can certainly recycle portions of this tutorial into a more Halo-styled ADS system; you can skip anything that has to do with offsetting the viewmodel and instead use the alpha value from ADS_TL to drive the opacity/animation of a scope overlay widget. I may cover this alternate style of ADS in a dedicated episode in the future.
i hope you change the teaching mode to slower mode dude ....for us your video of 18 minutes takes like 3 hours to complette with all pausing video each frame ....canot folow constantly without stoping the video each frame :)))) and when the video complettes we didnt learn nothing ....sorry for the crytics but you should slow down a bit ....make normal code without fast forward event if it takes 30 min video whatever dude make normal speed to be able to folow as you code yourself too ....get rid of the fast forwarding
This isn't for people starting out, it's been stated a bajillions time, this is for people who know what they are doing in UE4, and it does not take 3 hours, it took me a max of 2 hours to finish through the whole series.
@@danitbh7877 that is ehat i was saying :)))) for starters like me take like 3 hours for 1 episode i have to put alot stops on the video and keep rewatching and thinking where things and nodes come from :)))))))) is too fast for starters :))