In this video you'll see how to create random colors in blueprint and or in material.
Disclaimer: I DO NOT recommend using the random color in material if you are making a game! Having a lot of static meshes (not instanced) in your scene drastically decreases the performance! The RIGHT WAY to do it is to have a blueprint actor, instance it, draw in groups.
The first half of the video shows you how to properly set something up for a game.
Actors, instances.
Keep the feedback coming! I love you all
Happy Halloween!
0:00 Intro
0:57 This is what we will create
5:29 Random colored street lights
8:54 Flickers
13:51 Creating a For Loop with Delay
25:41 Pumpkins
35:00 Today's big-ass topic
47:52 Disclaimer
49:22 Thanks for watching
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27 июл 2024