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UE5 | Inventory System - Tutorial - Pt1 - Item Data 

Michael Pattison
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Welcome to this tutorial on how to create an inventory system in Unreal Engine 5! In this video, we'll go over the concepts of setting up an inventory system using Unreal Engine's powerful Blueprint visual scripting language.
In part one, we go over setting you an item object that will house our item data. So whether you're a beginner to Unreal Engine or an experienced developer looking to add an inventory system to your projects, this tutorial is a great place to start. So grab a cup of coffee, fire up Unreal Engine 5, and let's get started!
Want to continue the discussion? Why not join my discord.
Discord: discord.gg/CyUZjNMhcr
If you want to support me, why not conciser making a donation?
ko-fi.com/pattym

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20 июн 2024

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Комментарии : 5   
@abdoulraoufgambo
@abdoulraoufgambo Месяц назад
yeah it's Michael again !!! I'm so excited !!
@dobrx6199
@dobrx6199 Месяц назад
Nice!
@jview611anime5
@jview611anime5 Месяц назад
First:D
@driftmirror
@driftmirror Месяц назад
The greatest sin of any tutorial is not showing the final product at the start so your viewers know what they'll be making. Think of this from a viewers perspective: inventory systems can be done in so many different ways, so how do I know if this style will fit what I need? Even if its a multi part series that not finished, showing an example from an existing game will give your viewers at least an idea of where this is headed.
@mpattym
@mpattym Месяц назад
Thank you for the feedback. I can certainly agree with your statement but my goal is to teach you how you can make 'any' type of inventory. What I'm currently showing would be applicable to most types. Once you know some of the core concepts of how to make an inventory system it becomes a lot easier to build it how you want. For example, what I'm showing here is the start of two different inventory systems I've made. One that could be compared to Minecraft and another that is similar to Fallout/Skyrim, of which are very different. If there are any specific aspects you'd like me to cover, feel free to let me know. :)
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