Looks cool dude, just wondering, are you considering adding strain into his movement, like, the character expressing some strain in his limbs (like stretch, sway or tremble) due to gravity - to break-up his precise movement during climb? Not sure how it's done, but kind of like shape keys in blender to morph between ragdoll vs animation, anyway, cool stuff
I have this product and ill tell you 150 is not bad because its very well put together but if you know to do this yourself yea u can save money and complete this even in 2-4 weeks but if your someone who is on the go an ready to get your projects going I would highly recommend this
noticed when jumping up using both hand and not moving ...you should use a right /left hand animation that actualy try to reach up before pressing the button to jump
How would you go about cleaning up the animation? I would want my ledge grips to look flawless. I would want my movement when side crawling to look more AAA ish.