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UE5 | Modular Interaction System - Tutorial - Pt1 

Michael Pattison
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7 сен 2024

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Комментарии : 9   
@gil6970
@gil6970 2 месяца назад
Literally came back to use your line trace method for my bow mechanic to direct the bows location when fired. The other typical methods don't give as much accuracy as this one. Thank you again
@hugh3495
@hugh3495 Год назад
cool video. I like that there's no crazy music or hyperfast paced script. Really handy cause i AFK intermittently so hearing a casual walkthrough is a nice mood and the confidence that i can come back to rewatch what i hear and not be 3 videos too late.
@hugh3495
@hugh3495 Год назад
watching again. i really really like the points where you go in to give a clear explanation of the practical uses/features/limitations of elements youre using. but its not often. i would like to hear more of that. maybe keep some prompt cards so when you're uhm-ing and ahh-ing you can say a neat little tip or trick or just even why you decided to do what you did. equally for teh less advanced features you know and for the advanced systems.
@joeanrachelmiller6529
@joeanrachelmiller6529 11 месяцев назад
I have problems with imagining these things but once I get them I can use abstract thinking to put the components and functions into place. Thank you for doing this series..
@Wauzy
@Wauzy Год назад
Nice video! Good that you explain everything so nicely and arrange the nodes neatly.
@mpattym
@mpattym Год назад
Thank you. I wasn't sure if it was a good idea to explain everything as much as I did due to the length of the tutorial, so I'm glad to hear it was appreciated. :)
@Wauzy
@Wauzy Год назад
​@@mpattym I am new to UE5 and I want to learn and not just copy. Tutorials are many, but learning is easier when you understand why you do something so. Even if RU-vid sometimes tells crap with the automatic subtitle translation.
@efsfsesegsgesg8775
@efsfsesegsgesg8775 Год назад
look awesome even if it feel a bit to complicate for me for now
@schwiftyrick9386
@schwiftyrick9386 Месяц назад
i don't have that npc base class in my blueprints. would this be crucial to have for this system to work
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