I personally like 'em snappy. I always test how responsive a character is, by rotating the analog stick a couple of times, or pressing WASD over and over. If they rotate perfectly, then it's a good character, if they get confused sometime after the 270-degree mark, it's acceptable, etc. By far the worst example was Sam from Death Stranding. I absolutely adore this game, but the floatiness and weight of the player character (by design, of course) took some getting used to for me.
@@April480p I can appreciate both styles, realistic and responsive movement. The realism helps with immersion by making you forget for a moment that you're just playing a video game, RDR2 and TLOU being good examples of that.
Yes, I have tried to fix it but this is animation set feature I used, it's MovementAnimsetPro from the marketplace, otherwise turns look very sharp. I believe with better animations and some tuning it can be fixed.
Awesome work! In the release version of 5.1, I'm having issues getting Motion Matching to work at all. The motion database asset's build index button doesn't seem to be doing anything. Have you run into this issue? Is the process vert different from what worked in 5.0?
did you figure this out? im just getting engine crashes every time i try to use the motion matching animation blueprint node. maybe im doing something wrong. do you know if there's a tutorial somewhere on how to set this up correctly? im also having the same problem as you with the index button
I just tried and I see it's heavily broken in official release, even UI is broken. I managed to setup simple thing but I would not recommend to use official version of 5.1, it's better to use GitHub version.
@@mikesamsonov I found that the PoseSearch module has been updated recently. I downloaded the ue5-main branch on January 29, 2023 and found that the PoseSearchDatabase UI had changed again. There is no before or after setting of the animation sequence.
@@user-ct1vb2ko5i Yes, I found a new way to do IN/OUT animations, you can create Animation Composite, and drag and drop multiple animations into it, then you can add it to the database as longer sequence